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Out of world - Invalid Brushes lost forever?

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Hi, I have a big problem with a map. I was making some displacements but I inadvertently left them outside of the world, saved and exited hammer. Now when I open the map, an error says this type of error:

For your information, XX solid(s) were not loaded due the errors in the file. Would you like to Re-Save your map with the invalid solids removed?

I click "No" of course, I don't want all my work to be wasted. So, is there a way to open the map, maybe not from hammer, then to move the solids inside the world and then to use it. I hope there is a way to do it.

I tried to make it prefab, but is the "Prefab" "1" option only thing that should be changed to transform the map into prefab? Because I did only this and when loaded, almost nothing was there, only the solid brushes, even those solids that was outside of the map didn't load.

Well, thanks for reading.

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  • Emnu avatar
    Emnu avatar Offline
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    1 year ago:
    I guess you can change the coordinates from the .vmf by editing it with notepad

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    Mantra
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    1 year ago:
    I remember had this issue sometimes... You can click Yes, normally there will just have a few brushes removed. Maybe make a backup file before clicking Yes

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    Mantra
    Go fast and commit !!
  • NvC_DmN_CH avatar
    NvC_DmN_CH avatar There
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    1 year ago:
    Posted by Emnu

    I guess you can change the coordinates from the .vmf by editing it with notepad


    There are lots of brushes, and I don't really know which brush what number is...
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    Mantra
    DmN means DiaMoNd
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    1 year ago:
    Posted by NvC_DmN_CH

    Posted by Emnu

    I guess you can change the coordinates from the .vmf by editing it with notepad


    There are lots of brushes, and I don't really know which brush what number is...

    Well, they're out of the world, so a good start would be some brush with really big numbers.
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    Mantra
    Sentinel of the TV remote

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Date Added
1 year ago
Nov 22 2015 @ 8:57am UTC
Date Modified
1 year ago
Feb 29 2016 @ 9:30am UTC
Date Updated
1 year ago
Nov 22 2015 @ 8:57am UTC

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