Want to start mapping.. again!

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Want to start mapping.. again!

I suck!

So yeah, this might be my 3'd thread about how i want to start mapping again.

Any one know how i can start slow and grow to be like the pro's?

Wow i sound like such a noob, but let it rip guys. I need something to do over the summer.

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  • Devieus avatar
    Devieus avatar ONLINE
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    4 years ago:
    The only thing I can think of that's left for you to do is design.
    • Interesting x 1
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    Mantra
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  • Zoe101 avatar
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    4 years ago:
    Bookmarked for tomorrow, thanks bro.
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    Mantra
    It's clearly Bree time baby!!
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    4 years ago:
    01: what game? 02: what gamemode? 03: Theme? 04: make a layout in your head or on paper. 05: map!





    Also, Portal 2 mapping is hella fun
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    Mantra
    criminal minimal
  • LATTEH avatar
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    4 years ago:
    like audiotrash said portal mapping is probably the best place to start its fun and the most easiest since the style is easy to make (I have a tip for portal mapping when working with walls and brushes never go below a grid of 4)
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    Mantra
    DONT SPILL MY LATTE!
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    4 years ago:
    Posted by LATTEH

    like audiotrash said portal mapping is probably the best place to start its fun and the most easiest since the style is easy to make (I have a tip for portal mapping when working with walls and brushes never go below a grid of 4)

    Believe he means Portal2 Mapping which has the option for using their sleek new interface that makes mapping a breeze. My GF made a few maps with it, only took her about an hour total to make a polished and fun little puzzle.

    New Editor:

    ÜberStylers {...} ~/clubs/1947
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    4 years ago:
    Get familiar with the assets that you'll be working with and try and take part in one of the next mapping contests, hopefully it should help you work to a deadline and give you a little kick-start as to what to do for a theme.
    • Agree x 1
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  • LATTEH avatar
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    4 years ago:
    Posted by Logan Dougall

    Posted by LATTEH

    like audiotrash said portal mapping is probably the best place to start its fun and the most easiest since the style is easy to make (I have a tip for portal mapping when working with walls and brushes never go below a grid of 4)

    Believe he means Portal2 Mapping which has the option for using their sleek new interface that makes mapping a breeze. My GF made a few maps with it, only took her about an hour total to make a polished and fun little puzzle.

    New Editor:

    probably i just assumed because he said "like the pro's"
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    Mantra
    DONT SPILL MY LATTE!
  • Devieus avatar
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    4 years ago:
    I'm pretty sure Zoe knows his way around Hammer as evidenced by a small collection, so let's attempt to assume that's not an issue here.
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    4 years ago:
    I pretty much know the basics of Hammer.

    I have made a map before in it, just wondering which game mode i should start out with.

    And yes, CS:S is the game i'm most familiar with. I tried TF2 but it's pretty different with all the spawns and CP's/Payload thingies.

    Just want, i guess, some motivation (Via tut's, prefabs, etc.).

    I've always liked this site to help me with modification of games n shit. <3
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    Mantra
    It's clearly Bree time baby!!
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    4 years ago:
    If you're not sure what you want to map, take a look at some of the maps here for inspiration(sort by top maps, and for the past 6 months or a year, and you will find some really good ones)

    also depends what you are interested in. for example if you like startrek, search up some star trek maps to see what people have done.

    There are also tons of game modes you may or may not be aware of, like mg(minigames) i'm just discovering myself and getting interested to map for.

    Last but not least, a good motivator sometimes can be joining a mapping contest, as most mapping sites have competitions of some sort or another. (there are 10 days left in the junkyard contest, if you're up for some speed mapping ;) )

    hope this helps you and good luck! =)
    Bananite
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    4 years ago:
    Someone here showed me this. Every time I go there I want to map again.
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    Mantra
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    4 years ago:

    How to be come a good 'level designer'.

    Learn, observe, and practice. A lot.

    Much like art, you need to know the fundamentals to really shine. Art fundamentals is a good place to start. Learn about lighting, color, etc. Next you want to learn about architecture. Try to dabble in all the aspects of it. This is vital as it teaches you how to make proper structures that every one is so familiar with. If not your structure doesn't look natural, and hence your map wont.

    Now so far, you've been learning architecture, but also you've been making small assets for practice. Like a structure, a pillar, anything that interests you as you learn about architecture, you make it in an editor.

    Learning modeling. Learn the basics. You do not need to be able to model characters, or weapons. This isn't the goal. You want to be able to model objects. Like a boulder, or a lamp. Maybe even structural elements, like pillars. Again, if you want to be pro, this is 100% needed.

    Once you know how to model, you learn basic texture art. Learn how all this works, and even make a few examples.

    Woah. This is already sounding like a lot of work for one person. Well yes, but keep in mind that you don't need to be an expert at all of them. But you do need to know the basics of each.

    Don't make a level before you know all of this. Hone these skills first, and you'll be 100% better than any first time mapper with your first map.

    Now once you learn how all this works, you need to learn how to make a fun level. This is the hardest part and there's only one way to learn it.

    Practice.

    Make maps, all the time. Big, small, complex, simple. Make lots. Find out what makes them fun, and what makes the boring. Do not limit yourself to one game, or engine. Make a CS:S level, make a Crysis level, make a level for descent, quake, or any classics. Play these games too. Find but instead of playing them, pay attention to the level design. Learn what makes them fun, and what not.

    TLDR: It's fucking hard, just like anything. It takes practice to be good, just like anything.
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    4 years ago:
    Posted by Demonsoul

    Someone here showed me this. Every time I go there I want to map again.

    You should try this out, makes it even more fun.
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    Mantra
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Jun 9 2012 @ 9:39am UTC