DARKSIDE

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13th 816,342 views
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GUIs 29th 4,389
Maps 57th 4,146
Models 18th 2,278
Prefabs 12th 2,363
Projects 6th 76,822
Skins 14th 452,028
Sprays 9th 13,494
Textures 9th 7,944
WiPs 8th 252,878

Blurb

About

Our studio consists of different people with different experience, we have newcomers aswell as experienced members. As days go by everyone in this studio evolves; we develop mods for games as Counter Strike Source, Team Fortress 2 etc, etc. We are the legionnaries of the Darkside

Wanna Join?Required

if you've got clear and bright talent you will be automatically accepted by the leader(s) Although you must meet some requirements 1. - Deliver on time and to the right quality 2. - Set realistic time estimates for own work 3. - Understand dependencies 4. - Help with estimations of other artists work 5. - Be able to act on feedback, turn delta feedback into positive result 6. - Openly seek feedback and input on work (including WIP) 7. - Deliver according to feedback from AD’s and TAD’s 8. - Be able to find solutions to high level feedback 9. - Constructively give feedback to leads. Should look out for and raise serious concerns regarding any aspect of production or leadership within the project

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Game Art Studio for Beginners.

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    28 days ago:

    Posted by 4Echo

    Posted by BledoKen

    What's up with this studio!? I don't see any new works...

    I do work every week, just keeping stuff private.

    It does really look good as shown in this video. Btw thanks mate.

    • Interesting stamp iconInteresting x 1
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    1 month ago:

    Posted by 4Echo

    Posted by BledoKen

    What's up with this studio!? I don't see any new works...

    I do work every week, just keeping stuff private.

    Do you still animate or practice animating?? that's besides texturing and modelling.

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    1 month ago:

    Posted by 4Echo

    Posted by BledoKen

    What's up with this studio!? I don't see any new works...

    I do work every week, just keeping stuff private.

    That looks interesting, I would love to test em out.

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    1 month ago:

    Posted by BledoKen

    What's up with this studio!? I don't see any new works...

    I do work every week, just keeping stuff private.

    • Interesting stamp iconInteresting x 2
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    2 months ago:

    What's up with this studio!? I don't see any new works...

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    2 months ago:

    Posted by BledoKen

    Posted by Pixel.

    This is something I did for practice guys tell me what you think. Sogfari Tanto

    Fix the link, you missed ":" after http, about your work I can't tell through texture maps, It would be good if I can see it in-game.

    That's the problem.I edited the UV by the model owner but can't seem to apply the texture.In order to texture it I will need to unwrap and texture the whole model again.

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    2 months ago:

    Posted by Pixel.

    This is something I did for practice guys tell me what you think. Sogfari Tanto

    Fix the link, you missed ":" after http, about your work I can't tell through texture maps, It would be good if I can see it in-game.

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    2 months ago:

    This is something I did for practice guys tell me what you think. Sogfari Tanto

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    2 months ago:

    Posted by Pixel.

    Posted by Devieus

    Posted by Pixel.

    Posted by Devieus

    Posted by Pixel.

    Are there any tuts on how to script a .MTL?

    MTL files are for OBJ files, you usually get one the moment you make one, however they're not exactly interesting things in the first place because OBJ is a somewhat outdated extensions and you should definitely use DAE or FBX instead.

    Okay thanks.But I have a model viewer and I don't know how to get the textures.

    That doesn't explain anything.

    Okay I might get this wrong so correct me if I am. The material file is there to link the .OBJ to the textures right?(diffuse,normal,etc...) Some how I don't know to do that with a .FBX.Is there anyway I can do that without using blender or 3dsMax?

    They're embedded inside the FBX file, there's probably some converter out there, but I don't see why you're so afraid of Blender, everything can be found after pressing space and typing it, and Blender itself is free and portable.

    Perhaps I'm missing something though, perhaps you should provide some context.

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    2 months ago:

    Posted by Devieus

    Posted by Pixel.

    Posted by Devieus

    Posted by Pixel.

    Are there any tuts on how to script a .MTL?

    MTL files are for OBJ files, you usually get one the moment you make one, however they're not exactly interesting things in the first place because OBJ is a somewhat outdated extensions and you should definitely use DAE or FBX instead.

    Okay thanks.But I have a model viewer and I don't know how to get the textures.

    That doesn't explain anything.

    Okay I might get this wrong so correct me if I am. The material file is there to link the .OBJ to the textures right?(diffuse,normal,etc...) Some how I don't know to do that with a .FBX.Is there anyway I can do that without using blender or 3dsMax?

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