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M4A1 Revisit

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Updates

Beta 1.1
  • Edited shader settings
  • Edited Normal map
  • Added PhongWarp
The normal map now less reflective than before. I've simply put the default rif_m4a1_ref into the alpha channel of Normal map.
youthfive avatar
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youthfive avatar
youthfive
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Life Tree
2mo

a little experiment

This is just a material set of default M4A1. It's contains normal, exponent map, and (crap) shader by me. I'll update it with custom animation when I have spare time. Enjoy :)
P.S: Compatible with BrainCollector's default M4A1 remake, and any default M4A1 reskin/recolor.

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Credits

Key Authors
youthfive avatar Life Tree Flag
Life Tree
youthfive avatar Offline
Life Tree Flag Affiliation: Life Tree
Member Joined 8mo
10,889 points Ranked 381st
27 medals 1 legendary 6 rare
  • 30 submissions featured Medal icon
  • 10 submissions featured Medal icon
  • Received thanks 50 times Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
  • Submitted 50 Skins Medal icon
Normal & Exponent map, Shader
Original Authors
Valve
Everything

Submitter

youthfive avatar
youthfive avatar Busy
Life Tree Flag Affiliation: Life Tree
Member Joined 8mo
10,889 points Ranked 381st
27 medals 1 legendary 6 rare
  • 30 submissions featured Medal icon
  • 10 submissions featured Medal icon
  • Received thanks 50 times Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
  • Submitted 50 Skins Medal icon

youthfive avatar
youthfive
Life Tree Flag
Life Tree

Creator
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Category

Sub-category
M4A1 icon
M4A1
Super-category
Rifles icon
Rifles

Attributes

Aesthetic
Default
Development State
Beta
Animation
Default
Texture
Default
Model
Default

Stats

Posts
2
Views
2,297
Downloads
452
Date Added
2mo
Date Modified
2mo
Date Updated
2mo

Featurings

  • Best of Yesterday Mar 2 2017

Rating

9.6/10 by 3 raters

DevNotes

First time to create an .vpk archive. I have test it ingame but tell me if it f**k-up. Shader is always annoy me D:

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