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Frostbite Roy

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Another Roy skin that took awhile to make.I think it turned out well.Thanks to Tablespooner for reviewing this skin before it's release.

Hope you guys enjoy this mod!This skin should go over any slot.

Discord Server:https://discord.gg/kkGT4Qs

Most likely will replace the Coliseum screenshots for better stage lighting.

Comments

  • TheTrueM2K avatar
    TheTrueM2K Offline
    Member Joined 5 months ago
    205 points Ranked 16552nd
    Report post
    6 days ago:
    Clean! I like it.

    I also really like having the choice to choose between the two hair colors. It took me a while to decide, though. They are both really good looking.
    The best Mewtwo player ever
  • Tablespooner avatar
    Member Joined 8 months ago
    368 points Ranked 10652nd
    Report post
    8 days ago:
    Posted by Scruffel

    Posted by Tablespooner

    Posted by Scruffel

    Posted by exnecross

    Posted by Scruffel

    I see that you are using Frostbite's logo as a reference for colors, and that's neat. However, there is one thing that a lot of people can see. That you changed everything. Although in some cases this works (such as the chest plate having to colors at once, adding a sort of pattern look), it does look odd in other situations. 

    Look back at Roy's alternate colors, and you'll notice that most of them don't change everything. And that is extremely important. I'll get back to this later, but first let's focus on your color usage. 

    Obviously, you went with 3 colors: a very dark blue, a sort of a mint/ice blue. However, where you use these colors, aren't great. For example, notice the chest area. You have ice blue metal and then an ice blue shirt under it. Yes there is dark blue surrounding it, but that actually just makes it more distracting.

    You see, there is barely any contrast in this skin, and I guess one reason to blame is the limited palette you have. However, you could have added to the palette yourself. When you have too many of the same color in one area, it becomes dull as there is no definition of shape or area. 

    Now instead of using the ice blue for the metal, why not grey or matte black? Or even just using the default gold with maybe a slight tint. This will help as it adds a contrast, which this skin doesn't have. This is also why changing the color of the hair and eyes doesn't work. It's because this color already has been used too much. 

    This doesn't mean the skin is not salvageable, in fact I feel like you have a perfect opportunity to fix it. All that is needed is more contrasting colors and proper placement of colors in general. Hopefully, you can use this to improve similar future skins like this, but also maybe some of your older skins as well.
    Coming from a graphic designer who is pretty well versed in color theory and whatnot, a lot of that is just your opinion. You are entitled to your opinion of course, but the way you structure your critique makes it sound like it's more than just your opinion.

    It's good that you give so much feedback, but phrases like "this skin is still salvageable" is pretty condescending.
    Yeah sorry that I did sounded a bit condescending. Was only trying to give an analysis, without attempting to sound too harsh or anything like that. 
    @Scruffel -- I totally know where you're coming from, but at the end of the day, this is not a professional environment. You cannot expect professional results from the modding community in general, considering that not only is the majority of it not only comprised of youth which haven't been professionally trained in this (at least not yet, if they ever pursue such a career), and especially considering how half the highly praised model imports on here are in really bad shape, but still get 9-10's from this community. Just from looking at that, it's obvious that the standards are therefore appropriate for the content creators' skill level. For their level of skill, yes, many submissions on here are worth 10/10. I personally don't expect professional results from users on here, and neither should you. If those model imports earn 10's and something like this earns a 6.8 (according to you) then we'd need to downvote everything to hell - and if we do that, how do we help anyone on here grow or improve? In that case, our criticism would yield results antithetical to the reason why we left it there in the first place.

    Considering the people here are very motivated to make something others can enjoy for free using their free time, and how they're youth whom aren't professionals with diplomas, we should lower our professional standards to cater to this census. I don't mean spoon-feed every user some watered-down praise. You can be a critic. But personally, when I look at a submission, even if there are a lot of things that should be worked on, I only look at the biggest design problem(s) and talk about that and how to potentially fix it, and in a far softer and encouraging manner than you seem to employ. Most importantly, if in my opinion it's worth a red score (considering I'm already going by my non-professional standards to cater to this census) then I simply don't rate it. In most cases, they feel motivated and work on their submission, and they often solve the problem I mentioned well enough; and when they do I just give it a 10 and leave it at that. 

    Everybody starts somewhere. Me, you, and exnecross were all scrubs at some point. And forget school for what I'm about to say: imagine if we did some personal projects like these for others to enjoy out of our own time when we were minors, but received garbage ratings from people saying, "It's garbage and I know so because I'm a professional." We would have felt very discouraged. We might have chosen a different career, even. All I'm saying is, you're free to criticise as you wish, and I'm not taking away from that. But with a different approach, and with lowered standards. And if it's worth something low, no need to rate it so. Just share what key fixes you'd make, and reward them with high ratings to encourage them if they work on said problem(s). If we program them to bend their work based on what we think is better and we criticise every aspect, they might never make something they themselves will truly appreciate. Because even if you don't believe their submission is flawless, every new aspect of designing that we teach them is something they'll apply onto their next project. Because of our position, I believe we should in fact help the users on here grow. But low ratings don't motivate them as they might motivate us to improve. To most of them it's discouraging, and thus, unnecessary. 

    I apologise if I worded things in a chiding manner. This is just my advice, take it or leave it. All the best to you, cheers friend

    Criticism isn't meant to discourage people though? I can see where you are coming from, but I don't understand how by explaining to someone how they can improve their work is suppose to cause them to stop working?
    I'm not sure how much of what I wrote you read, but I already answered that in my first reply. Again, it's a matter of discrepancy between us and them in terms of circumstance, age, capacity, and perspective. They don't take it the way we would; me getting a 6/10 would get the reaction, "Well I'll make it so that you think it's worth a 10/10!" But here it's different, as I said. At the end of the day I've seen it happen, the whole 'users giving up' thing. And several times, with several users. So it's not just my opinion, sadly. I wish I was wrong, but that's just how it is. Criticism is good so long as it's constructive and not condescending, but I'd leave low ratings out at the very least, that is if motivating this specific census is your goal. 

    Anyways, there's no need to drag out this conversation. Again, you're free to do as you please. Cheers, man

    10/10

    Metroidite avatar
    Mantra
    Metroidite
  • Scruffel avatar
    Scruffel Offline
    Member Joined 5 years ago
    Report post
    8 days ago:
    Posted by Tablespooner

    Posted by Scruffel

    Posted by exnecross

    Posted by Scruffel

    I see that you are using Frostbite's logo as a reference for colors, and that's neat. However, there is one thing that a lot of people can see. That you changed everything. Although in some cases this works (such as the chest plate having to colors at once, adding a sort of pattern look), it does look odd in other situations. 

    Look back at Roy's alternate colors, and you'll notice that most of them don't change everything. And that is extremely important. I'll get back to this later, but first let's focus on your color usage. 

    Obviously, you went with 3 colors: a very dark blue, a sort of a mint/ice blue. However, where you use these colors, aren't great. For example, notice the chest area. You have ice blue metal and then an ice blue shirt under it. Yes there is dark blue surrounding it, but that actually just makes it more distracting.

    You see, there is barely any contrast in this skin, and I guess one reason to blame is the limited palette you have. However, you could have added to the palette yourself. When you have too many of the same color in one area, it becomes dull as there is no definition of shape or area. 

    Now instead of using the ice blue for the metal, why not grey or matte black? Or even just using the default gold with maybe a slight tint. This will help as it adds a contrast, which this skin doesn't have. This is also why changing the color of the hair and eyes doesn't work. It's because this color already has been used too much. 

    This doesn't mean the skin is not salvageable, in fact I feel like you have a perfect opportunity to fix it. All that is needed is more contrasting colors and proper placement of colors in general. Hopefully, you can use this to improve similar future skins like this, but also maybe some of your older skins as well.
    Coming from a graphic designer who is pretty well versed in color theory and whatnot, a lot of that is just your opinion. You are entitled to your opinion of course, but the way you structure your critique makes it sound like it's more than just your opinion.

    It's good that you give so much feedback, but phrases like "this skin is still salvageable" is pretty condescending.
    Yeah sorry that I did sounded a bit condescending. Was only trying to give an analysis, without attempting to sound too harsh or anything like that. 
    @Scruffel -- I totally know where you're coming from, but at the end of the day, this is not a professional environment. You cannot expect professional results from the modding community in general, considering that not only is the majority of it not only comprised of youth which haven't been professionally trained in this (at least not yet, if they ever pursue such a career), and especially considering how half the highly praised model imports on here are in really bad shape, but still get 9-10's from this community. Just from looking at that, it's obvious that the standards are therefore appropriate for the content creators' skill level. For their level of skill, yes, many submissions on here are worth 10/10. I personally don't expect professional results from users on here, and neither should you. If those model imports earn 10's and something like this earns a 6.8 (according to you) then we'd need to downvote everything to hell - and if we do that, how do we help anyone on here grow or improve? In that case, our criticism would yield results antithetical to the reason why we left it there in the first place.

    Considering the people here are very motivated to make something others can enjoy for free using their free time, and how they're youth whom aren't professionals with diplomas, we should lower our professional standards to cater to this census. I don't mean spoon-feed every user some watered-down praise. You can be a critic. But personally, when I look at a submission, even if there are a lot of things that should be worked on, I only look at the biggest design problem(s) and talk about that and how to potentially fix it, and in a far softer and encouraging manner than you seem to employ. Most importantly, if in my opinion it's worth a red score (considering I'm already going by my non-professional standards to cater to this census) then I simply don't rate it. In most cases, they feel motivated and work on their submission, and they often solve the problem I mentioned well enough; and when they do I just give it a 10 and leave it at that. 

    Everybody starts somewhere. Me, you, and exnecross were all scrubs at some point. And forget school for what I'm about to say: imagine if we did some personal projects like these for others to enjoy out of our own time when we were minors, but received garbage ratings from people saying, "It's garbage and I know so because I'm a professional." We would have felt very discouraged. We might have chosen a different career, even. All I'm saying is, you're free to criticise as you wish, and I'm not taking away from that. But with a different approach, and with lowered standards. And if it's worth something low, no need to rate it so. Just share what key fixes you'd make, and reward them with high ratings to encourage them if they work on said problem(s). If we program them to bend their work based on what we think is better and we criticise every aspect, they might never make something they themselves will truly appreciate. Because even if you don't believe their submission is flawless, every new aspect of designing that we teach them is something they'll apply onto their next project. Because of our position, I believe we should in fact help the users on here grow. But low ratings don't motivate them as they might motivate us to improve. To most of them it's discouraging, and thus, unnecessary. 

    I apologise if I worded things in a chiding manner. This is just my advice, take it or leave it. All the best to you, cheers friend

    Criticism isn't meant to discourage people though? I can see where you are coming from, but I don't understand how by explaining to someone how they can improve their work is suppose to cause them to stop working?

    6.8/10

    A Regular Guy
  • Tablespooner avatar
    Member Joined 8 months ago
    368 points Ranked 10652nd
    Report post
    8 days ago:
    Posted by Scruffel

    Posted by exnecross

    Posted by Scruffel

    I see that you are using Frostbite's logo as a reference for colors, and that's neat. However, there is one thing that a lot of people can see. That you changed everything. Although in some cases this works (such as the chest plate having to colors at once, adding a sort of pattern look), it does look odd in other situations. 

    Look back at Roy's alternate colors, and you'll notice that most of them don't change everything. And that is extremely important. I'll get back to this later, but first let's focus on your color usage. 

    Obviously, you went with 3 colors: a very dark blue, a sort of a mint/ice blue. However, where you use these colors, aren't great. For example, notice the chest area. You have ice blue metal and then an ice blue shirt under it. Yes there is dark blue surrounding it, but that actually just makes it more distracting.

    You see, there is barely any contrast in this skin, and I guess one reason to blame is the limited palette you have. However, you could have added to the palette yourself. When you have too many of the same color in one area, it becomes dull as there is no definition of shape or area. 

    Now instead of using the ice blue for the metal, why not grey or matte black? Or even just using the default gold with maybe a slight tint. This will help as it adds a contrast, which this skin doesn't have. This is also why changing the color of the hair and eyes doesn't work. It's because this color already has been used too much. 

    This doesn't mean the skin is not salvageable, in fact I feel like you have a perfect opportunity to fix it. All that is needed is more contrasting colors and proper placement of colors in general. Hopefully, you can use this to improve similar future skins like this, but also maybe some of your older skins as well.
    Coming from a graphic designer who is pretty well versed in color theory and whatnot, a lot of that is just your opinion. You are entitled to your opinion of course, but the way you structure your critique makes it sound like it's more than just your opinion.

    It's good that you give so much feedback, but phrases like "this skin is still salvageable" is pretty condescending.
    Yeah sorry that I did sounded a bit condescending. Was only trying to give an analysis, without attempting to sound too harsh or anything like that. 
    @Scruffel -- I totally know where you're coming from, but at the end of the day, this is not a professional environment. You cannot expect professional results from the modding community in general, considering that not only is the majority of it not only comprised of youth which haven't been professionally trained in this (at least not yet, if they ever pursue such a career), and especially considering how half the highly praised model imports on here are in really bad shape, but still get 9-10's from this community. Just from looking at that, it's obvious that the standards are therefore appropriate for the content creators' skill level. For their level of skill, yes, many submissions on here are worth 10/10. I personally don't expect professional results from users on here, and neither should you. If those model imports earn 10's and something like this earns a 6.8 (according to you) then we'd need to downvote everything to hell - and if we do that, how do we help anyone on here grow or improve? In that case, our criticism would yield results antithetical to the reason why we left it there in the first place.

    Considering the people here are very motivated to make something others can enjoy for free using their free time, and how they're youth whom aren't professionals with diplomas, we should lower our professional standards to cater to this census. I don't mean spoon-feed every user some watered-down praise. You can be a critic. But personally, when I look at a submission, even if there are a lot of things that should be worked on, I only look at the biggest design problem(s) and talk about that and how to potentially fix it, and in a far softer and encouraging manner than you seem to employ. Most importantly, if in my opinion it's worth a red score (considering I'm already going by my non-professional standards to cater to this census) then I simply don't rate it. In most cases, they feel motivated and work on their submission, and they often solve the problem I mentioned well enough; and when they do I just give it a 10 and leave it at that. 

    Everybody starts somewhere. Me, you, and exnecross were all scrubs at some point. And forget school for what I'm about to say: imagine if we did some personal projects like these for others to enjoy out of our own time when we were minors, but received garbage ratings from people saying, "It's garbage and I know so because I'm a professional." We would have felt very discouraged. We might have chosen a different career, even. All I'm saying is, you're free to criticise as you wish, and I'm not taking away from that. But with a different approach, and with lowered standards. And if it's worth something low, no need to rate it so. Just share what key fixes you'd make, and reward them with high ratings to encourage them if they work on said problem(s). If we program them to bend their work based on what we think is better and we criticise every aspect, they might never make something they themselves will truly appreciate. Because even if you don't believe their submission is flawless, every new aspect of designing that we teach them is something they'll apply onto their next project. Because of our position, I believe we should in fact help the users on here grow. But low ratings don't motivate them as they might motivate us to improve. To most of them it's discouraging, and thus, unnecessary. 

    I apologise if I worded things in a chiding manner. This is just my advice, take it or leave it. All the best to you, cheers friend

    10/10

    Metroidite avatar
    Mantra
    Metroidite
  • 16_Pains avatar
    16_Pains Offline
    Member Joined 3 months ago
    247 points Ranked 14421st
    Report post
    8 days ago:
    damn this skin is awesome!
    i wonder if there's blue fire to match this alt...
    i dont even really use roy, but i might play around with him cuz of this skin lol

    9/10

    Bananite
  • Scruffel avatar
    Scruffel Offline
    Member Joined 5 years ago
    Report post
    9 days ago:
    Posted by exnecross

    Posted by Scruffel

    I see that you are using Frostbite's logo as a reference for colors, and that's neat. However, there is one thing that a lot of people can see. That you changed everything. Although in some cases this works (such as the chest plate having to colors at once, adding a sort of pattern look), it does look odd in other situations. 

    Look back at Roy's alternate colors, and you'll notice that most of them don't change everything. And that is extremely important. I'll get back to this later, but first let's focus on your color usage. 

    Obviously, you went with 3 colors: a very dark blue, a sort of a mint/ice blue. However, where you use these colors, aren't great. For example, notice the chest area. You have ice blue metal and then an ice blue shirt under it. Yes there is dark blue surrounding it, but that actually just makes it more distracting.

    You see, there is barely any contrast in this skin, and I guess one reason to blame is the limited palette you have. However, you could have added to the palette yourself. When you have too many of the same color in one area, it becomes dull as there is no definition of shape or area. 

    Now instead of using the ice blue for the metal, why not grey or matte black? Or even just using the default gold with maybe a slight tint. This will help as it adds a contrast, which this skin doesn't have. This is also why changing the color of the hair and eyes doesn't work. It's because this color already has been used too much. 

    This doesn't mean the skin is not salvageable, in fact I feel like you have a perfect opportunity to fix it. All that is needed is more contrasting colors and proper placement of colors in general. Hopefully, you can use this to improve similar future skins like this, but also maybe some of your older skins as well.
    Coming from a graphic designer who is pretty well versed in color theory and whatnot, a lot of that is just your opinion. You are entitled to your opinion of course, but the way you structure your critique makes it sound like it's more than just your opinion.

    It's good that you give so much feedback, but phrases like "this skin is still salvageable" is pretty condescending.
    Yeah sorry that I did sounded a bit condescending. Was only trying to give an analysis, without attempting to sound too harsh or anything like that. 

    6.8/10

    A Regular Guy
  • exnecross avatar
    exnecross Offline
    Member Joined 10 months ago
    713 points Ranked 6067th
    Report post
    9 days ago:
    Posted by Scruffel

    I see that you are using Frostbite's logo as a reference for colors, and that's neat. However, there is one thing that a lot of people can see. That you changed everything. Although in some cases this works (such as the chest plate having to colors at once, adding a sort of pattern look), it does look odd in other situations. 

    Look back at Roy's alternate colors, and you'll notice that most of them don't change everything. And that is extremely important. I'll get back to this later, but first let's focus on your color usage. 

    Obviously, you went with 3 colors: a very dark blue, a sort of a mint/ice blue. However, where you use these colors, aren't great. For example, notice the chest area. You have ice blue metal and then an ice blue shirt under it. Yes there is dark blue surrounding it, but that actually just makes it more distracting.

    You see, there is barely any contrast in this skin, and I guess one reason to blame is the limited palette you have. However, you could have added to the palette yourself. When you have too many of the same color in one area, it becomes dull as there is no definition of shape or area. 

    Now instead of using the ice blue for the metal, why not grey or matte black? Or even just using the default gold with maybe a slight tint. This will help as it adds a contrast, which this skin doesn't have. This is also why changing the color of the hair and eyes doesn't work. It's because this color already has been used too much. 

    This doesn't mean the skin is not salvageable, in fact I feel like you have a perfect opportunity to fix it. All that is needed is more contrasting colors and proper placement of colors in general. Hopefully, you can use this to improve similar future skins like this, but also maybe some of your older skins as well.
    Coming from a graphic designer who is pretty well versed in color theory and whatnot, a lot of that is just your opinion. You are entitled to your opinion of course, but the way you structure your critique makes it sound like it's more than just your opinion.

    It's good that you give so much feedback, but phrases like "this skin is still salvageable" is pretty condescending.
    • Agree x 1
    • Cheers x 1
    3x faster
  • Scruffel avatar
    Scruffel Offline
    Member Joined 5 years ago
    Report post
    9 days ago:
    I see that you are using Frostbite's logo as a reference for colors, and that's neat. However, there is one thing that a lot of people can see. That you changed everything. Although in some cases this works (such as the chest plate having to colors at once, adding a sort of pattern look), it does look odd in other situations. 

    Look back at Roy's alternate colors, and you'll notice that most of them don't change everything. And that is extremely important. I'll get back to this later, but first let's focus on your color usage. 

    Obviously, you went with 3 colors: a very dark blue, a sort of a mint/ice blue. However, where you use these colors, aren't great. For example, notice the chest area. You have ice blue metal and then an ice blue shirt under it. Yes there is dark blue surrounding it, but that actually just makes it more distracting.

    You see, there is barely any contrast in this skin, and I guess one reason to blame is the limited palette you have. However, you could have added to the palette yourself. When you have too many of the same color in one area, it becomes dull as there is no definition of shape or area. 

    Now instead of using the ice blue for the metal, why not grey or matte black? Or even just using the default gold with maybe a slight tint. This will help as it adds a contrast, which this skin doesn't have. This is also why changing the color of the hair and eyes doesn't work. It's because this color already has been used too much. 

    This doesn't mean the skin is not salvageable, in fact I feel like you have a perfect opportunity to fix it. All that is needed is more contrasting colors and proper placement of colors in general. Hopefully, you can use this to improve similar future skins like this, but also maybe some of your older skins as well.

    6.8/10

    A Regular Guy
  • Khoaz avatar
    Khoaz Offline
    Member Joined 7 months ago
    Report post
    9 days ago:
    *CLAPPING* !!!!!!!!!!!!!!

    GREEt
    Bananite
  • Politics.aji avatar
    Member Joined 2 months ago
    Report post
    9 days ago:
    Pretty good!
    I actually like the Frostbite color scheme oppose to the Black and Blue one.

    I can't wait for the next skins continuing this series! :)
    Bananite

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Classik
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Tablespooner
Member Joined 8 months ago
368 points Ranked 10652nd
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Posts
10
Views
959
Downloads
237
Date Added
9 days ago
Mar 18 2017 @ 8:36pm UTC
Date Modified
9 days ago
Mar 18 2017 @ 8:40pm UTC
Date Updated
9 days ago
Mar 18 2017 @ 8:36pm UTC

Rating

8.6/10 by 8 raters

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