Counter-Strike 1.6 Icon CS1.6 Thread

Bots dont climb my ladders or go down

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Hi..I just created a map..It consists of an underground plane....I will also insert the map...There are two sides on the ground..One side is for ct and other for terrorist..both sides have an underground way to the plane...The ladder helps both ct and terrorists to go underground...But my terrorists dont go down by the ladder but the ct's can go down their ladder..I put some interest in navigation..I noticed a difference in that...The ladder which the ct go shows a pink and blue line whereas the ladder from which the terrorist go(bots dont go)shows nothing but only that ladder..I am uploading my .bsp map..Please check the mistake...Thank you

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  • 10d
    vedant090 avatar
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    Here is the map: https://www.mediafire.com/?1bw4szpc2s30ieb
    Bananite
  • 10d
    Cd5ssmffan avatar
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  • 10d
    vedant090 avatar
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    @Cd5ssmffan Thanks for your reply

     But that post dosen't say anything about ladders.Did you see his MossZZ last post??I have the same problem..But no one has replied to that post..
    Bananite
  • 10d
    KonataHamster avatar
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    Hmmm don't know how this might apply to goldsource like 1.6, but in Source, that can usually be fixed by adding a manual AI node or "hint" to the ladder when building the map.
    I don't remember very well but I think there is also a special node for that involving "point_ladder mount/dismount" or something.

     I don't know if thats useful to you or not.
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    Mantra
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  • 9d
    Xx MAHA xX avatar
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    Hi.
    Did u add "func-ladder" to fake ladders?and also apply null texture for them.
    As u said ct's can go down the ladder,but Terrorist can't?
    It might be your wrong navigation...
    u can check this thread for fixing navigation.
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    Salaam Mumbai
  • 9d
    vedant090 avatar
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    Yeah Thanks @Xx MAHA xX I did PM him
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    Bananite
  • 8d
    vedant090 avatar
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    Hey all you guys having this problem it is now solved because of @Glockster/Glock18 ...I messaged him this problem..He said me that it will be fixed if we make the ladder texture and the func_ladder smaller to 32*32 and Boom it worked...
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    Bananite

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