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How to modify viewmodel bob in L4D2?

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BOBBING?!!?!?!?

So yeah how can we achieve extra bobbing on viewmodels such as some mods have it...

Well css have a cvar for that but i don't know about L4D2..

So is that achievable with some cvar or is it in the model it self?

Like this : 

 

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Date Added
1 month ago
Feb 20 2017 @ 2:20pm UTC
Date Updated
1 month ago
Feb 20 2017 @ 2:20pm UTC