importing TF2 characters into blender with skins

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In this tutorial I will teach you how to import TF2 characters/items into blender with their skins

In this tutorial I will teach you how to import TF2 characters/items into blender with their skins

1. download the nessacery programs:
- blender (duh.)
- SMD import script (for blender)
- GCFScape
- Notepad++
- VTFEdit
- MDLdecompiler
- I will not tell you how to install any of these
1. extract the model of the character/item you are importing
- open GCFScape
- click file > open and go into steam > steamApps > common > team fortress 2 > tf > tf2\_misc\_dir.vpk
- open root > models > player and then all the files of the class you want (including in any of the subfolders)
- bats are then in the item folder and weapons are in tf > models > weapons
- extract them to a folder some where that you can edit again
1. extract the skins for the model
- still in GCFScape open tf2\_textures\_dir.vpk (this is in the same folder)
- go into root > materials > models and then the same path name as the models were in
- sort the folder by file type and extract all the vtf files
1. making the model usable
- open the mdl file you extracted (not the animation file) in Notepad++
- if you do not want the materials skip to step 7 and select import mesh rather than Import Mesh with textures
- delete the phrase "models/player/" or whatever the file path in the VPK was there will be multiple (more if it is heavy, less if pyro)
- save the file
1. making the skins usable
- open VTFEdit
- find the skins you extracted form GCFScape
- export all the vtf files that do not contain the words "blue" "invun" or "gib" or are blue or green in the preview as tga files
- load a program that can edit tga files and create a white square 512 x 512 name it eyeball_l.tga and save it is the folder
- copy the file and rename it eyeball_r.tga
1. decompile the model
- open MDLdecompiler
- uncheck all the boxes
- load the mdl into the first box
- enter the target into the second box
- click extract
1. importing the file into blender (finally.)
- open blender
- delete the default box
- goto file > import > Half-Life 2 (.SMD)
- click Static Mesh With textures
- open lod1_[class]_morphs_low.dmx.smd
- if any errors come up it is due to a missing file, if it is not in the VTFEdit file find the closest file and copy and rename it the necessary file if not are close use a white bmp file and import again
- select the bones press r the x then 90

You should now have a textured TF2 character if you have I don't know why (sorry.)

Comments

  • BobKomixxyPolska avatar
    Member Joined 1 year ago
    Report post
    8 days ago:
    where is step 7?
    Bananite
  • Dave Lombardo avatar
    Member Joined 5 years ago
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    Report post
    3 years ago:
    > **Posted by Crumblehop**

    > I require assistance!
    >
    > I'm trying to install the .SMD importer, but I can't seem to locate the .blender folder in my Blender directory. Help?

    I think you should place it in Addons..
    Source games' Mapper
  • kjay600 avatar
    kjay600 Offline
    Member Joined 4 years ago
    Report post
    4 years ago:
    I can't find any models folder in GFCScape :(
    Bananite
  • ZombiePlasticClock avatar
    Member Joined 6 years ago
    2,036 points Ranked 2158th
    Report post
    6 years ago:
    My problem is that MDLCompiler is now part of a program "Studiocompile". And though I followed your directions using Notepad++ and whatnot, trying to export Team Fortress models as a usable .smd file crashes the program. However, it doesn't have these problems with Counter-Strike or Half-Life models. Is there a way to fix this?
    Buy the Bot Dogger!
  • Sam-1-14 avatar
    Sam-1-14 Offline
    Member Joined 7 years ago
    Report post
    6 years ago:
    there is another problem with that importer, it makes exporting static meshes impossible(it's either that or blender doesn't like it)
    The not so great.....
  • smashyoface avatar
    Member Joined 6 years ago
    1,524 points Ranked 2912th
    Report post
    6 years ago:
    Pros: CEWL
    Cons: CEWL
    Improvements: nothing
    Notes: i like it

    9.5/10

    Moveset editor
  • Nanor_131 avatar
    Nanor_131 Offline
    Member Joined 6 years ago
    Report post
    6 years ago:
    I did not know that the SMD importer shrunk the model do you know by how much so I can add a step of how to resize the model. And where is the other importer you can use?
    Bananite
  • Sam-1-14 avatar
    Sam-1-14 Offline
    Member Joined 7 years ago
    Report post
    6 years ago:
    The only problem with that smd import is that the model is shrinked, btw there is a mdldecompiler on this website hacked specifically to decompile tf2 models
    The not so great.....
  • Nanor_131 avatar
    Nanor_131 Offline
    Member Joined 6 years ago
    Report post
    6 years ago:
    People do have a problem with finding the .blender file
    I belive it's in C:\documents and settings\aplication data\blender foundation\blender\ but without checking I can't say for sure make sure you put it in scripts though
    Bananite
  • Crumblehop avatar
    Crumblehop Offline
    Member Joined 7 years ago
    314 points Ranked 11485th
    Report post
    6 years ago:
    I require assistance!

    I'm trying to install the .SMD importer, but I can't seem to locate the .blender folder in my Blender directory. Help?
    Not Awesome in any manner shap

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Posts
11
Views
27,171
Date Added
6 years ago
Jun 5 2010 @ 10:42am UTC
Date Modified
3 years ago
Apr 18 2014 @ 11:06am UTC
Date Updated
6 years ago
Jun 5 2010 @ 10:42am UTC

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9.5/10 by 1 rater