Super Smash Bros. for Wii U Icon SSBU Tutorial

Giving Final Destination An Omega (Not WiFI Safe)

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What I Did
  • Added a section using what I did when adding a stage as an example.
  • Quick notes at the bottom of the tutorial regarding music in these stages.
DewGaming avatar
DewGaming Modding
Member Joined 8 months ago
749 points Ranked 5859th
DewGaming
Added 9 days ago
Not WiFi-Safe
  • Read the edit in the tutorial for more details
DewGaming avatar
DewGaming Modding
Member Joined 8 months ago
749 points Ranked 5859th
DewGaming
Added 10 days ago
PLEASE NOTE:  This tutorial was originally created by a user named Xuman, who is mentioned in the Authors.  For the original tutorial, click here and scroll down to the comments.  The purpose of this tutorial is to make it more easy to find when people want to search for it.  Also, this works for both Final Destination and Big Battlefield.

EDIT:   Upon thinking more on if this is WiFi-Safe at all or not (as the wifi we have here is too slow for any significant online gaming to test myself), I believe that it is not WiFi-Safe, and here is my reasoning.  When the game/player selects a stage, the game will go to the entry for that in the ui_stage_db.bin file.  From there, it will go to the lines detailing the id of the stage that needs to be called.  In vanilla smash, for Final Destination, both the ids for normal and omega stages are the same so that the game will load the same map no matter what.  Since we change the ids of the omega version with this, when going online and the game selects final destination for the for glory mode, it will look at the id for the location of the stage that needs to be loaded.  Because the ids differ between vanilla and modded smash after this tutorial, it will mean that two different maps are loaded in, making this not WiFi-Safe.

Useful Sites:
ui_stage_db.bin Values
Stage IDs

After the tutorial, there will be a section detailing what I did with my modded map to make it work.

Step 1: Pick a stage that you never use that you wouldn't mind overwriting.  From there, using the link above for the Stage IDs, you will be able to find the stage ID for the stage you are replacing.  You can also use the ui_stage_db.bin Values link to find out which entry in the ui_stage_db.bin file belongs to what stage.  This site also lets you know what each of the values mean.

Step 2: Download a stage mod that you would like to have as the Omega and copy all of the files to the folder belonging to the stage you're replacing.

Step 3: Not all of the files will be named correctly, so it is necessary to rename the files, especially in the param folder.  Rename the stdat.bin and stprm.bin files to replace the old ones and rename the text in front of 00.lvd with the name of the stage folder.

Step 4:  Click here to download a .rar file containing four files. Once you have these files, open Sm4shexplorer if not already open and navigate to where the stage you copied over it located.  In here, go to the model folder and you should see that some folders are green and some are black.  Create a folder for each of the black-colored folders on sm4shexplorer and name them accordingly.  Once that is done, copy the four files you just downloaded into each of the folders.  What this does is give them blank models so that they do not show up when playing on that stage.  Alternatively, if you have the four files extracted, you can drag the four files into the black folders in sm4shexplorer itself to replace them.

Step 5: Go into the ui_stage_db.bin file and go to the entry listed from the ui_stage_db.bin link regarding your stage.  Locate lines 8 and 9 and, using the value from the Stage IDs link, replace the numbers in those two lines with the one you found.  In case anyone asks, yes, they are supposed to be the same number.

From here, you can build the mod and click on the omega stage you just created.  Enjoy your newly injected omega!

What I did:

Step 1:  I downloaded the Melee FD mod and used that as the Final Destination Omega.  I'll be replacing the Nature Trophy pose stage.  Using the ui_stage_db.bin Values link, I found that Final Destination's entry is Entry 2 and that the nature trophy pose stage's id s 104.

Step 2:  I grabbed the animation, model, param and render folders from the Melee FD mod download and copied them over to the fig_photo1 folder inside other.  fig_photo1 is the location of the Nature Trophy pose stage.

Step 3:  Inside of the param folder, in sm4shexplorer, I saw that the names of the _stdat.bin and _stprm.bin files are named MarioKart, so I renamed to two files accordingly, MarioKart_stdat.bin and MarioKart_stprm.bin.  I then took the 00.lvd file and changed what was before the two zeros with the parent folder name, so that file was changed to fig_photo100.lvd

Step 4:  Using sm4shexplorer, I see that there are some folders inside of the model folder that are modded (green) and some that aren't (black).  I then create those folders that aren't modded and add the four blank model files to those folders.

Step 5:  Inside the ui_stage_db.bin file, I go to Entry 2 and locate lines 8 and 9.  From there, I change the number from 1 to 104, saved the file and built the mod.

Quick note: If you follow this and use a fig_photo folder, there won't be music.  Looking into the stage music entries, there is no spot for the trophy pose stages, so as of right now, there is no way to add music for those stages.  If you wanted music in those stages, there are other unused stages that do have music, so you can just use those.

Comments

  • ZukeG avatar
    ZukeG avatar ...zZz...
    Member Joined 9 months ago
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    Report post
    7 days ago:
    Posted by DewGaming

    Posted by ZukeG

    I have a little problem, I edited my ui_stage_db.bin and followed your tutorial, but now my game won't load anything, not even the intro movie. But, when I take it out, it loads fine. Any thoughts?
    Did you only edit the two lines that were stated?  And when you mean 'take it out', I presume you are talking about removing the modded ui_stage_db.bin file correct?
    Mhm, I only edited lines 8 and 9 and I removed the modded ui_stage_db.bin.

    9/10

    The Punisher
  • DewGaming avatar
    DewGaming Modding
    Member Joined 8 months ago
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    7 days ago:
    Posted by ZukeG

    I have a little problem, I edited my ui_stage_db.bin and followed your tutorial, but now my game won't load anything, not even the intro movie. But, when I take it out, it loads fine. Any thoughts?
    Did you only edit the two lines that were stated?  And when you mean 'take it out', I presume you are talking about removing the modded ui_stage_db.bin file correct?
    Smash 4 Mod User
  • ZukeG avatar
    ZukeG avatar ...zZz...
    Member Joined 9 months ago
    365 points Ranked 10723rd
    Report post
    7 days ago:
    I have a little problem, I edited my ui_stage_db.bin and followed your tutorial, but now my game won't load anything, not even the intro movie. But, when I take it out, it loads fine. Any thoughts?

    9/10

    The Punisher
  • DewGaming avatar
    DewGaming Modding
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    9 days ago:
    Posted by MoltenCrystal

    Are we talking about the "Unused Stages in the Extra Tab?" If we are, isn't there a wifi safe option? And isn't the Melee FD wifi safe as well? This will make it wifi safe.(http://gamebanana.com/maps/192756) Or, are you using this: http://gamebanana.com/maps/192264
    I was thinking of the latter when I was creating the tutorial, but I said that it's not wifi safe because you would need to put a stage that has the exact same collisions as the one that would normally be called in order for it to be wifi safe.  Am I saying that this is not wifi safe all the time, no, but for the majority of maps they can choose from, it most certainly will be.
    Smash 4 Mod User
  • MoltenCrystal avatar
    Member Joined 6 months ago
    Report post
    9 days ago:
  • DewGaming avatar
    DewGaming Modding
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    9 days ago:
    Posted by Superteletubbies64

    I have a few questions. I'm also trying to add Melee Final Destination as an omage stage for Final Destination and it would be nice if you gave the exact steps for adding mastaklo's Melee Final Destination instead of giving vague explanations.

    1. I tried this out but I entered the wrong stage ID in the ui_stage_db file and it loaded omega Gaur Plain when I selected omega Final Destination instead. It had Gaur Plain's music instead of Final Destination's. Does this mean there's no music on a stage assigned to omega Final Destination since the trophy stage don't have music?

    2. the param files of fig_photo00 were named MarioKart instead of fig_photo00. I renamed the files of melee Final Destination to MarioKart. Are the files supposed to be named MarioKart? I loaded the first trophy stage and it was melee Final Destination but severly messed up.
    I will make adjustments to the tutorial, but the main reason for the vagueness was so that you didn't have to download the melee fd mod to understand what is happening, but I'll try to make it better.

    In terms of your questions, yes, when loaded correctly from the fig_photo folders, they will not have music.  I will try testing this to see if I can find a fix for this, but as of right now, I don't know how to fix it.

    Second answer is also yes, you need to rename the files so that you replace the original files with the modded ones.  In our case, we need to change those two files to MarioKart.
    Smash 4 Mod User
  • Superteletubbies64 avatar
    Member Joined 9 months ago
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    Report post
    9 days ago:
    I have a few questions. I'm also trying to add Melee Final Destination as an omage stage for Final Destination and it would be nice if you gave the exact steps for adding mastaklo's Melee Final Destination instead of giving vague explanations.

    1. I tried this out but I entered the wrong stage ID in the ui_stage_db file and it loaded omega Gaur Plain when I selected omega Final Destination instead. It had Gaur Plain's music instead of Final Destination's. Does this mean there's no music on a stage assigned to omega Final Destination since the trophy stage don't have music?

    2. the param files of fig_photo00 were named MarioKart instead of fig_photo00. I renamed the files of melee Final Destination to MarioKart. Are the files supposed to be named MarioKart? I loaded the first trophy stage and it was melee Final Destination but severly messed up.
    HAPPY FEET WOMBO COMBO
  • KirbyCider517 avatar
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    10 days ago:
    Posted by j4c0bb

    I wonder...
    The reason why the disconnects occur is because the data between both consoles is different. This is why moveset edits and collision edit's don't work online: While the player on the modded Wii U hits a platform, the other doesn't, causing the games to be different. However, if FD (omega, though they're the same) and the modded FD (with omega) had the same collisions, would this work online? This could mean normal FD could have a different stage on it, with different collisions, but omega FD would match normal FD, meaning it would work online.

    Just a thought.

    Still no, according to the post below yours.

    While the collisions may match... Here's the situation.
    You're technically calling the fig_photo1 stage. So it will tell the other WiiU to call the fig_photo1 stage.
    After following this tutorial, your fig_photo1 stage will be different from the other WiiU's. So it will cause desync. Both WiiUs call the same files, but on yours, they do different things, so the WiiUs dont matchup. (Unless the other WiiU happens to have the exact same mods.)

    Confusing part: This tutorial can only be WiFi safe depending on how the choosing of stages works. If it calls the Stage ID, it isn't WiFi safe (most likely the case as I described above). If it call the Stage Entry, then it is safe.
    Bananite
  • j4c0bb avatar
    j4c0bb Offline
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    Report post
    10 days ago:
    I wonder...
    The reason why the disconnects occur is because the data between both consoles is different. This is why moveset edits and collision edit's don't work online: While the player on the modded Wii U hits a platform, the other doesn't, causing the games to be different. However, if FD (omega, though they're the same) and the modded FD (with omega) had the same collisions, would this work online? This could mean normal FD could have a different stage on it, with different collisions, but omega FD would match normal FD, meaning it would work online.

    Just a thought.
    Smasher
  • DewGaming avatar
    DewGaming Modding
    Member Joined 8 months ago
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    Report post
    10 days ago:
    As of right now, when I try to edit this post, the edit page doesn't load, so I'll make the update here and edit the actual page when I can.

    Upon thinking more on if this is WiFi-Safe at all or not (as the wifi we have here is too slow for any significant online gaming to test myself), I believe that it is not WiFi-Safe, and here is my reasoning.

    When the game/player selects a stage, the game will go to the entry for that in the ui_stage_db.bin file.  From there, it will go to the lines detailing the id of the stage that needs to be called.  In vanilla smash, for Final Destination, both the ids for normal and omega stages are the same so that the game will load the same map no matter what.  Since we change the ids of the omega version with this, when going online and the game selects final destination for the for glory mode, it will look at the id for the location of the stage that needs to be loaded.  Because the ids differ between vanilla and modded smash after this tutorial, it will mean that two different maps are loaded in, making this not WiFi-Safe.
    Smash 4 Mod User

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Credits

Original Authors
Xuman
Xuman Offline
Member Joined 6 months ago
Original Tutorial Creator

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Difficulty Level
Intermediate Difficulty

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Posts
14
Views
1,089
Date Added
11 days ago
Mar 16 2017 @ 6:59pm UTC
Date Modified
9 days ago
Mar 18 2017 @ 7:53pm UTC
Date Updated
9 days ago
Mar 18 2017 @ 7:54pm UTC

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