IRA for Arctic

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IRA for Arctic

Now you can have the Irish Republican Army for Arctic!

Now you can have your Arctic can be in the Irish Republican Army!

This is my first CSS Player skin. I've skinned for TF2 before though.

Credits: Model - Valve Texturing - Smoothkriminal texture references - Valve/Darkelfa/Victor Renaldi

Extract to steam\steamapps*accountname*\counter-strike source\cstrike

V2 IS HERE! http://www.fpsbanana.com/skins/91514

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Comments

  • Low-Killer95 avatar
    Member Joined 6 years ago
    1,553 points Ranked 2741st
    Report post
    5 years ago:
    Sexy

    ( . ) ( . )
    "The Awesome Sprays Maker avatar
    Mantra
    "The Awesome Sprays Maker
  • TehSmoothKriminal avatar
    Member Joined 7 years ago
    2,054 points Ranked 2063rd
    Report post
    6 years ago:
    Posted by HH Boba Fett This looks decent pattern overlay skin whit many changes to the arctic default skin, nice job so far, but lets get deeper in to some points. ------------------------------- Diffuse ------------------------------- The diffuse is much different than the original you decent added camo and almost every other thing has changed like a new body vest new belts, etc... A very nice job here though why resize to 2048² ? 1024 is large enough for this player skin, just resize it and sharpen it, and it will be good also. ------------------------------- Normal ------------------------------- //Diffuse normal: The normalmap is just wrong, you just runned the diffuse true a normal map filter, thats not the right way to do, the right way is or hight map or baked from high poly model. Here are some examples: Hight: Normal: Though you always could use the default normal map from valve and merge your diffuse normal on it like i did here: ------------------------------- Phong ------------------------------- If i would made this skin i seriously would apply phong settings, so next time if you make a skin try to add some phong to make it that bit better. "$phong" "1" "$phongexponent" "33" "$phongboost" "1" "$phongfresnelranges" "[1 4 5]" "$halflambert" "1" "$phongalbedotint" "1" So for this skin i would add this vmt: "$basetexture" "models\player\t_arctic\t_arctic" "$bumpmap" "models/player/t_arctic\t_arctic_normal" "$normalmapalphaenvmapmask" 1 "$envmap" "env_cubemap" "$envmapcontrast" 0.3 "$envmapsaturation" 0.7 "$envmaptint" "[ 0.36 0.36 0.36 ]" "$phong" "1" "$phongexponent" "33" "$phongboost" "1" "$phongfresnelranges" "[1 4 5]" "$halflambert" "1" "$phongalbedotint" "1" So ya if you would make a V2 i would add this. ------------------------------- Overall: ------------------------------- Really great job on this arctic skin, some changes for a V2 and it will look great, best of luck and keep up skinning, Regards Boba Fett. Here's the pack that i have edited for you containing the vmt, normal and diffuse optimized and resized: http://www.mediafire.com/?yqhmnljkkna Hope this gives you some handy tips for in the future.
    Wow, thanks that helps a lot, I'm currently working on a v2. Thanks again. :)
  • Rafael De Jongh avatar
    Rafael De Jongh avatar Offline
    Apocalyptic Flag Affiliation: Apocalyptic
    Super Moderator Joined 8 years ago
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    Rafael De Jongh avatar
    Rafael De Jongh
    Apocalyptic Flag
    Apocalyptic
    Skinning/Modelling Expert
    Report post
    6 years ago:
    This looks decent pattern overlay skin whit many changes to the arctic default skin, nice job so far, but lets get deeper in to some points.


    Diffuse

    The diffuse is much different than the original you decent added camo and almost every other thing has changed like a new body vest new belts, etc...

    A very nice job here though why resize to 2048² ? 1024 is large enough for this player skin, just resize it and sharpen it, and it will be good also.


    Normal

    //Diffuse normal:

    The normalmap is just wrong, you just runned the diffuse true a normal map filter, thats not the right way to do, the right way is or hight map or baked from high poly model. Here are some examples:

    Hight:



    Normal:



    Though you always could use the default normal map from valve and merge your diffuse normal on it like i did here:




    Phong

    If i would made this skin i seriously would apply phong settings, so next time if you make a skin try to add some phong to make it that bit better.

    "$phong" "1"
    "$phongexponent" "33"
    "$phongboost"   "1"
    "$phongfresnelranges"   "[1 4 5]"
    "$halflambert" "1"
    "$phongalbedotint" "1"
    So for this skin i would add this vmt:

    "$basetexture" "models\player\t_arctic\t_arctic"
    "$bumpmap" "models/player/t_arctic\t_arctic_normal"
    "$normalmapalphaenvmapmask" 1
    "$envmap" "env_cubemap"
    "$envmapcontrast" 0.3
    "$envmapsaturation" 0.7
    "$envmaptint" "[ 0.36 0.36 0.36 ]"
    "$phong" "1"
    "$phongexponent" "33"
    "$phongboost"   "1"
    "$phongfresnelranges"   "[1 4 5]"
    "$halflambert" "1"
    "$phongalbedotint" "1"
    So ya if you would make a V2 i would add this.


    Overall:

    Really great job on this arctic skin, some changes for a V2 and it will look great, best of luck and keep up skinning, Regards Boba Fett.

    Here's the pack that i have edited for you containing the vmt, normal and diffuse optimized and resized: http://www.mediafire.com/?yqhmnljkkna

    Hope this gives you some handy tips for in the future.

    8.8/10

    2D/3D Artist avatar
    Mantra
    2D/3D Artist
  • Martysek avatar
    Martysek Offline
    Member Joined 8 years ago
    28,226 points Ranked 149th
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    Report post
    6 years ago:
    As you can see, you used bad camo pattern. Use DPM instead.
    The guy that cant do shit

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Credits

Key Authors
SmoothKriminal
Texturing
Valve
Model
Valve/DarkElfa/Victor Renaldi
Texture References

Submitter

TehSmoothKriminal avatar
Member Joined 7 years ago
2,054 points Ranked 2063rd

TehSmoothKriminal
Creator
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Game

Category

Sub-category
Arctic icon
Arctic
Super-category
Terrorist icon
Terrorist

Details

Model Class
Default Model
Texture Class
Recolor

Stats

Posts
4
Views
4,635
Downloads
979
Date Added
6 years ago
May 16 2010 @ 11:17pm UTC
Date Modified
6 years ago
May 22 2010 @ 4:12pm UTC

Rating

8.8
Critic Rating
8.8
Critics
Votes
1

Ratings Breakdown

CriterionAvg.VotesRange
Overall 8.8 1 -

License

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