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Refracting glass doesn't work in Portal

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So in videos of other folk playing the game, I clearly see that the glass refracts like it's supposed to. But when I play, the game seems to only use the backup texture. (clicky)

I've tried using my own refracting textures to see what it'd do, and it only reflects. That and it isn't see-through.

Is there a way to fix this?

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  • 2y
    Rafael De Jongh avatar
    Rafael De Jongh avatar Offline
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    Rafael De Jongh avatar
    Rafael De Jongh
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    In what directx version are you playing the game?
    2D/3D Artist avatar
    Mantra
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  • 2y
    LemonLeezard avatar
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    > **Posted by Rafael De Jongh**
    >
    > In what directx version are you playing the game?

    Wait, I was being a dummy and looking at the wrong thing. It says I'm playing the game with my hardware DirectX being version 8, and my software DirectX being version 9.
    Couch Potato Enthusiast
  • 2y
    Rafael De Jongh avatar
    Rafael De Jongh avatar Offline
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    Rafael De Jongh avatar
    Rafael De Jongh
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    For refraction to work you need to make sure everything is set to DirectX 9
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    Mantra
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  • 2y
    LemonLeezard avatar
    LemonLeezard avatar Off somewhere
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    > **Posted by Rafael De Jongh**
    >
    > For refraction to work you need to make sure everything is set to DirectX 9

    Ah, okay, noted. I changed it to DirectX 9 and now its working. Thanks!. .v.
    Couch Potato Enthusiast

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