MegaMod Skinning Dept.
By far the coolest department in the mod.
MegaMod Skinning Dept.
By far the coolest department in the mod.
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Yes, it needs to compress the nitrogen-oxgen propellant in order to get decent range. Easier to have someone do that than to automate it.
About the firing for the LRG. Is there still going to be a pump action after each shot?
Finally started doing some foliage props. Just finished up a tree. It'll probably need some more tweaking and such, but it's a start to get my lazy ass in gear.
What do you want to see next in my foliage collection? Some rocks perhaps? :P
Now that's one hell of a weird bug..
Some issues with WiPs not showing comments, just edit and switch the project to "none". Haven't narrowed down the issue completely just yet as some work and others don't.
Not bad, guess I'll have to get started on that grappling hook code eh :P
Just wanted to stop by and tell you that I've started to animate the LRG now that I have more info about it's functions.
So far I've done, -Draw -idle2run -run -run2idle
I'm not sure if I'll do any weapons besides from the knife, because they require more time to do. Besides, I think we should focus on props and env. textures at first. Getting a few weapons in the game is cool and all, but having the environment fine-tuned first is the best way to go imo.
I'm not sure if I'll do any weapons besides from the knife, because they require more time to do. Besides, I think we should focus on props and env. textures at first. Getting a few weapons in the game is cool and all, but having the environment fine-tuned first is the best way to go imo.
I hope to have an updated GDD up for everyone on the team (few things need to come in first) to read so they know the gist of the mods content.
I'm not sure if I'll do any weapons besides from the knife, because they require more time to do. Besides, I think we should focus on props and env. textures at first. Getting a few weapons in the game is cool and all, but having the environment fine-tuned first is the best way to go imo.
New prop added to projects page. Comes with a basic 3D model as reference - you'll need to grab files via SVN.