Natural Selection Icon NS Tutorial

Choose A Sky For Your NS Map (With Sky Previews)

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Ever wonder how to change the background sky texture in your map? Read this easy tutorial! Includes a handy list of envmap previews to show you what the different skies look like.

Step 1:

Open Valve Hammer Editor and make sure you have a .wad file containing the texture named 'sky' in your Texture Options.






Step 2: 

Open your map and apply the 'sky' texture to surrounding walls of your map where you want to see a sky background.



Step 3: 

While your map is open, click "Map > Map Properties" on Hammer's filemenu, and type in one of the names from the environment previews I've provided below.







Natural Selection Environments:

(Click on any of the skies for a full-size preview.)

altair

arcn

ayumi

daimos_1

eclipse_

gammu_

lost_

malrav3sky256_

mars

mars_env

mars2

metal_

mora_

Nebular_

td2

veil_






Half-Life Environments:

Preview more environments that work with Natural Selection at the following link:

http://www.fpsbanana.com/tuts/9045

God Bless!

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Credits

Key Authors
SpiritVII
Envmap Preview Processing
Original Authors
Unknown Worlds Entertainment
Natural Selection Envmaps
Valve Software
Half-Life Envmaps

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