Command & Conquer: Red Alert 2 Icon C&C: RA2 Tutorial

Adding units

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For starters in the RA2 modding

Programs needed:

- XCC Mixer (version 1.12 link :http://dodownload.filefront.com/14160//3b42fd744094864ca5bdc854729542d98e5ce43490075fe667149dae287689db2314412c8d7e567b)

- notepad

- red alert 2

start up xcc mixer and open ra2.mix

- extract local.mix file to the root folder where you installed RA2.


open local.mix

- extract rules.ini file to the root folder where you installed RA2.
- extract art.ini file to the root folder where you installed RA2.

open rules.ini with notepad

if you want to add a vehicle search for 'Vehicle Type List'

if you want to add a infantry search for 'Infantry Type List'

you will find a list, its something like this

1=E1

2=E2

3=SHK

4=ENGINEER

5=JUMPJET

6=GHOST

7=YURI

8=IVAN

...

...

40=CIVBTM

41=CIVSFM

42=CIVSF

43=CIVSTM

44=POLARB

45=JOSH


just add your unit beneath it like this:

46=berserker

next up search for a red alert vehicle or infantry like, apocalypse, crazy ivan, tesla trooper
and make sure you'll find something like this

[IVAN]

UIName=Name:IVAN

Name=Crazy Ivan ;locked

Prerequisite=NAHAND,NARADR

Pip=red

Category=Soldier

Strength=125

Primary=IvanBomber

Explodes=yes

Armor=none

TechLevel=5

CrushSound=InfantrySquish

Insignificant=no

Sight=6

Speed=4

Owner=Russians,Confederation,Africans,Arabs

AllowedToStartInMultiplayer=no

Cost=600

Soylent=150

Points=30

IsSelectableCombatant=yes

VoiceSelect=CrazyIvanSelect

VoiceMove=CrazyIvanMove

VoiceAttack=CrazyIvanAttackCommand

VoiceFeedback=CrazyIvanFear

VoiceSpecialAttack=CrazyIvanAttackCommand

DieSound=CrazyIvanDie

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

PhysicalSize=1

MovementZone=Infantry

ThreatPosed=15 ; This value MUST be 0 for all building addons

ImmuneToVeins=yes

Ivan=yes;needed to differentiate from Bomber, which is C4, and engineer

;Bombable=no

VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER

EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

;Deployer=yes

;UndeployDelay=20

Size=1

ElitePrimary=IvanBomberE

;AttackFriendlies=yes ; when scanning for targets, won't differentiate between allied or not, and also doesn't need control pressed to get attack cursor on friends

AttackCursorOnFriendlies=yes ; subset of AttackFriendlies. Accept a command to attack, but don't consider in threat scan

IFVMode=7

Trainable=no


just put your unit beneath it, make sure you name it the same as in the list, just edit the stats to how you like

[berserker]

UIName=Name:berserker

Name=Berserker ;locked

Prerequisite=NAHAND,NARADR

Pip=red

Category=Soldier

Strength=125

Primary=berserkerprimary

Explodes=yes

Armor=none

TechLevel=5

CrushSound=InfantrySquish

Insignificant=no

Sight=6

Speed=4

Owner=Russians,Confederation,Africans,Arabs

AllowedToStartInMultiplayer=no

Cost=600

Soylent=150

Points=30

IsSelectableCombatant=yes

VoiceSelect=berserkerSelect

VoiceMove=berserkerMove

VoiceAttack=berserkerAttackCommand

VoiceFeedback=berserkerFear

VoiceSpecialAttack=berserkerAttackCommand

DieSound=berserkerDie

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

PhysicalSize=1

MovementZone=Infantry

ThreatPosed=15 ; This value MUST be 0 for all building addons

ImmuneToVeins=yes

Ivan=yes;needed to differentiate from Bomber, which is C4, and engineer

;Bombable=no

VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER

EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

;Deployer=yes

;UndeployDelay=20

Size=1

ElitePrimary=berserkerprimaryE

;AttackFriendlies=yes ; when scanning for targets, won't differentiate between allied or not, and also doesn't need control pressed to get attack cursor on friends

AttackCursorOnFriendlies=yes ; subset of AttackFriendlies. Accept a command to attack, but don't consider in threat scan

IFVMode=7

Trainable=no


you're done with rules.ini

open up art.ini

scroll down to the rocketeer

[ROCK] ; Rocketeer

Cameo=JJETICON

AltCameo=JJETUICO

Sequence=RocketeerSequence

Crawls=no

Remapable=yes

FireUp=2

PrimaryFireFLH=100,0,120


Copy and replace the names

[berserker] ; berserker

Cameo=bersICON

AltCameo=bersUICO

Sequence=berserkerSequence

Crawls=no

Remapable=yes

FireUp=2

PrimaryFireFLH=100,0,120


p.s. make sure you have put all your vxl's and other files in the right place using XCC Mixer
if you dont know how, just pm me, any questions just pm me, just pm if I did anything wrong or forgot something

UPDATE (04-10-2012):

**Adding vxl files**

- Open the XCC Mixer

- File > Found > Red Alert 2 > Ra2.mix

- Right mouse on local.mix > Extract (pick a location, it doesn't matter where)

- Go to the new file location (in the Mixer) or drag the mix file into the root of the XCC Mixer

- Double click on local.mix and add your vxl files there. (just drag the vxl files into the mixer)

(Check the screenshots for help)

Posts

  • 5y
    hansworst12345 avatar
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    Report post
    > **Posted by Eric Wu**

    > Thanks!!!!!!!!!!!!!!!

    You're welcome. If something went wrong, or if you need some other info (like adding display icons for in the build menu) just make a reply.

    I'll update all the questions into the tutorial.
    madness avatar
    Mantra
    madness
  • 5y
    Eric Wu avatar
    Eric Wu Offline
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    Thanks!!!!!!!!!!!!!!!
    Bananite
  • 5y
    hansworst12345 avatar
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    > **Posted by Eric Wu**

    > I already have a voxel file and I don't know where can I put the voxel file.

    It's been a long time since I did this, but this is what you need to do:

    - Open the XCC Mixer
    - File > Found > Red Alert 2 > Ra2.mix
    - Right mouse on local.mix > Extract (pick a location, it doesn't matter where)
    - Go to the new file location (in the Mixer) or drag the mix file into the root of the XCC Mixer
    - Double click on local.mix and add your vxl files there.
    • Thanks x 1
    madness avatar
    Mantra
    madness
  • 5y
    Eric Wu avatar
    Eric Wu Offline
    Member Joined 5y
    Report post
    I already have a voxel file and I don't know where can I put the voxel file.
    Bananite

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