Half-Life 2: Episode Two Icon HL2:EP2 Thread

Custom Weapon Placement.

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HL2:EP2 mod.

I'm not quite here yet. But if I where to create a new script and make a new weapon. How would I spawn it in a map when making it in Hammer? I'm on HL2:EP2 configuration.

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  • 5y
    KiLlEr10312 avatar
    KiLlEr10312 avatar Offline
    Member Joined 6y
    sv_cheats 1
    impusle 101

    I'm not sure how to spawn the worldmodel, perhaps it would be spawnable in a custom map.
    "TheKillerMan" avatar
    Mantra
    "TheKillerMan"
  • 5y
    Darththork99 avatar
    Member Joined 5y
    1,347 points Ranked 3424th
    > **Posted by KiLlEr10312**

    > sv_cheats 1
    > impusle 101
    >
    > I'm not sure how to spawn the worldmodel, perhaps it would be spawnable in a custom map.

    No. I'm not talking about spawning it ingame. I'm curious on how to place it when editing the map in Hammer. Especially since i'm on EP2 config. Not sure if Hammer will pick up the custom weapon. Oh and the weapon is contained in a seperate script than stock weapons.
    When will the tyranny end?
  • 5y
    Slartibartfast avatar
    Member Joined 9y
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    You need to make a new Source mod to place newly created weapons, than use C++ to create it. A script alone means nothing to default Half Life 2 and won't recognize it.
    Is a realism whore.
  • 5y
    Darththork99 avatar
    Member Joined 5y
    1,347 points Ranked 3424th
    > **Posted by Slartibartfast**

    > You need to make a new Source mod to place newly created weapons, than use C++ to create it. A script alone means nothing to default Half Life 2 and won't recognize it.

    I did create a new mod. But do I have to set the config in SDK from EP2 to the mod?
    When will the tyranny end?

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