Posted by Judo
Posted by D-MANGUY
It is true that most games use standard audio formtas( wav, mp3, etc)...BUT, son, for your information, what I said is NOT FALSE, not all games use these formats. Do you know at least wich are the other formats used in games? For what you are saying I think you don't know, so here are SOME of the formats used in games for music audio: Ogg, AIFF, AU, Vorbis, IFF AAC...these kind of formtas can't be read in most of the media players so they most be converted into another type of "standard" formats like wav or mp3 in order to do this, an audio converter must be donwloaded, or search for the media player scripts. Converting auido files or finding scripts is not complicated but it takes time.
Note: If you read carefully, what I posted it says that the All Video Converter is not the best, but works well for me so I recommend it.
I hope you know when to quit.
Yes, most games use common standards such as the ones you listed. I'm pretty familiar with what standards they use. I know ID Software likes Vorbis and Valve likes WAV. (As long as we're on the subject, Vorbis FTW!)
As for the formats you listed...
Ogg = Container, usually holds Vorbis audio, possibly Theora video.
AIFF = I've never seen it used in a game, just Macs.
AU = Is that some kind of container? I haven't heard of it.
Vorbis = The actual audio used with the Ogg container.
IFF AAC = AAC is not an IFF format and is uncommon in games, but has gained popularity due to iTunes.
They work with any decent media player.
Converting is a very complex thing. It's not as simple as double-clicking. The program, or programmer if you prefer, does most of the thinking for you. You arent' the one who programmed the algorithms used to encode these files and you don't need to worry about bitrate, refresh rate, channels, etc.. However, it does take a relatively long time to do it, regardless of the complexity.
I use the word "standard" in the sense of a format (something with common attributes allowing different software to interact with it). For example, Xvid and DivX encode to the same standard even though they are very different programs.