Portal Icon PRTL Tutorial

How to make any ValveBiped model into a player

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this very simple tutorial tells you how you can make any ValveBiped work as the player in Portal

Here I will show you how to make any player model work in Portal. Step 1: extracting the model. you will need GFCsrape. you will need this to get the already compiled model, say from GMod, CS:S, DOD:S, HL2DM, ect, out of it's VPK archive. Step 2: Decompiling. you will need Crowbar. You will need this do decompile the model into it's raw Text data. Step 3: Editing. I recommend Notepad++ for this, but it's not a requirement. Now that they are decompiled into raw text, edit the "(modelname).qc" file and where you see "$includemodel" pay attention to all of those names, you will need to copy them to your Portal custom folder. now, put a new line, and then put "$includemodel player/(male/female)_anims.mdl" Step 4: Compiling the model. you will need GUIStudioMDL for that (or use Crowbar again). Now that you have edited the model to have that extra line of text, compile it. It doesn't matter what game you chose, just copy the compiled model from it's install and move it to a custom folder in your Portal install. Step 5: Setting it up to work in game. Now that it's compiled, it SHOULD work. all you have to do is this: - copy every thing that is listed in "$includemodel" in the SAME spot into your Portal custom folder. - Download the animations for this and put it in the portal custom folder. - Rename the model and it's parts you compiled to be called "chell.(whatever)" Set 6: Try it out. Test it in-game to see if it worked. NOTE: sometimes the textures bug the fuck out when recompiling.

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  • 3mo
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    all i want to know is how you got the zero suit samus skin for chell becuase i really want to use that
    Bananite
  • 2y
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    > **Posted by 5magmacubes**
    >
    > what's the difference between male_anims and female_anims?

    In the old version of the animations, it was only the bone length. In the final version (released yesterday), the male and female files use different idle animations, to remedy the weird snap in the old idle animation, and to fix the way the female animations made the characters hold their arms out.
  • 3y
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    > **Posted by 5magmacubes**
    >
    > what's the difference between male_anims and female_anims?

    Not really much. It's just the anims from HL2DM modded for Portal ValveBiped players.
    Howling to the wind~
  • 3y
    what's the difference between male_anims and female_anims?
    Some Guy Who's inexperienced
  • 3y
    aaronlink127 avatar
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    or just use my tutorial, and you don't need crowbar, or anything, just notepad++: https://www.youtube.com/watch?v=-l2M-e_SrWs
  • 3y
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    The attachments for the most part aren't necessary. Attachments like forward, eyes, mouth and chest are required for facial animations. The portal gun model is attached via bonemerging, however, and not with model attachments. The modified w_portalgun.mdl included with the animations has both the Portal and ValveBiped hand bones, so it can merge to both types of models. Also, the textures screwing up upon recompile is most likely a product of the decompiler moving the uvmap down. Both MDLDecompiler and Crowbar do this. To fix it, you can either open the model in some form of editor and fix the UV map or disable "Clamp V Coordinates" on the vtf.
  • 3y
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    > **Posted by Ganryu**

    > To my knowledge, Crowbar has a built-in compiler as well. There's no need to use something as outdated as GUIStudioMDL.

    really? man, I need to pay more attention...
    guess I can get rid of dat buggy thing.
    Howling to the wind~
  • 3y
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    > **Posted by TwoTails**

    > > **Posted by YellowJello**
    >
    > > Please change all the BBcode into HTML. >_>
    >
    > Yeah sorry, I didn't notice that it didn't accept my BBcode. i'll fix that shortly.

    Thanks! Looks great!

    8.7/10

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  • 3y
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    Ganryu avatar
    Ganryu
    Helpful Toastie
    To my knowledge, Crowbar has a built-in compiler as well. There's no need to use something as outdated as GUIStudioMDL.
    • Agree x 1
    Not as serious as you'd think.
  • 3y
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    > **Posted by PandaBear1984**

    > > **Posted by TwoTails**
    >
    > > > **Posted by PandaBear1984**
    > >
    > > > Great but you need to add the $attachments too
    > > >
    > > > http://s19.postimg.org/ozgnmcd5f/scr_1395066697.jpg
    > > >
    > > > This is just an example. Portal may use other attachments for their playermodels.
    > >
    > > what is this for?
    > > my model that I made didn't need to be edited past just adding the Portal animations.
    >
    > Probably because your model had generic attachments that the default Portal playermodels had too.
    > Otherwise, your custom player wouldn't be able to hold the Portalgun in his hands.

    The animations comes with a w_portalgun model made to work with the default hold style.
    Howling to the wind~
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Credits

Key Authors
TwoTails
wrote the Tutorial
Contributors
SkyNinja at MODDB
made the animations that made this possible

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Beginner Difficulty

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Modelling

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Posts
16
Views
7,212
Date Added
3y
Date Modified
3y

Rating

9.3/10 by 2 raters

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