Killing Floor Icon KF Texture

Developer Textures for Killing Floor

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I have created textures in the style of Source: Hammer Editor for use in Killing Floor.

I have created a bunch of Source-like textures, recreating the development textures from Valve Hammer Editor for use in Killing Floor for anyone who wants to experiment with dimensions and other elements.

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  • Badguy292 avatar
    Badguy292 avatar Offline
    Member Joined 7 years ago
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    2 years ago:
    > **Posted by N1ckles**
    > You said yourself, that you created "Source-like development textures". In the Source engine these development textures are used as reference for mappers. For an example as Sally said: dimensions of a door. Also the grid on all the development textures assist in aligning brushes and textures.

    Ahh yes, I misunderstood Sally's message, sorry about that. also, I based these dimensions after the standard door height and other dimensions by 64 that I personally use in the editor, it works perfectly fine, all zeds and players can freely pass through, including patriarch. Also, Personal apology to Sally for misunderstanding. Thanks N1ckles.
    Experimentalist - Blender+UE4
  • N1ckles avatar
    N1ckles Offline
    Member Joined 4 years ago
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    2 years ago:
    > **Posted by Badguy292**
    >
    > > **Posted by Sally-2K**
    > >
    > > The dev textures in the sdk are designed or based off of real dimensions in the source engine, like the door texture, although its 512 by 256 it says 112 by 56. You need to look around official maps in KF to find these standards.
    >
    > I got a feeling you're wrong, nothing in Unreal Engine is directly based off of the source engine, atleast to my knowledge. I made this texture pack for the Unreal Engine game Killing Floor, where I based the numbers off of the real dimensions, and it works perfect. This texture pack is based off of the Source Engine Developer textures, but with the dimensions used in Killing Floor.

    You said yourself, that you created "Source-like development textures". In the Source engine these development textures are used as reference for mappers. For an example as Sally said: dimensions of a door. Also the grid on all the development textures assist in aligning brushes and textures.
    • Thanks x 1
    KILLER-Banana avatar
    Mantra
    KILLER-Banana
  • Badguy292 avatar
    Badguy292 avatar Offline
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    2 years ago:
    > **Posted by Sally-2K**
    >
    > The dev textures in the sdk are designed or based off of real dimensions in the source engine, like the door texture, although its 512 by 256 it says 112 by 56. You need to look around official maps in KF to find these standards.

    I got a feeling you're wrong, nothing in Unreal Engine is directly based off of the source engine, atleast to my knowledge. I made this texture pack for the Unreal Engine game Killing Floor, where I based the numbers off of the real dimensions, and it works perfect. This texture pack is based off of the Source Engine Developer textures, but with the dimensions used in Killing Floor.
    Experimentalist - Blender+UE4
  • Harris avatar
    Harris Offline
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    Report post
    2 years ago:
    > **Posted by [UltraKillCL]**
    >
    > KF dying...
    >
    > good work!

    Tell that to the stupid fucks at TWI, who decided to "update" the game with bunch of DLC.
    • Disagree x 1
    • Rude x 2
    aaabdurazak! avatar
    Mantra
    aaabdurazak!
  • Sally-2K avatar
    Sally-2K Offline
    Member Joined 5 years ago
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    2 years ago:
    The dev textures in the sdk are designed or based off of real dimensions in the source engine, like the door texture, although its 512 by 256 it says 112 by 56. You need to look around official maps in KF to find these standards.
    • Agree x 1
    • Helpful x 1
    Call me Masterb8es
  • Badguy292 avatar
    Badguy292 avatar Offline
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    2 years ago:
    > **Posted by [UltraKillCL]**
    >
    > KF dying...
    >
    > good work!

    KF is far from dying, the community is very active. whenever I join an empty server, it's always full before I leave.

    But thanks! I try my best!
    Experimentalist - Blender+UE4
  • UltraKill[CL] avatar
    UltraKill[CL] avatar Offline
    Ultra Modding Flag Affiliation: Ultra Modding
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    2 years ago:
    KF dying...

    good work!
    • Interesting x 1
    UltraModding Developer avatar
    Mantra
    UltraModding Developer
  • Badguy292 avatar
    Badguy292 avatar Offline
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    2 years ago:
    Thanks! That was actually why I made it, it's not supposed to look good, it's supposed to be helpful, it's helped myself several times too.
    Experimentalist - Blender+UE4
  • RaraCerberus avatar
    RLVGReviews Flag Affiliation: RLVGReviews
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    2 years ago:
    I don't have killing floor, but I can see how this could help someone. good job.

    10/10

    • Thanks x 1
    • Agree x 1
    Howling to the wind~

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Badguy292
Texture creation and resemblance

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Stats

Posts
9
Views
3,985
Downloads
605
Date Added
2 years ago
Feb 8 2015 @ 5:24am UTC
Date Modified
2 years ago
Mar 18 2015 @ 12:46am UTC
Date Updated
2 years ago
Feb 8 2015 @ 5:24am UTC

Rating

10/10 by 1 rater