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Models and textures

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Well...
I would like to know how the system knows what textures should be used for certain model

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  • 1y
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    The QC has a line that says $cdmaterials, that's the place where the VMT file should be, starting from root/materials.
    The model's polys have a material applied to them, the name of this material would match the name of the VMT file.
    Inside the VMT file is a line that says $basetexture, which tells the game where the albedo texture is, $bumpmap, which tells the game where the normal map is, and a bunch of other texture stuff, all of them starting from root/materials.

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