GMOD10- Thrusters

SEX! Ok, we got your attention. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Guest points.
  • Post: Give Guest your thoughts on this Tutorial.
  • Vote: Help Guest win the Monthly Awards.
  • Rate: Give this Tutorial a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Tutorial.
  • Watch: Get notified when this Tutorial is updated.
Mascot

Sound fun?

Sign up

Already a Bananite? Login

Well, it's tough being in two studios. You have to be active when you're in a studio, but you have to be twice as active in two studios, especially if they both have high reputations, so here I am, back to work. This time, I'm going to write about thrusters in Garry's Mod 10. That's right, the thrusters. You're bound to have heard of these guys, and they are one of the most commonly used tools used in Garry's Mod 10, so let's get started!
ThrustersThrusters are used to give force, depending on its direction placed, backwards and forwards, and are ultimately dependant on the size and mass of the object it is placed on.
Instructions: This wouldn't be a tutorial without instructions. Teh Instruct0rz:
Step One: Adding thrusters is easy. Simply find a prop, and left click to add a thruster. Make sure your prop is absolutely suitable for thrusting, as the amount of thrust is influenced by the size and mass of an object. For example, adding thrusters to a mega-bridge would be stupid. Step Two: You should bare in mind that you are able to select the thruster's model. After step one, you should move straight on to the context menu and adjust the variables of the thrusters, as the amount of thrust greatly influences the style of the thruster's effect, which is important.
Context Menu: When pressing c while using a tool-gun, a context menu will appear on the bottom-right corner of your monitor. Here are the variables in the menu:
Thruster Model: No prize to the person who guesses correctly what this is. This allows you to adjust the model of the thruster - the size, the look, etc. This is important, as you will obviously need more and larger thrusters for more and larger props, right? Thruster Effect: This is the style of the exhaust flame of the thrusters. This, in general, doesn't really affect the other variables in any way. Thruster Force: This is to adjust the maximum amount of force the thrusters can apply to the prop it is attached to. The thrusters force will vary depending on the model you use, a soda can will not have as much force as a bathtub at maximum. Push: Here you can choose which button you press to push the thrusters forward. Pull: Lol, guess what this does. Here you can choose which button you press to pull the thrusters backwards. Toggle: Choose whether the thrusters will stay attached to the prop after usage. No Collide: Choose whether the thrusters will collide with the prop it is attached too. Active: Choose whether the thrusters fire as soon as it receives damage.
Tips:
  • Many users, like myself when I was a GMOD noob, would remove the thruster and make a new one if they find that they have set the settings all wrong and they would like to reset the settings. Well, instead of doing that, you can simply aim at the attached thruster, and that thruster will have the settings of whatever you set as the tool's options! Woot!
  • This isn't much, and you probably know this already but instead of adjusting the sliders for the variables in the context menu, you can always simply type in the number you want for a more accurate calculation.
  • Always be mindful of what you attach thrusters too. Different props need different thrusters.Larger objects would need larger thrusters. Smaller objects would need smaller thrusters. Heavier objects would need thrusters with more force. Lighter objects would need thrusters with less force. Size matters ALWAYS.
Well, this concludes my tutorial on thrusters.Let me know if this was helpful, or unhelpful, in any way so I can improve next time. Don't forget to favourite if you like this, and assess. Thank you, everyone.

Comments

  • ShaneDude avatar
    ShaneDude Offline
    Member Joined 10 years ago
    1,466 points Ranked 2918th
    Report post
    9 years ago:
    I thought everybody who plays GMod knows this...
  • JediKat avatar
    JediKat avatar Offline
    MLG Studio Flag Affiliation: MLG Studio
    Member Joined 10 years ago
    669 points Ranked 5980th
    15 medals 0 legendary, 1 rare
    • 6 years a member Medal icon
    • Mapper of the Month, April 2014 Medal icon
    • GameBanana/CEVO CSGO Mapping Contest 2014 Entrant Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    • Winter Warfare Entrant Medal icon
    • Became a Studio Leader Medal icon
    JediKat avatar
    JediKat
    MLG Studio Flag
    MLG Studio
    Report post
    9 years ago:
    This is very informative and useful, I like the descriptions. Very good work! I am looking forward for more of your tutorials, they are good. Keep this up! :) Sincerely, KimKat.

    10/10

    How can someone draw a blank? avatar
    Mantra
    How can someone draw a blank?
  • Uncharged avatar
    Uncharged Offline
    Member Joined 9 years ago
    7,399 points Ranked 552nd
    Report post
    9 years ago:
    Gotta love these, simply beautiful.
    Can I play with madness? avatar
    Mantra
    Can I play with madness?
  • Ziah avatar
    Ziah Offline
    Member Joined 9 years ago
    Report post
    9 years ago:
    I actually meant to type "most common tool", but yours is better nonetheless, Remix. Thanks, man.
    Banned
  • -RemiX- avatar
    -RemiX- Offline
    Member Joined 10 years ago
    671 points Ranked 5965th
    Report post
    9 years ago:
    9/10 I agree with Ramaq but I went in to Garry's Mod and it worked out so I have to give you at least a 9. Spelling mistake: You're bound to have heard of these guys, and they are one of the most commonest tools used in Garry's Mod 10, so let's get started! Should say: You're bound to have heard of these guys, and they are one of the most commonly used tools in Garry's Mod 10, so let's get started!

    9/10

    cp_arctic_blast avatar
    Mantra
    cp_arctic_blast
  • Ramaq avatar
    Ramaq Offline
    Member Joined 9 years ago
    6,808 points Ranked 586th
    Report post
    9 years ago:
    Nice layout, but maybe put in a bit more screenshots. 8/10

    8/10

    DUUUUDE!!!! avatar
    Mantra
    DUUUUDE!!!!

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Key Authors
ziah
Unknown

Submitter

Guest avatar
Guest Offline
Member Joined 11 years ago
1 medal 0 legendary, 0 rare
  • Received thanks 5 times Medal icon

Guest
Creator
Send a Private Message to the submitter

Game

Category

Details

Genre
Other/Misc
Difficulty Level
Intermediate

Stats

Posts
8
Views
16,699
Date Added
9 years ago
Nov 25 2007 @ 4:57am UTC
Date Modified
5 years ago
Jul 17 2011 @ 7:13pm UTC

Rating

9
Votes
3

Ratings Breakdown

CriterionAvg.VotesRange
Overall 9 3 8 to 10