2k Corporation

Blurb

2k Corporation

Identity

2k Corporation banner

2k Corporation flag 2k Corporation 2k Corporation flag

We're Up High!

Rank

9th
  View Rank Rating Rank DL Rank Post Rank Volume Rank
GUIs
41st
avg. 39th
44th 36th
avg. 31st
37th
avg. 30th
38th
Models
9th
avg. 15th
24th 8th
avg. 16th
11th
avg. 21st
8th
Projects
14th
avg. 35th
n/a n/a
avg. n/a
17th
avg. 36th
14th
Skins
8th
avg. 24th
46th 9th
avg. 22nd
8th
avg. 44th
8th
Sprays
4th
avg. 34th
25th 4th
avg. 29th
5th
avg. 24th
3rd
Textures
11th
avg. 7th
1st 13th
avg. 7th
16th
avg. 13th
14th
Tutorials
21st
avg. 16th
5th n/a
avg. n/a
11th
avg. 4th
24th
WiPs
14th
avg. 47th
n/a n/a
avg. n/a
16th
avg. 41st
15th
Sprites
15th
avg. 19th
10th 14th
avg. 16th
13th
avg. 13th
9th
Tools
10th
avg. 10th
7th 10th
avg. 10th
10th
avg. 9th
3rd
Help Wanted
14th
avg. 17th
n/a n/a
avg. n/a
n/a
avg. n/a
7th

Development

Skills
  • 3D Animation
  • 3D Art & Rendering
  • Compiling
  • Concept Art
  • Graphic Design
  • Mapping
  • Modelling
  • Other/Misc
  • Project Management
  • Sound Effects & Music
  • Texturing
  • Video Production
  • UV Mapping
Games Developed
  • CS1.6 icon
    Game
    CS1.6 - Counter-Strike 1.6
  • CS:CZ icon
    Game
    CS:CZ - Counter-Strike: Condition Zero
  • CS:GO icon
    Game
    CS:GO - Counter-Strike: Global Offensive
  • CS:O icon
    Game
    CS:O - Counter-Strike: Online
  • CS:S icon
    Game
    CS:S - Counter-Strike: Source
  • FO3 icon
    Game
    FO3 - Fallout 3
  • HL:OF icon
    Game
    HL:OF - Half-Life: Opposing Force
  • TF2 icon
    Game
    TF2 - Team Fortress 2

Team

Member Rank Role
XFree avatar
XFree Offline
1,880 points Ranked 2054th
Member Joined 3 years ago
leader Texturer
Rovelle avatar
Rovelle avatar Offline
3,483 points Ranked 1210th
Member Joined 3 years ago
leader Compiler, Modeller, Texturer
Frezixx avatar
Frezixx avatar Offline
2,566 points Ranked 1470th
Member Joined 3 years ago
leader Compiler,Video Production
SevenZip avatar
SevenZip avatar Offline
555 points Ranked 6394th
Member Joined 4 years ago
leader Compiler
IVMyLife avatar
IVMyLife avatar Offline
1,379 points Ranked 2819th
Legacy Productions Flag Affiliation: Legacy Productions
Member Joined 3 years ago
member Animator
xplor3r avatar
xplor3r avatar Offline
1,745 points Ranked 2244th
Member Joined 4 years ago
member Compiler
padawonjon avatar
padawonjon Offline
530 points Ranked 6675th
Member Joined 4 years ago
member Modeller
XylemTube avatar
XylemTube Offline
2,244 points Ranked 1704th
Member Joined 3 years ago
member Modeller
ManTuna avatar
ManTuna avatar Offline
48,149 points Ranked 76th
Member Joined 9 years ago
member Animator
Crystal. avatar
Crystal. avatar Offline
1,863 points Ranked 2073rd
Member Joined 3 years ago
member Compiler, Video Production
Gracenote avatar
Gracenote avatar Offline
1,375 points Ranked 2830th
Member Joined 3 years ago
member Graphic Artist
DCS avatar
DCS Offline
907 points Ranked 4218th
Member Joined 5 years ago
member Compiler
Itbankrock avatar
Itbankrock avatar Offline
5,248 points Ranked 731st
Apocalyptic Flag Affiliation: Apocalyptic
Member Joined 6 years ago
member Compiler, Video Production
Ghostfapper avatar
Ghostfapper Offline
3,878 points Ranked 968th
Member Joined 6 years ago
member Animator
|WoH|Siesta avatar
|WoH|Siesta avatar Offline
40,314 points Ranked 95th
Apocalyptic Flag Affiliation: Apocalyptic
Member Joined 4 years ago
member Modeller, Texturer
Casper. avatar
Casper. avatar Offline
1,962 points Ranked 1970th
Member Joined 3 years ago
member Compiler
O Sami O Sh avatar
O Sami O Sh Offline
2,662 points Ranked 1421st
Member Joined 2 years ago
member Compiler
Cathice avatar
Cathice Offline
1,803 points Ranked 2153rd
Member Joined 5 years ago
member Texturer
Enzy. avatar
Enzy. Offline
2,231 points Ranked 1711st
Member Joined 3 years ago
member Graphic Artist/Designer
DaBlake avatar
DaBlake avatar Offline
1,270 points Ranked 3070th
2k Corporation Flag Affiliation: 2k Corporation
Member Joined 3 years ago
member Compiler
PAC!!! avatar
PAC!!! Offline
3,852 points Ranked 976th
Member Joined 4 years ago
member Animator
Gintoki Sakata avatar
Gintoki Sakata Offline
2,716 points Ranked 1385th
Member Joined 3 years ago
member Modeller
kenn090 avatar
kenn090 Offline
1,722 points Ranked 2259th
Member Joined 3 years ago
member Modeller
DHEX avatar
DHEX Offline
425 points Ranked 7972nd
Member Joined 3 years ago
member Graphic Artist
Benjamim avatar
Benjamim Offline
1,841 points Ranked 2100th
Member Joined 3 years ago
member Modeller
[Kokorov] avatar
[Kokorov] avatar Offline
1,479 points Ranked 2654th
Cell 1 Flag Affiliation: Cell 1
Member Joined 3 years ago
member Spriter
brett360 avatar
brett360 avatar Offline
5,333 points Ranked 715th
Member Joined 3 years ago
member Mapper
X-HaN avatar
X-HaN avatar Offline
1,286 points Ranked 3030th
2k Corporation Flag Affiliation: 2k Corporation
Member Joined 4 years ago
member Compiler
Rancor12 avatar
Rancor12 Offline
3,587 points Ranked 1060th
Member Joined 3 years ago
member Animator
Strelok avatar
Strelok avatar Offline
77,301 points Ranked 50th
586 Studios Flag Affiliation: 586 Studios
Moderator Joined 7 years ago
member Sounder
Planub avatar
Planub Offline
2,889 points Ranked 1302nd
Member Joined 4 years ago
member Mapper
GuiiiGalol avatar
GuiiiGalol Offline
1,825 points Ranked 2122nd
Member Joined 5 years ago
member Compiler
Trool Face avatar
Trool Face avatar Offline
236 points Ranked 12551st
Member Joined 4 years ago
member Compiler
Leif Runenritzer avatar
Leif Runenritzer Offline
1,630 points Ranked 2389th
Member Joined 5 years ago
member Compiler
Rimuto avatar
Rimuto Offline
657 points Ranked 5565th
Member Joined 3 years ago
member Animator
Tikal the Echidna avatar
Tikal the Echidna avatar Offline
4,939 points Ranked 787th
Member Joined 5 years ago
member Compiler
Mak3ttaja avatar
Mak3ttaja avatar Offline
4,261 points Ranked 897th
Member Joined 5 years ago
member Animator
HocterDaggiz avatar
HocterDaggiz avatar Offline
741 points Ranked 5018th
Member Joined 3 years ago
member Modeller
kalpa0073rd avatar
kalpa0073rd avatar Offline
5,303 points Ranked 717th
Member Joined 3 years ago
member Compiler

Leadership

  • You must be a member
  • RumbleRamy avatar
    RumbleRamy Offline
    Member Joined 2 months ago

    How can I join ?

    I Have a banana
  • Crystal. avatar
    Crystal. avatar Offline
    1,863 points Ranked 2073rd
    Member Joined 3 years ago
  • Ganryu avatar
    Ganryu avatar Offline
    2,039 points Ranked 1924th
    Super Moderator Joined 6 years ago
    Ganryu avatar
    Ganryu
    Helpful Toastie
  • xplor3r avatar
    xplor3r avatar Offline
    1,745 points Ranked 2244th
    Member Joined 4 years ago
  • Ganryu avatar
    Ganryu avatar Offline
    2,039 points Ranked 1924th
    Super Moderator Joined 6 years ago
    Ganryu avatar
    Ganryu
    Helpful Toastie
  • Koukou DZ avatar
    Koukou DZ Offline
    193 points Ranked 14260th
    Member Joined 2 years ago

    I WANNA JOIN THIS STUDIO PLEASE I CAN DO CS 1.6 MODELS AND MAPS

    RAMADAN KARIM
  • Rancor12 avatar
    Rancor12 Offline
    3,587 points Ranked 1060th
    Member Joined 3 years ago

    Would anyone be able to make a world model for L4D2 for me? Almost done with some animations. I can compile view models, but world models always confuse me.

    Animator
  • xplor3r avatar
    xplor3r avatar Offline
    1,745 points Ranked 2244th
    Member Joined 4 years ago

    I'm busy in general, but from time to time, i make time.. now to bring up some light :

    In CS:S

    Being that animated/compiled for m3/xm1014 slot(s), for the start reload u can make that using few frames and move the weapon to a position u want, for insert sequence u can make some loop idle, instead of inserting the bullet u can make a jerking loop, is one of those loops called like that when u have the weapon in one hand or two hands and u move it and it repeats itself, so that simulates the bullet add, then after reload sequence can be with adding the mag and back to idle.. this is to make it offline/online playable.. unless u want to be only offline, then u can make fire/idle/draw/full reload as u wish.

    In CS:GO

    With whatever hands u animate with, it doesn't matter... what i like in cs:go that the buypic is taken from wmodel ref as it is compiled, is quite easy to compile, same crap as for cs:s, only different scripts and install.

    Anyway if u extract the ref using the biped hands used in csgo u need only weapon ref, those bones used by hands will use the mesh from the anim pointed in qc, since all those hands have the same bones... u get the idea... now using ikchain rig, u can use only what's in the rigg, u need to compile all... or if the anim is quite good and i like it, i can re-rig with whatever hands.

    PS:when u animate for cs:gp take note of those 3 views ingame..those desktop/couch/default.. since is not a single fov u know that... and also inspect mode, anim for it.. well good luck!


    EDIY- not related to any of these, if any of u wants the sword called Nobitsura Kage from Shadow Warrior, is the last upgraded weapon in the game, i've ported the last and final weapon that has all-in-one.. here's the stuff and in the actual game looks like this

  • Ganryu avatar
    Ganryu avatar Offline
    2,039 points Ranked 1924th
    Super Moderator Joined 6 years ago
    Ganryu avatar
    Ganryu
    Helpful Toastie

    Posted by IVMyLife The problem is that the Valtro is a shotgun with mag, so it's perfect for CS:GO's MAG7.. And I can't use biped rigs, I was wondering if is possibile compile with CS:S hands for CS:GO.

    If it's a CS:GO compile, I think I'll have to retract my offer. I've never compiled for CS:GO, but I know it's more of a hassle than it should be. As for whether it's possible for CS:GO to use CS:S hands or not for their compiles, I honestly wouldn't know. I'd assume that it's possible, though.

  • IVMyLife avatar
    IVMyLife avatar Offline
    1,379 points Ranked 2819th
    Legacy Productions Flag Affiliation: Legacy Productions
    Member Joined 3 years ago
    IVMyLife avatar
    IVMyLife
    Legacy Productions Flag
    Legacy Productions

    Posted by Ganryu

    Posted by IVMyLife Soon I will upload my first skin after long time for the studio.

    I'm animating my Valtro PM-5, if someone want to texture it otherwise i will do it.

    I'm searching a compiler, hope Xplor3r is free.

    I can compile it. Just let me know what slot to put it on, and I'll get it situated.

    The problem is that the Valtro is a shotgun with mag, so it's perfect for CS:GO's MAG7.. And I can't use biped rigs, I was wondering if is possibile compile with CS:S hands for CS:GO.

    Animator