Super Smash Bros. for Wii U Icon SSBU Sound

[OoT] - Sound Effects for Link (v0.8) + (Video)

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Updates

Version 0.8 - Boosted Audio on Side-Taunt...
  • I promise this is the last "audio boost" change! If anyone makes a suggestion, I'll see if I release more updates, but this is the last one for now. Ganondorf is next.
Stormghetti avatar
Member Joined 9 months ago
457 points Ranked 8852nd
Stormghetti
Added 9 days ago
Version 0.7 - New Feature + Boosted Audio
  • Boosted audio on landing D-Air and rolling SFX.
  • New! Added Navi saying "Hey! Listen!" to Link's Side-Taunt! With this, this mod is pretty much complete (unless I come up with more ideas). Credits go to kosmil for finding out the fix of this issue!
Stormghetti avatar
Member Joined 9 months ago
457 points Ranked 8852nd
Stormghetti
Added 10 days ago


I highly recommend my OoT Adult Link SFX mod to go with this and this OoT Link skin made by ShadowLuigi~NG~.

This replaces the following:

-Hookshot SFX.

-Arrow SFX.

-Shield blocking SFX.

-New! Spin Charging SFX.

-New! Spin Release SFX.

-New! Boomerang SFX (for custom 2 as well).

-New! Bow pulling SFX.

-New! Footstep SFX!

-New! Sword swing SFX! Those who prefer vanilla swings have a folder for that as well.

-New! Landing D-Air SFX!

-New! Rolling SFX! Now hearing FG Links rolling will be slightly more pleasant. FG Links are not that bad, actually. We need them to run the bakery, you know?

-New! The long awaited Navi taunt is here!

FAQ (Frequently Asked Questions):

-Q: "Why no bomb pulling SFX?"

-A: Because OoT's bomb pulling is from the ground, not from Link's back like in Smash 4, so it would sound dumb.

-Q: "Okay, but why no PM Side-Taunt? It would be nice if Navi said her line."

-A: I tried, but apparently she says "Hey! Listen!" twice, so if anyone can help me out with that, feel free to.


If you notice any errors, report them so I can fix them as soon as I can.

Next OoT sound effect mod will be for Ganondorf! I don't know when I'll make it, but it's definitely on the line.

Comments

  • Stormghetti avatar
    Member Joined 9 months ago
    457 points Ranked 8852nd
    Report post
    9 days ago:
    Posted by Valhalen

    This is great! I agree, I think it's pretty much complete. Too bad it's not possible to add the bomb explosion only to Link's Bombs, though.

    What are your plans for Ganondorf? It's not like he has a lot of sounds in Ocarina of Time... Maybe sounds from Phantom Ganon and other enemies, like the Iron Knuckle?
    Unfortunately, I need to make Navi's voice louder...

    I'm sorry I have to make every piece of audio louder in almost every update, but I was 90% sure Navi's voice would be heard ingame, because it was pretty loud on my computer already.

    I had no plans for Ganondorf, so I'll see what I'll do.
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • 10 days ago:
    This is great! I agree, I think it's pretty much complete. Too bad it's not possible to add the bomb explosion only to Link's Bombs, though.

    What are your plans for Ganondorf? It's not like he has a lot of sounds in Ocarina of Time... Maybe sounds from Phantom Ganon and other enemies, like the Iron Knuckle?

    10/10

    Dededisgusting
  • Stormghetti avatar
    Member Joined 9 months ago
    457 points Ranked 8852nd
    Report post
    10 days ago:
    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.
    Send it whenever.
    This is the link: http://www.filedropper.com/sound_5
     
    Put it in:  data\fighter\link\script\animecmd\body
    Alright, great. Add me on Discord and we'll keep talking.
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • kosmil avatar
    kosmil Offline
    Member Joined 8 months ago
    187 points Ranked 17628th
    Report post
    10 days ago:
    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.
    Send it whenever.
    This is the link: http://www.filedropper.com/sound_5
     
    Put it in:  data\fighter\link\script\animecmd\body

    10/10

    Bananite
  • Stormghetti avatar
    Member Joined 9 months ago
    457 points Ranked 8852nd
    Report post
    10 days ago:
    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.
    Send it whenever.
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • Stormghetti avatar
    Member Joined 9 months ago
    457 points Ranked 8852nd
    Report post
    11 days ago:
    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.
    I need to go now, so tomorrow it is.
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • Stormghetti avatar
    Member Joined 9 months ago
    457 points Ranked 8852nd
    Report post
    11 days ago:
    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.
    Amazing! Sure! My Discord is in my profile.
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • kosmil avatar
    kosmil Offline
    Member Joined 8 months ago
    187 points Ranked 17628th
    Report post
    11 days ago:
    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.

    10/10

    Bananite
  • Stormghetti avatar
    Member Joined 9 months ago
    457 points Ranked 8852nd
    Report post
    11 days ago:
    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • kosmil avatar
    kosmil Offline
    Member Joined 8 months ago
    187 points Ranked 17628th
    Report post
    11 days ago:
    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.

    10/10

    Bananite

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Credits

Key Authors
Stormghetti
Member Joined 9 months ago
457 points Ranked 8852nd
Modded sound files
Helpers
kosmil
kosmil Offline
Member Joined 8 months ago
187 points Ranked 17628th
Finding out a fix for Side-Taunt
Kerouz avatar
Kerouz avatar Offline
Member Joined 10 months ago
346 points Ranked 11000th
Recording game footage for showcase
Feircedety avatar
Member Joined 10 months ago
324 points Ranked 11669th
Playtesting during the very first update for audio issues
Special Thanks
Nintendo
For making such remarkable SFX.
Voice Actors
Kaori Mizuhashi
Voice of Navi
Hookshot
Voice acting for Hookshot
Arrow & Bow
Voice acting for Arrows and the Hero's Bow
Shield
Voice acting for Link's Hylian Shield
Spin Attack
Voice acting for grounded Spin Attack
Boomerang
Voice acting for Gale Boomerang
Sword
Voice acting for Master Sword's SFX
Link's boots
Voice acting for Link's footsteps

Submitter

Stormghetti avatar
Member Joined 9 months ago
457 points Ranked 8852nd

Stormghetti
Creator
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Posts
46
Views
1,187
Downloads
316
Date Added
16 days ago
Feb 12 2017 @ 3:40pm UTC
Date Modified
9 days ago
Feb 19 2017 @ 3:16pm UTC
Date Updated
9 days ago
Feb 19 2017 @ 3:15pm UTC