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Help w/ Moveset Editing/Smash Command

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Hello. 
I have the concept of a modpack all thought out and written down. I am currently working on putting it into action, though the goal of it won't be revealed until I actually release it. I have several questions regarding Smash Command. 
1. How do I make run/aerial speed faster/slower? 
2. How do I edit Luma's health, properties, etc.? 
3. How do I reduce endlag on a move/throw? 
4. How do I make a throw have more stun? 
5. How do I edit a grab's properties? 
6. How do I edit a character's weight? 
7. How do I edit damage? (I tried to do it and it didn't work when I did.)
8. How do I edit a jab's properties (multi-hit jab)? 
9. How do I edit the time it takes to charge limit for Cloud? 

If anyone could answer some or all of these questions, that would be fantastic because Smash Command has no clear tutorial even on here. Thanks!

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  • 6mo
    WILLisXJ9 avatar
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    1.Run/aerial speed is located in fighter_param.bin
    2. Luma Properties are under Rosa's character specific fighter_param.bin
    3.Landing lag for aerials is located in fighter_param.bin, FAF (First active frames out of a move) are located in the characters specific param file.
    4. Im assuming you mean hitstun, in Sm4shCommand there is a property each hitbox has called "hitlag" the higher the number obviously the more hitstun a move does.
    5. You need to elaborate on what exactly you want to change (Startup endlag etc)
    6. Weight is in fighter_param.bin
    7. damage can be edited in Sm4shCommand under the move you want to edit, the damage is literally labeled "Damage=__"
    8. Dunno if this is possible yet
    9. In his specific fighter_param.bin
    Bananite
  • 6mo
    Cyziax avatar
    Cyziax Offline
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    Posted by WILLisXJ9

    1.Run/aerial speed is located in fighter_param.bin
    2. Luma Properties are under Rosa's character specific fighter_param.bin
    3.Landing lag for aerials is located in fighter_param.bin, FAF (First active frames out of a move) are located in the characters specific param file.
    4. Im assuming you mean hitstun, in Sm4shCommand there is a property each hitbox has called "hitlag" the higher the number obviously the more hitstun a move does.
    5. You need to elaborate on what exactly you want to change (Startup endlag etc)
    6. Weight is in fighter_param.bin
    7. damage can be edited in Sm4shCommand under the move you want to edit, the damage is literally labeled "Damage=__"
    8. Dunno if this is possible yet
    9. In his specific fighter_param.bin

    I feel kinda stupid now lol. Thanks for the help though! And for the grab, I want to make it faster, such as Pac-Man or Villager's grab. 

    Bananite
  • 6mo
    WILLisXJ9 avatar
    WILLisXJ9 Offline
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    Posted by Cyziax

    Posted by WILLisXJ9

    1.Run/aerial speed is located in fighter_param.bin
    2. Luma Properties are under Rosa's character specific fighter_param.bin
    3.Landing lag for aerials is located in fighter_param.bin, FAF (First active frames out of a move) are located in the characters specific param file.
    4. Im assuming you mean hitstun, in Sm4shCommand there is a property each hitbox has called "hitlag" the higher the number obviously the more hitstun a move does.
    5. You need to elaborate on what exactly you want to change (Startup endlag etc)
    6. Weight is in fighter_param.bin
    7. damage can be edited in Sm4shCommand under the move you want to edit, the damage is literally labeled "Damage=__"
    8. Dunno if this is possible yet
    9. In his specific fighter_param.bin

    I feel kinda stupid now lol. Thanks for the help though! And for the grab, I want to make it faster, such as Pac-Man or Villager's grab. 


    I've modified Pac-Man's grab several times. What I do is use the command "Set_Frame_Duration(Speed=___) Usually I do about 0.5-0.8 for a value (because that equates to being 50% faster or 80% faster) You can do this at the end (Before Script_End as always) to make the endlag quicker or you can edit the FAF in the characters specific fighter_param.bin

    Bananite
  • 6mo
    Cyziax avatar
    Cyziax Offline
    Member Joined 11mo
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    Posted by WILLisXJ9

    Posted by Cyziax

    Posted by WILLisXJ9

    1.Run/aerial speed is located in fighter_param.bin
    2. Luma Properties are under Rosa's character specific fighter_param.bin
    3.Landing lag for aerials is located in fighter_param.bin, FAF (First active frames out of a move) are located in the characters specific param file.
    4. Im assuming you mean hitstun, in Sm4shCommand there is a property each hitbox has called "hitlag" the higher the number obviously the more hitstun a move does.
    5. You need to elaborate on what exactly you want to change (Startup endlag etc)
    6. Weight is in fighter_param.bin
    7. damage can be edited in Sm4shCommand under the move you want to edit, the damage is literally labeled "Damage=__"
    8. Dunno if this is possible yet
    9. In his specific fighter_param.bin

    I feel kinda stupid now lol. Thanks for the help though! And for the grab, I want to make it faster, such as Pac-Man or Villager's grab. 


    I've modified Pac-Man's grab several times. What I do is use the command "Set_Frame_Duration(Speed=___) Usually I do about 0.5-0.8 for a value (because that equates to being 50% faster or 80% faster) You can do this at the end (Before Script_End as always) to make the endlag quicker or you can edit the FAF in the characters specific fighter_param.bin


    What is the label for grab in Smash Command?

    Bananite
  • 6mo
    WILLisXJ9 avatar
    WILLisXJ9 Offline
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    Posted by Cyziax

    Posted by WILLisXJ9

    Posted by Cyziax

    Posted by WILLisXJ9

    1.Run/aerial speed is located in fighter_param.bin
    2. Luma Properties are under Rosa's character specific fighter_param.bin
    3.Landing lag for aerials is located in fighter_param.bin, FAF (First active frames out of a move) are located in the characters specific param file.
    4. Im assuming you mean hitstun, in Sm4shCommand there is a property each hitbox has called "hitlag" the higher the number obviously the more hitstun a move does.
    5. You need to elaborate on what exactly you want to change (Startup endlag etc)
    6. Weight is in fighter_param.bin
    7. damage can be edited in Sm4shCommand under the move you want to edit, the damage is literally labeled "Damage=__"
    8. Dunno if this is possible yet
    9. In his specific fighter_param.bin

    I feel kinda stupid now lol. Thanks for the help though! And for the grab, I want to make it faster, such as Pac-Man or Villager's grab. 


    I've modified Pac-Man's grab several times. What I do is use the command "Set_Frame_Duration(Speed=___) Usually I do about 0.5-0.8 for a value (because that equates to being 50% faster or 80% faster) You can do this at the end (Before Script_End as always) to make the endlag quicker or you can edit the FAF in the characters specific fighter_param.bin


    What is the label for grab in Smash Command?


    Catch is standing grab, CatchTurn is pivot grab, CatchDash is dash grab

    Bananite
  • 6d
    Supermariofan6550 avatar
    Member Joined 1mo
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    The game crashes whenever i use sm4sh command to edit fighter's moves. am i doing somthing incorectly? (for example I tried creating pre-patch Diddy Kong and the game freezes whenever i use him.)
    Bananite

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