Making a render with 3ds Max

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That title is clear enuff

Well, this is my tutorial for making some render with 3ds Max and Photoshop. In this video im using : 3ds Max 2011 32-Bit Photoshop CS5 Extended Part 1 : Part 2 : Without sounds, sorry. I hope it's helpful enough. > And oh, that bandicam thingy, I'm free stuff whore so.. u kno Skin in the video im using : http://www.gamebanana.com/cscz/skins/112848 Good luck!

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  • 4y
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    Awesome Tuts Bro, It's so Damn Helpfull :D
    Bananite
  • 5y
    Elcan. avatar
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    Add "Skylight" and click enable shadows.

    Also, in the "Omni", reconfigure it for not so brighteness.
    Insane motherfucker. avatar
    Mantra
    Insane motherfucker.
  • 5y
    Koponk12 avatar
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    > **Posted by KeenHide-KanoeYuuko**

    > i already see this video be4 you post in gamebanana,mate xD

    I'm too :D

    BTW nice tuts but,you can add some subtitle :)

    10/10

    Indonesia
  • 5y
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    > **Posted by 404: User Not Found**

    > > **Posted by Constellatio**
    >
    > > > **Posted by 404: User Not Found**
    > >
    > > > I'm using the necessary VTF & SMD importing plugins for 3DS Max 2011 (32 bit).
    > > >
    > > > But when I import an SMD from a decompiled TF2 model, such as the Huntsman, the 3D render doesn't show the proper skin.
    > > >
    > > > The model just appears gray. How do I fix this crap so I can make awesome renders.
    > >
    > > There's actually 2 way to import Materials and assign it into the model :
    > >
    > > 1. Just like I've showed at the Vid, you can use Material Editor (Keyboard key = M) to open a Material Editor Window (The one with gray balls in it). Then import it and assign it as I did.
    > >
    > > 2. If you got unseparated model (no groups, just 1 group named smdimport or smth), go to Material Editor > Material > Pick from Object then click on your model. It will show some separated tabs of materials you should import there. Fill each of em with materials as usual then you can see your model textured.
    >
    > Ok so I got the material loaded just fine. Now I'm having an issue with the Render ("Rendering" > "Render", from the top menu).
    >
    > It renders everything up, except the background is this bluish color, and the Huntsman itself is pitch black.

    Got some render shot? Show me maybe I can help ya
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    Mantra
    I hate source engine
  • 5y
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    > **Posted by Constellatio**

    > > **Posted by 404: User Not Found**
    >
    > > I'm using the necessary VTF & SMD importing plugins for 3DS Max 2011 (32 bit).
    > >
    > > But when I import an SMD from a decompiled TF2 model, such as the Huntsman, the 3D render doesn't show the proper skin.
    > >
    > > The model just appears gray. How do I fix this crap so I can make awesome renders.
    >
    > There's actually 2 way to import Materials and assign it into the model :
    >
    > 1. Just like I've showed at the Vid, you can use Material Editor (Keyboard key = M) to open a Material Editor Window (The one with gray balls in it). Then import it and assign it as I did.
    >
    > 2. If you got unseparated model (no groups, just 1 group named smdimport or smth), go to Material Editor > Material > Pick from Object then click on your model. It will show some separated tabs of materials you should import there. Fill each of em with materials as usual then you can see your model textured.

    Ok so I got the material loaded just fine. Now I'm having an issue with the Render ("Rendering" > "Render", from the top menu).

    It renders everything up, except the background is this bluish color, and the Huntsman itself is pitch black.

    10/10

    Anon commenting is 4 fuckgoofs
  • 5y
    Constellatio avatar
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    > **Posted by 404: User Not Found**

    > I'm using the necessary VTF & SMD importing plugins for 3DS Max 2011 (32 bit).
    >
    > But when I import an SMD from a decompiled TF2 model, such as the Huntsman, the 3D render doesn't show the proper skin.
    >
    > The model just appears gray. How do I fix this crap so I can make awesome renders.

    There's actually 2 way to import Materials and assign it into the model :

    1. Just like I've showed at the Vid, you can use Material Editor (Keyboard key = M) to open a Material Editor Window (The one with gray balls in it). Then import it and assign it as I did.

    2. If you got unseparated model (no groups, just 1 group named smdimport or smth), go to Material Editor > Material > Pick from Object then click on your model. It will show some separated tabs of materials you should import there. Fill each of em with materials as usual then you can see your model textured.
    • Helpful x 1
    • Interesting x 1
    • Thanks x 1
    I hate source engine avatar
    Mantra
    I hate source engine
  • 5y
    Price. avatar
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    > **Posted by Dr. RAM**

    > If I may advice, make some tutorial with Indonesia language. I have saw many people in Indonesia Club are intended to learn how to modding Counter-Strike. Since it's a great opportunity, use it for sake of our country.
    >
    > I can't, idk how to make a tutorial. Sorry if I'm too nationalist...

    Nah, that's fine, maybe by adding the subtitles on teh vids would be quite helpful :3
    wtfjapanseriously.
  • 5y
    Pro3z avatar
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    Dude, why did you use my Crappy AK Hack? :c

    haha kidding,nice tut btw
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    Mantra
    The World That Never Was.
  • 5y
    Constellatio avatar
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    > **Posted by KeenHide-RiasGremory**

    > i already see this video be4 you post in gamebanana,mate xD

    hell yeah, that's why i called this an old tut vid
    I hate source engine avatar
    Mantra
    I hate source engine
  • 5y
    KeenH avatar
    KeenH avatar Offline
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    i already see this video be4 you post in gamebanana,mate xD
    pixiv.me/keenh
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Constellatio
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