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Console Won't Load Mods from SD

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I know this is a pretty common issue, but I've done my homework and I can't figure out what the problem is. My SD card is formatted to FAT32, my dump is reading version 288 in Sm4shExplorer, Sm4shExplorer itself is version 7.1, and I am following the kernel exploit instructions to the letter.

At first, the game would not load up after the exploit was run. After reloading the mods on my SD card several times, it would start, but the mods wouldn't actually be in effect. I even tried on another friend's console (which consistently runs mods) and the game would not load.

With every problem I've had regarding the modding process up to this point, I've always been able to guess as to what at least one possible solution is. This is the first instance that I'm absolutely stumped. Is there something I'm missing? Is there some kind of test I can do to try to pinpoint what's causing the issue?

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  • DogOfAnnoyance avatar
    Member Joined 6 months ago
    Report post
    8 days ago:
    What is your Game region, how big are the dt Files in the dump, and what mods are you trying to use?
    Bananite
  • EnvyMachinery avatar
    Member Joined 2 months ago
    266 points Ranked 13637th
    Report post
    8 days ago:
    Posted by DogOfAnnoyance

    What is your Game region, how big are the dt Files in the dump, and what mods are you trying to use?

    US.

    dt00 is 3.80 GB and dt01 is 2.24 GB if I view their properties or hover over them. Their size according to the folder they're in is 3,987,765 KB and 2,353,220 KB respectively.

    The mods I'm putting on are two of my own skins and one of the vulgar Lucina voice mods (which are uploaded here, and work perfectly on my friend's console).
    Bananite

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Date Added
9 days ago
Mar 18 2017 @ 10:28pm UTC
Date Updated
9 days ago
Mar 18 2017 @ 10:28pm UTC