Lightsaber - First Ingames

Compiling for TF2 has always been tricky, but this lightsaber bastard is a special case. -I tried to make teamcoloured laser beams and they work fine in HLMV, but ingame the teamcoloured beam only works for the world model. For some reason, the playerview model stays the default colour and I'm pretty much out of ideas how to fix this. I was expecting TF2 to behave the opposite way ^^

The world model's done, although I'm not sure if the blade isn't too long. I also replaced all sounds the bat is using ingame, again problems turned up: the swing and hitting sounds seem to be shared by most of the meelee weapons (not all of them, the spade for example has seperate ones). Therefore, if you install these sounds, suddently the axe of the pyro will sound like a lightsaber too. I added an idle sound too so the buzzing and fizzling of the lightsaber doesn't magically stop after drawing ;)

Comments

  • CptFalcon's Levels
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    Posted 5 years ago
    the swing and hitting sounds seem to be shared by most of the melee weapons (not all of them, the spade for example has separate ones). Therefore, if you install these sounds, suddenly the axe of the pyro will sound like a lightsaber too.

    You can use that "weaponsoundsmanifest" (?) thing in scripts. I've seen it used before in that Captain Falcon Heavy reskin that came with sounds. I even made my own kinds before. I don't want to sound like a noob for telling you something you already know, but it seemed obvious to me and I'm just trying to help, so don't take it the wrong way.

    Also, you said that you're making an idle sound, that I assume will loop. Can you tell me how (or point me to a tut) on how you tell a sound to loop? The only way I can is to mix sounds into the original file so that the file saves all its original settings, but I don't know how to do it from scratch. It'd really help me with a lot of things! :)

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    Formerly PhatMan
  • Sharblu Pyrohilus's Levels
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    Posted 5 years ago
    Posted by RedArmySoldier STOLE MY IDEA!@!!

    You had a lot of time to do it :)

    It looks great so far. I'm looking forward to the idle sound, I already have hitting-missing-swinging sounds. The blade will be tricky though. And as it was already said, we'll need a reskin.

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  • RedArmySoldier's Levels
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    Posted 5 years ago

    STOLE MY IDEA!@!!

    If you want INS skins just pm
  • stephael's Levels
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    Posted 5 years ago
    Posted by modderfreak
    Posted by stephael In the first shot is the handle looking a bit like the texture is crap or the smoothing is wrong ;-) or is it just the reflections? I would scale the handle a bit bigger now it´s looking too much like a toy. I edited the sound in my lightsaber release too, did you take a look in the file i had to change? Perhaps it is there in TF2 also.
    If you mean the darker Parts on it, that's caused by the Phong shader. The handle has the same proportions as your HL2 release, maybe it's too thin. -At least it looks way more chubby from the only reference picture I found.

    I was talking about the metal parts. The proportions of the handle are ok but it´s overall size is to small. Now the scout can hold it with on hand but it is supposed to be at least 1 1/2 handed

    Bananite
  • modderfreak's Levels
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    Posted 5 years ago
    Posted by stephael In the first shot is the handle looking a bit like the texture is crap or the smoothing is wrong ;-) or is it just the reflections? I would scale the handle a bit bigger now it´s looking too much like a toy. I edited the sound in my lightsaber release too, did you take a look in the file i had to change? Perhaps it is there in TF2 also.

    If you mean the darker Parts on it, that's caused by the Phong shader. The handle has the same proportions as your HL2 release, maybe it's too thin. -At least it looks way more chubby from the only reference picture I found.

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    Respect is everything.
  • krossbowkid's Levels
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    Posted 5 years ago

    In my opinion. It isnt wide enough. Its long enough though.

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    Slow site is sloooow!
  • Zombaid's Levels
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    Posted 5 years ago

    In response to the problem of the axe and such sharing the sounds with the bat, can't you just change what sounds the bat loads for hitting in the gamesoundsweapons? I looked through there and the bat uses cbar_miss1.wav when it misses for example. Couldn't you make a new sound file, and change the script so that i loads that file instead?

    Save our Bluths!
  • jjjrmy's Levels
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    Posted 5 years ago

    Looks nice. So it is diffrent color for each team?

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  • stephael's Levels
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    Posted 5 years ago

    In the first shot is the handle looking a bit like the texture is crap or the smoothing is wrong ;-) or is it just the reflections? I would scale the handle a bit bigger now it´s looking too much like a toy. I edited the sound in my lightsaber release too, did you take a look in the file i had to change? Perhaps it is there in TF2 also.

    Bananite
  • d0nn's Levels
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    Posted 5 years ago

    Perfect work, i live it! :D

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    Kosovar.

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Additional Info

Genre
Other/Misc
Project
Lightsaber
Progress
75%
Access
Public

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Post Count
13
ViewCount
1,311
Date Added
5 years ago
Date Modified
5 years ago