7 years ago:
Posted by ChromeLiger
I love using this in SMOD. Not exactly like Team Fortress 2, but pretty sweet. So all you did with the model was port the physics_prop model for the pliers into a view model? Since I have ZERO knowledge of modeling (I can only make textures), I had no idea you could do that (although you did do the same thing with the Headcrab and Manhack, Im guessing). How hard is it to simply port an existing model into a view model? How do I go about doing that? If you can answer this question, I will be eternally thankful, and will give you all the cookies in the world.
Btw, I got the hang of doing custom weapon script, it seems so easy now, thanks for your advice on how to do that. But now I do need to be able to make models.
Research source model compiling. All it is is the waterpipe pliers replacing the grenade and compiled with generic view model actions instead of grenade actions.
7 years ago:
Posted by Smish132
Nice new weapon this might be quite useful (unless i can be bothered to type Bind * "npc_create npc_f_floor_turret")
where did you get your gordan Freeman modle cos mine has no animations
Czechdeath sent it to me. It's reportedly the Obsidian Conflict model, but I have no clue. I had to recompile it to make it even remotely functional.
8 years ago:
Posted by SprayingSpray22
Can this work with smod tactical?
Possibly, but you'd need an open slot. For some reason no one can get this to work in redux, so it might not,