Super Smash Bros. for Wii U Icon SSBU Sound

[OoT] - Sound Effects for Link (v0.8) + (Video)

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Version 0.8 - Boosted Audio on Side-Taunt...
  • I promise this is the last "audio boost" change! If anyone makes a suggestion, I'll see if I release more updates, but this is the last one for now. Ganondorf is next.
Stormghetti avatar
Stormghetti avatar Ded
Member Joined 12mo
231 points Ranked 15420th
Stormghetti avatar
Stormghetti
3mo
Version 0.7 - New Feature + Boosted Audio
  • Boosted audio on landing D-Air and rolling SFX.
  • New! Added Navi saying "Hey! Listen!" to Link's Side-Taunt! With this, this mod is pretty much complete (unless I come up with more ideas). Credits go to kosmil for finding out the fix of this issue!
Stormghetti avatar
Stormghetti avatar Ded
Member Joined 12mo
231 points Ranked 15420th
Stormghetti avatar
Stormghetti
3mo

Just in case you watch the video: it's outdated and most of the newest SFX changes are not in the version used for the showcase video.



I highly recommend my OoT Adult Link SFX mod to go with this and this OoT Link skin made by ShadowLuigi~NG~.

This replaces the following:

-Hookshot SFX.

-Arrow SFX.

-Shield blocking SFX.

-New! Spin Charging SFX.

-New! Spin Release SFX.

-New! Boomerang SFX (for custom 2 as well).

-New! Bow pulling SFX.

-New! Footstep SFX!

-New! Sword swing SFX! Those who prefer vanilla swings have a folder for that as well.

-New! Landing D-Air SFX!

-New! Rolling SFX! Now hearing FG Links rolling will be slightly more pleasant. FG Links are not that bad, actually. We need them to run the bakery, you know?

-New! The long awaited Navi taunt is here!

FAQ (Frequently Asked Questions):

-Q: "Why no bomb pulling SFX?"

-A: Because OoT's bomb pulling is from the ground, not from Link's back like in Smash 4, so it would sound dumb.

-Q: "Okay, but why no PM Side-Taunt? It would be nice if Navi said her line."

-A: I tried, but apparently she says "Hey! Listen!" twice, so if anyone can help me out with that, feel free to.


If you notice any errors, report them so I can fix them as soon as I can.

Next OoT sound effect mod will be for Ganondorf! I don't know when I'll make it, but it's definitely on the line.

Download

Posts

  • 3mo
    Stormghetti avatar
    Stormghetti avatar Ded
    Member Joined 12mo
    231 points Ranked 15420th
    Posted by Valhalen

    This is great! I agree, I think it's pretty much complete. Too bad it's not possible to add the bomb explosion only to Link's Bombs, though.

    What are your plans for Ganondorf? It's not like he has a lot of sounds in Ocarina of Time... Maybe sounds from Phantom Ganon and other enemies, like the Iron Knuckle?
    Unfortunately, I need to make Navi's voice louder...

    I'm sorry I have to make every piece of audio louder in almost every update, but I was 90% sure Navi's voice would be heard ingame, because it was pretty loud on my computer already.

    I had no plans for Ganondorf, so I'll see what I'll do.
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • 3mo
    Valhalen avatar
    Valhalen Offline
    Member Joined 12mo
    633 points Ranked 6853rd
    5 medals 1 rare
    • Returned 1000 times Medal icon
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    • Returned 100 times Medal icon
    • Thanked 5 submitters Medal icon
    • 6 months a member Medal icon
    This is great! I agree, I think it's pretty much complete. Too bad it's not possible to add the bomb explosion only to Link's Bombs, though.

    What are your plans for Ganondorf? It's not like he has a lot of sounds in Ocarina of Time... Maybe sounds from Phantom Ganon and other enemies, like the Iron Knuckle?

    10/10

    Dededisgusting
  • 3mo
    Stormghetti avatar
    Stormghetti avatar Ded
    Member Joined 12mo
    231 points Ranked 15420th
    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.
    Send it whenever.
    This is the link: http://www.filedropper.com/sound_5
     
    Put it in:  data\fighter\link\script\animecmd\body
    Alright, great. Add me on Discord and we'll keep talking.
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • 3mo
    kosmil avatar
    kosmil Offline
    Member Joined 11mo
    298 points Ranked 12830th
    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.
    Send it whenever.
    This is the link: http://www.filedropper.com/sound_5
     
    Put it in:  data\fighter\link\script\animecmd\body

    10/10

    Bananite
  • 3mo
    Stormghetti avatar
    Stormghetti avatar Ded
    Member Joined 12mo
    231 points Ranked 15420th
    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.
    Send it whenever.
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • 3mo
    Stormghetti avatar
    Stormghetti avatar Ded
    Member Joined 12mo
    231 points Ranked 15420th
    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.
    I need to go now, so tomorrow it is.
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • 3mo
    Stormghetti avatar
    Stormghetti avatar Ded
    Member Joined 12mo
    231 points Ranked 15420th
    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.
    Amazing! Sure! My Discord is in my profile.
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • 3mo
    kosmil avatar
    kosmil Offline
    Member Joined 11mo
    298 points Ranked 12830th
    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!

    Yeah!!! Fixed it by changing the commands. Do you want me to send you the script file? If you have discord, we can talk there easier.

    10/10

    Bananite
  • 3mo
    Stormghetti avatar
    Stormghetti avatar Ded
    Member Joined 12mo
    231 points Ranked 15420th
    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.
    Sounds great!
    I play and mod Smash avatar
    Mantra
    I play and mod Smash
  • 3mo
    kosmil avatar
    kosmil Offline
    Member Joined 11mo
    298 points Ranked 12830th
    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    Posted by Stormghetton

    Posted by kosmil

    I have a silly idea about the navi probelm. If the time of the sound for the taunt is predetermined, and the sound of navi is small, then it may play it twice to match the original time. If that's the case, then you could create a file with the sound of navi and then some blank space (no sound) to create a file for the matching time. I know its a silly idea.
    So, uh, that didn't seem to work out. Just in case, I'll show you what I did to it (top audio is original, bottom audio is Navi's lines):

    The moment i find some time, i ll try somethings and see how they work, i ll be in touch. Hope we can make it work, cause you have done a great work.
    Thanks! I'll be so grateful if you manage to find a way to work around this. Thank you so much!

    So I think I found the problem. Even on the original version, the sound of navi plays twice. If you hear the sound of the original nusbank in any sound player, you will hear only the half of it. But If you hear it on WiiU, it will be played twice. So probably the WiiU gives an order to play this music twice, till navi gets back. I wish I was understood
    (Late reply) Understood. That's weird. Do you think you know how to fix this?
    I cannot fix the command. But i have some weird ideas (thats my way of solving problems). I'll play with the duration of the sounds and i ll pm you if i find anything good.

    10/10

    Bananite

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Credits

Key Authors
Stormghetti avatar
Stormghetti avatar Offline
Member Joined 12mo
231 points Ranked 15420th
Modded sound files
Helpers
kosmil
kosmil Offline
Member Joined 11mo
298 points Ranked 12830th
Finding out a fix for Side-Taunt
Kerouz avatar
Kerouz avatar Offline
Member Joined 1y
662 points Ranked 6562nd
11 medals 1 rare
  • Achieved Game Moderator clearance Medal icon
  • One month a member Medal icon
  • Thanked 5 submitters Medal icon
  • Returned 100 times Medal icon
  • Received thanks 5 times Medal icon
  • 6 months a member Medal icon
Recording game footage for showcase
Feircedety avatar
Feircedety avatar Offline
Member Joined 1y
563 points Ranked 7593rd
Playtesting during the very first update for audio issues
Special Thanks
Nintendo
For making such remarkable SFX.
Voice Actors
Kaori Mizuhashi
Voice of Navi
Hookshot
Voice acting for Hookshot
Arrow & Bow
Voice acting for Arrows and the Hero's Bow
Shield
Voice acting for Link's Hylian Shield
Spin Attack
Voice acting for grounded Spin Attack
Boomerang
Voice acting for Gale Boomerang
Sword
Voice acting for Master Sword's SFX
Link's boots
Voice acting for Link's footsteps

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Stormghetti avatar
Stormghetti avatar Ded
Member Joined 12mo
231 points Ranked 15420th

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Stormghetti

Creator
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Pure

Stats

Posts
46
Views
1,758
Downloads
549
Date Added
3mo
Date Modified
2mo
Date Updated
3mo

Rating

10/10 by 2 raters

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