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How To Make A Custom Team Fortress 2 Taunt

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How To Make A Custom Team Fortress 2 Taunt

This step by step tutorial will teach you how to make your own taunt animations in Blender as well as compiling them for Team Fortress 2.

Here's the script that used when your compiling the animation. You can use this one if you wish, but don't forget to change the (Character) and (Animation) parts.

// defining the upaxis is needed for maya exports $upaxis Z

$modelname player/(Character)_animations.mdl

$includemodel player/(Character)_animations2.mdl

$definevariable infoNode "(Character)Info" $include "(Character)_definebones.qci"

// include the file that sets up the ikchains $include "../../TF_animation_rules/ruleshierarchy.qci" $include "../../TF_animation_rules/TF_macros_list.qci"

$pushd "../animations"

$sequence (Animation) "(Animation)" snap fps 30

Useful links (click on the text):

Blender

Blender Source Tools

CrowbarTool

Notepad++

GCFScape

Check out the Heavy Flip Taunt that I made last year. Taunt Page

Thanks for reading

Comments

  • RedBeardedGriff avatar
    Member Joined 7 years ago
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    Report post
    7 months ago:
    Posted by TheSupremePatriot

    That last taunt with demoman, kaboom where his head is there. Did you release that mod?




    Absolutely. You can download the taunt and the Blender files from this link:

    http://tf2.gamebanana.com/skins/137897

    • Thanks x 1
    That Bloke with the Red Beard
  • TheSupremePatriot avatar
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    Report post
    7 months ago:
    That last taunt with demoman, kaboom where his head is there. Did you release that mod?
    Owl Head
  • NeverLose_TheGreat avatar
    Member Joined 2 years ago
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    Report post
    2 years ago:
    ERROR: Missing file.

    That's all it said when I tried to compile.

    Anyway, I was wondering if there's any way to change what character said or not?
    Good Guy with delicious choco-
  • ZOAG avatar
    ZOAG Offline
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    Report post
    2 years ago:
    Does this also work for the arm animations? The ones you see in first person perspective? Lets say I want to create a new pyro axe swinging animation, could I do it with this method? What would I need to change?
    Bananite
  • RedBeardedGriff avatar
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    Report post
    2 years ago:
    Posted by lukasek01

    I get an error with crowbar, do you know the problem...

    Error opening c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\modelsrc\player\spy\scripts../../TF_animation_rules/ruleshier­archy.qci

    Compiling...

    I can see that it is trying to open a file that dosenot exits... but why did it work for you?

    I'm wondering if it's because the Source SDK content was installed in a different folder and Crowbar is trying to look for it under your username instead of the common folder.

    Does ruleshier­archy.qci even exist in the TF_animation_rules folder?
    That Bloke with the Red Beard
  • lukasek01 avatar
    lukasek01 Offline
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    Report post
    2 years ago:
    I get an error with crowbar, do you know the problem...

    Error opening c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\modelsrc\player\spy\scripts../../TF_animation_rules/ruleshier­archy.qci

    Compiling...

    I can see that it is trying to open a file that dosenot exits... but why did it work for you?
    Wizard
  • ExDe707 avatar
    ExDe707 Offline
    Member Joined 4 years ago
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    Report post
    2 years ago:
    Posted by Gamer1207

    Posted by ExDe707

    Posted by Gamer1207

    Posted by ExDe707

    Posted by Gamer1207

    Posted by ExDe707

    Sorry for bumping this, but I would like to make my own equalizer taunt. The file is nowhere to be found, yet I've seen others even editing the Schadenfreude. Where are all the animation files located if I may know?

    SourceSDK Content in the .vpk file, at C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\vpks the vpk is called depot_211_dir.vpk. Download GCFScape to open it.

    The VPK doesn't exist, and I have 2 SourceSDK folders, one is SourceSDK Base and the other one's SourceSDK Base 2007.

    But, I have it. I think you need SourceSDK 2013 for it to appear.

    Oh I HATE to need to do excessive programming. Git? No fucking thanks.

    Dream = Busted.

    No, I mean SourceSDK 2013 Multiplayer and Singleplayer in the tools section of the steam library. I don't mean the actual SDK.

    That didn't solve it.

    It was in SteamApps(user)\sourcesdk\vpks all the time. Thanks for wasting my computer space.

    EDIT: It does NOT contain any of the new taunt files. Only the stock ones.
    Tf2 on crackbones
  • Gamer1207 avatar
    Gamer1207 Offline
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    Report post
    2 years ago:
    Posted by ExDe707

    Posted by Gamer1207

    Posted by ExDe707

    Posted by Gamer1207

    Posted by ExDe707

    Sorry for bumping this, but I would like to make my own equalizer taunt. The file is nowhere to be found, yet I've seen others even editing the Schadenfreude. Where are all the animation files located if I may know?

    SourceSDK Content in the .vpk file, at C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\vpks the vpk is called depot_211_dir.vpk. Download GCFScape to open it.

    The VPK doesn't exist, and I have 2 SourceSDK folders, one is SourceSDK Base and the other one's SourceSDK Base 2007.

    But, I have it. I think you need SourceSDK 2013 for it to appear.

    Oh I HATE to need to do excessive programming. Git? No fucking thanks.

    Dream = Busted.

    No, I mean SourceSDK 2013 Multiplayer and Singleplayer in the tools section of the steam library. I don't mean the actual SDK.
    Particle Recolorer Ph.D
  • ExDe707 avatar
    ExDe707 Offline
    Member Joined 4 years ago
    1,074 points Ranked 3892nd
    Report post
    2 years ago:
    Posted by Gamer1207

    Posted by ExDe707

    Posted by Gamer1207

    Posted by ExDe707

    Sorry for bumping this, but I would like to make my own equalizer taunt. The file is nowhere to be found, yet I've seen others even editing the Schadenfreude. Where are all the animation files located if I may know?

    SourceSDK Content in the .vpk file, at C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\vpks the vpk is called depot_211_dir.vpk. Download GCFScape to open it.

    The VPK doesn't exist, and I have 2 SourceSDK folders, one is SourceSDK Base and the other one's SourceSDK Base 2007.

    But, I have it. I think you need SourceSDK 2013 for it to appear.

    Oh I HATE to need to do excessive programming. Git? No fucking thanks.

    Dream = Busted.
    Tf2 on crackbones
  • Gamer1207 avatar
    Gamer1207 Offline
    Member Joined 4 years ago
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    Report post
    2 years ago:
    Posted by ExDe707

    Posted by Gamer1207

    Posted by ExDe707

    Sorry for bumping this, but I would like to make my own equalizer taunt. The file is nowhere to be found, yet I've seen others even editing the Schadenfreude. Where are all the animation files located if I may know?

    SourceSDK Content in the .vpk file, at C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\vpks the vpk is called depot_211_dir.vpk. Download GCFScape to open it.

    The VPK doesn't exist, and I have 2 SourceSDK folders, one is SourceSDK Base and the other one's SourceSDK Base 2007.

    But, I have it. I think you need SourceSDK 2013 for it to appear.
    Particle Recolorer Ph.D

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Griff
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Game

Category

Details

Genre
3D Animation, Coding/Scripting, Compiling
Difficulty Level
Intermediate

Stats

Posts
26
Views
20,457
Date Added
4 years ago
Apr 26 2012 @ 8:33pm UTC
Date Modified
2 years ago
Sep 11 2014 @ 11:37am UTC

Rating

9.3 Expert
Votes
5

Ratings Breakdown

CriterionAvg.VotesRange
Overall 9.6 5 9 to 10
Clarity 10 3 10 to 10
Detail 9.7 3 9 to 10
Originality 8.5 2 7 to 10
Usefulness 10 4 10 to 10
Readability 8.3 3 7 to 10
Simplicity 8.3 3 7 to 10
Insightfulness 10 1 -