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3ds Model Importing Guide

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Note: I originally posted the tutorial here but it was unorganized so I'm posting a link to the tutorial download instead. 

This tutorial will cover the process of getting a custom model ready to import into Smash 4 3ds. You don't need to be an expert at 3d modeling but you should be a little familiar with how to use 3ds max (or blender if you decide to use that).

Requirements:

3ds Max
Blender (optional)
an Image editing program
smb123w64gb's version of Ohana 3ds Rebirth
Mbn creation script: download here

Tutorial:
Smash 3ds Import guide

Posts

  • 9d
    Glowering Flames avatar
    Member Joined 11d
    Report post
    Can we edit vertices and faces of the model ie, The shape?
    Bananite
  • 1mo
    Miguel92398 avatar
    Member Joined 3mo
    595 points Ranked 7128th
    Report post
    I wish there's a noob-friendly guide about this.
    I have so many problems with Blender like how to assign objects to the bone, or how to duplicate models with different textures, or how to do mapping, and so on.

    I tried looking for answers to do model import without the use of 3rd-party apps and only depend on 3DSMax, but it doesn't work as other models are visible or invisible either during a harmless taunts or 1 frame of attack.
    I just wanted to make a single model import like Mario Odyssey Hat.
    Bananite
  • 2mo
    EmulatorLoverKNG avatar
    Member Joined 8mo
    525 points Ranked 7992nd
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    Posted by JellyFlame

    When do you think you will be realesing that tom nook vilager skin.

    this isn't the same guy
    Bananite
  • 2mo
    JellyFlame avatar
    JellyFlame Offline
    Member Joined 2mo
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    When do you think you will be realesing that tom nook vilager skin.
    Bananite
  • 2mo
    RabbitTheGamer avatar
    Member Joined 2mo
    136 points Ranked 22119th
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    @Spacepancake
    I was looking for the ones currently available on the Wii U, which is Link, Zelda, Sheik, Linkle (over link), and Cia (over Palutena). 
    Personally, I prefer the air
  • 2mo
    Spacepancake avatar
    Member Joined 3mo
    716 points Ranked 6090th
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    Posted by RabbitTheGamer

    My computer is terrible so I'm actually unable to run any 3d model programs, so would it hurt anyone terribly to import Hyrule Warriors characters in?
    I might try it after I finally get a low poly Chun-li model so I can try to port it over Ryu. Which models were you hoping for specifically?
    ( ͡° ͜ʖ ͡°)
  • 2mo
    RabbitTheGamer avatar
    Member Joined 2mo
    136 points Ranked 22119th
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    My computer is terrible so I'm actually unable to run any 3d model programs, so would it hurt anyone terribly to import Hyrule Warriors characters in?
    Personally, I prefer the air
  • 2mo
    freezecook avatar
    freezecook Offline
    Member Joined 2mo
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    Posted by SSB_Modder
    Recalculating the weights will fix odd weights, but it won't assign weights to vertices. Just take the TransN bone and move it around and you should see the vertices that need weights.

    I'm not sure what you mean with that second part.
    No need to worry about the second part; I managed to use the program. But now my model's crashing the game... It's definitely the model, too. I'm gonna keep playing around with it.
    Bananite
  • 2mo
    SSB_Modder avatar
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    Posted by freezecook

    So I gave it a shot, and I got the "index out of range" error. So I have two questions: Can I recalculate the weights in Blender? Or can I move the bones around a little?
    I'm hoping this script is enough to take things a step further.
    or better yet, how do I read the csv? smb didn't comment his code at all... -__-
    Recalculating the weights will fix odd weights, but it won't assign weights to vertices. Just take the TransN bone and move it around and you should see the vertices that need weights.

    I'm not sure what you mean with that second part.
    Bananite
  • 2mo
    freezecook avatar
    freezecook Offline
    Member Joined 2mo
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    PSA to everyone using blender:  before you merge meshes, go into edit mode on your desired mesh, select all [A], and remove doubles[look on the toolbox on the left]. After you join the objects, you can make them overlap and easily select your desired mesh by hovering the cursor over it and pressing [L].
    Ohana exports with extra vertices, so that's why you have to remove doubles first.

    So I gave it a shot, and I got the "index out of range" error. So I have two questions: Can I recalculate the weights in Blender? Or can I move the bones around a little?
    I'm hoping this script is enough to take things a step further.
    or better yet, how do I read the csv? smb didn't comment his code at all... -__-
    Bananite

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Credits

Key Authors
SSB_Modder
SSB_Modder Offline
Member Joined 3mo
287 points Ranked 13039th
Wrote tutorial
Contributors
Hefty
Hefty Offline
Member Joined 10mo
wrote Wii U import tutorial I referenced
KillzXGaming
Member Joined 11mo
6,101 points Ranked 719th
18 medals 1 legendary 4 rare
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borrowed information from his object order tutorial
Special Thanks
smb123w64gb
Member Joined 1y
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16 medals 3 rare
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Created 3ds model import script
EmulatorLoverKNG, miimario, RedPandaTim, Spacepancake
Encouraged me to write the tutorial

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Details

Difficulty Level
Intermediate Difficulty

Stats

Posts
24
Views
1,670
Date Added
2mo
Date Modified
2mo

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