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Refracting glass doesn't work in Portal

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So in videos of other folk playing the game, I clearly see that the glass refracts like it's supposed to. But when I play, the game seems to only use the backup texture. [(clicky)](https://38.media.tumblr.com/bab0730e6714c7de4082a17058a8c471/tumblr_ng72vzIBDX1rggdyko1_1280.png "") I've tried using my own refracting textures to see what it'd do, and it only reflects. That and it isn't see-through. Is there a way to fix this?

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  • 3y
    Rafael De Jongh avatar
    Rafael De Jongh avatar Offline
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    Rafael De Jongh avatar
    Rafael De Jongh
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    In what directx version are you playing the game?
    2D/3D Artist avatar
    Mantra
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  • 3y
    LemonLeezard avatar
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    > **Posted by Rafael De Jongh**
    >
    > In what directx version are you playing the game?

    Wait, I was being a dummy and looking at the wrong thing. It says I'm playing the game with my hardware DirectX being version 8, and my software DirectX being version 9.
    Couch Potato Enthusiast
  • 3y
    Rafael De Jongh avatar
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    Rafael De Jongh avatar
    Rafael De Jongh
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    For refraction to work you need to make sure everything is set to DirectX 9
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    Mantra
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  • 3y
    LemonLeezard avatar
    LemonLeezard avatar Off somewhere
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    > **Posted by Rafael De Jongh**
    >
    > For refraction to work you need to make sure everything is set to DirectX 9

    Ah, okay, noted. I changed it to DirectX 9 and now its working. Thanks!. .v.
    Couch Potato Enthusiast

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