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How to change origins?

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Like the tittle says, how can I change the origins in a skin? Maybe a dumb question but doesn't matter.

This is how it actually looks.


And this is how I wanted to look.


Please help me with this problem.
Thanks in advance :) 

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  • 6mo
    Ezequiel-TM avatar
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    I usually mistrust the HLMV
    I use milkshape 3D and this trick.

    Open the photos in another tab


    • Decompile the model in MS3D
    • Open the QC file, I look for the text "$eyeposition" and replace it with "$origin" (without quotation marks)
    • Then change the numbers to your liking
    • Save SE file, compile model, and enjoy
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    Mantra
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  • 6mo
    AleKK avatar
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    Actually, you don't need to replace $eyeposition with $origin. The main thing is, that $origin must be written before $body and $bodygroup statements.
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  • 6mo
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    Posted by AleKK

    Actually, you don't need to replace $eyeposition with $origin. The main thing is, that $origin must be written before $body and $bodygroup statements.
    Really? I tried changing that numbers with $eyeposition but doesn't work. Maybe change it with $origin will fix the issue. 
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    Mantra
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  • 6mo
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    Posted by Ezequiel-TM

    Thanks a lot :D
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  • 6mo
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    Posted by NecroZ

    Posted by AleKK

    Actually, you don't need to replace $eyeposition with $origin. The main thing is, that $origin must be written before $body and $bodygroup statements.
    Really? I tried changing that numbers with $eyeposition but doesn't work. Maybe change it with $origin will fix the issue. 
    The thing is, $eyeposition can't be used to change origins of the weapon. It is used to set the position of thepoint from which the AI will make the character’s vision checks. By default, there is no $origin line in your QC file, you need to add it manually. As i said, it must be written before $body line. 

    In my case, QC file looks like this:
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  • 6mo
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    Posted by AleKK
    Roger that!
    I'll consider it for future skins (If I continue doing skins).
    Thanks a lot c:
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