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importing TF2 characters into blender with skins

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In this tutorial I will teach you how to import TF2 characters/items into blender with their skins

In this tutorial I will teach you how to import TF2 characters/items into blender with their skins

  1. Download the necessary programs:
  2. Extract the model of the character/item you are importing

    • open GCFScape 
    • click file > open and go into steam > steamApps > common > team fortress 2 > tf > tf2_misc_dir.vpk 
    • open root > models > player and then all the files of the class you want (including in any of the subfolders) 
    • bats are then in the item folder and weapons are in tf > models > weapons 
    • extract them to a folder some where that you can edit again 
  3. Extract the skins for the model

    • still in GCFScape open tf2_textures_dir.vpk (this is in the same folder) 
    • go into root > materials > models and then the same path name as the models were in 
    • sort the folder by file type and extract all the vtf files 
  4. Making the model usable

    • open the mdl file you extracted (not the animation file) in Notepad++ 
    • if you do not want the materials skip to step 7 and select import mesh rather than Import Mesh with textures 
    • delete the phrase "models/player/" or whatever the file path in the VPK was there will be multiple (more if it is heavy, less if pyro) 
    • save the file 
  5. Making the skins usable

    • open VTFEdit 
    • find the skins you extracted form GCFScape 
    • export all the vtf files that do not contain the words "blue" "invun" or "gib" or are blue or green in the preview as tga files 
    • load a program that can edit tga files and create a white square 512 x 512 name it eyeball_l.tga and save it is the folder 
    • copy the file and rename it eyeball_r.tga 
  6. Decompile the model

    • open MDLdecompiler 
    • uncheck all the boxes 
    • load the mdl into the first box 
    • enter the target into the second box 
    • click extract 
  7. Importing the file into blender (finally.)

    • open blender 
    • delete the default box 
    • goto file > import > Half-Life 2 (.SMD) 
    • click Static Mesh With textures 
    • open lod1_[class]_morphs_low.dmx.smd 
    • if any errors come up it is due to a missing file, if it is not in the VTFEdit file find the closest file and copy and rename it the necessary file if not are close use a white bmp file and import again 
    • select the bones press r the x then 90 

You should now have a textured TF2 character, if you have I don't know why (sorry.)

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  • 1
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  • 5mo
    BobKomixxyPolska avatar
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    where is step 7?
    Me
  • 3y
    Dave Lombardo avatar
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    Report post
    > **Posted by Crumblehop**

    > I require assistance!
    >
    > I'm trying to install the .SMD importer, but I can't seem to locate the .blender folder in my Blender directory. Help?

    I think you should place it in Addons..
    Source games' Mapper
  • 4y
    kjay600 avatar
    kjay600 Offline
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    I can't find any models folder in GFCScape :(
    Bananite
  • 6y
    ZombiePlasticClock avatar
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    Report post
    My problem is that MDLCompiler is now part of a program "Studiocompile". And though I followed your directions using Notepad++ and whatnot, trying to export Team Fortress models as a usable .smd file crashes the program. However, it doesn't have these problems with Counter-Strike or Half-Life models. Is there a way to fix this?
    Buy the Bot Dogger!
  • 7y
    Sam-1-14 avatar
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    there is another problem with that importer, it makes exporting static meshes impossible(it's either that or blender doesn't like it)
    The not so great.....
  • 7y
    smashyoface avatar
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    Report post
    Pros: CEWL
    Cons: CEWL
    Improvements: nothing
    Notes: i like it

    9.5/10

    Moveset editor
  • 7y
    Nanor_131 avatar
    Nanor_131 Offline
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    I did not know that the SMD importer shrunk the model do you know by how much so I can add a step of how to resize the model. And where is the other importer you can use?
    Bananite
  • 7y
    Sam-1-14 avatar
    Sam-1-14 Offline
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    The only problem with that smd import is that the model is shrinked, btw there is a mdldecompiler on this website hacked specifically to decompile tf2 models
    The not so great.....
  • 7y
    Nanor_131 avatar
    Nanor_131 Offline
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    People do have a problem with finding the .blender file
    I belive it's in C:\documents and settings\aplication data\blender foundation\blender\ but without checking I can't say for sure make sure you put it in scripts though
    Bananite
  • 7y
    Crumblehop avatar
    Crumblehop Offline
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    I require assistance!

    I'm trying to install the .SMD importer, but I can't seem to locate the .blender folder in my Blender directory. Help?
    Not Awesome in any manner shap
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