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Cubemaps not working

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Aaaaaaand now I have another problem.

I have env_cubemap entities placed correctly, the map's sealed off, and I go through the procedure of building the cubemaps correctly, but the cubemaps still don't show on reflective surfaces. Does anyone know how to fix this?

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  • 3y
    Foofinoo avatar
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    I don't know if is it the problem, but in Half-Life 2, I had the same problem...

    The problem (if I have correctly understand it) is that after the SteamPipe Update, the cubemaps are built, but instantly remove and their are not "write" in the .bsp.

    The thing to do is :
    - You compile your map
    - You open it with PakRat (or VIDE for me) and you remove all files which are labeled "Texture"
    - You launch the game, you run your map
    - Type "mat_specular 0" in the console, then enter
    - Type "buildcubemaps" in the console, then enter
    - Once is it finish, quit the game
    - Re-launch the game, type "mat_specular 1"
    - Run your map. Now it should works

    But it's only supposed to works. With me, it don't work (or maybe I do something wrong ??).

    So I have download a mod (BM:S), and I build the cubemaps here (because it's a mod, the SteamPipe Update is not apply)...

    I hope you have understood... And don't forget, Google is your friend !!
    Professional Crastination avatar
    Mantra
    Professional Crastination
  • 3y
    LemonLeezard avatar
    LemonLeezard avatar Off somewhere
    Member Joined 4y
    > **Posted by Foofinoo**
    >
    > I don't know if is it the problem, but in Half-Life 2, I had the same problem...
    >
    > The problem (if I have correctly understand it) is that after the SteamPipe Update, the cubemaps are built, but instantly remove and their are not "write" in the .bsp.
    >
    > The thing to do is :
    > - You compile your map
    > - You open it with PakRat (or VIDE for me) and you remove all files which are labeled "Texture"
    > - You launch the game, you run your map
    > - Type "mat_specular 0" in the console, then enter
    > - Type "buildcubemaps" in the console, then enter
    > - Once is it finish, quit the game
    > - Re-launch the game, type "mat_specular 1"
    > - Run your map. Now it should works
    >
    > But it's only supposed to works. With me, it don't work (or maybe I do something wrong ??).
    >
    > So I have download a mod (BM:S), and I build the cubemaps here (because it's a mod, the SteamPipe Update is not apply)...
    >
    > I hope you have understood... And don't forget, Google is your friend !!

    This did the trick. Thanks!
    Couch Potato Enthusiast
  • 3y
    Foofinoo avatar
    Foofinoo avatar Lost in time...
    Cell 1 Flag Affiliation: Cell 1
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    Can you tell me which method "did the trick" ?? I have re-try to build the cubemaps and the first one doesn't works for me...
    Professional Crastination avatar
    Mantra
    Professional Crastination
  • 3y
    LemonLeezard avatar
    LemonLeezard avatar Off somewhere
    Member Joined 4y
    > **Posted by Foofinoo**
    >
    > Can you tell me which method "did the trick" ?? I have re-try to build the cubemaps and the first one doesn't works for me...

    The method you shared with me (though order I did it in was a bit different, though not by much). I recompiled the map in Hammer, deleted the files labeled "Texture" with Pakrat, and saved it. Then I did the rest in game (sv_cheats 1, load up the map, mat_specular 0, buildcubemaps, mat_specular 1), and after that the reflections worked. .w.
    Couch Potato Enthusiast
  • 3y
    Foofinoo avatar
    Foofinoo avatar Lost in time...
    Cell 1 Flag Affiliation: Cell 1
    Member Joined 4y
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    Ok...I have re-try my and "your" method, and it still don't work...

    I must download a mod only for build cubemaps...

    SteamPipe, I hate you !!
    Professional Crastination avatar
    Mantra
    Professional Crastination

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