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Model turns invisible up close

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So I finally got somewhat familiar with Blender... at least enough to edit existing models to fit my needs in SFM. Trouble is: when getting close to the model it vanishes. Normally when that happens I can "zero in" the model to the center (either by compiling the model closer to the center, or in the SFM by locking the model and moving the "roottransform" closer to it) to prevent what I call 'skips'... I don't know any of the official terms.
Is that a side effect of removing collision models? I tend to remove them since I don't need them in SFM (something to my understanding would make them show up in GMod as an "effect" model with the green ring).

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Date Added
10 months ago
May 17 2016 @ 11:18pm UTC
Date Updated
10 months ago
May 17 2016 @ 11:18pm UTC