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Version 1.5
  • New arms!
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Preview Video
  • Thanks for Ezequiel for the video !
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3mo

Teh Crowbar from Black Mesa now in HL !

The first item of my project to port all the weapons from the steam released Black Mesa

Comes with PeeWees, Bumped textures, And sounds from BM !

Enjoy ! :)

Update 1 (8.4.2017) V1.5:

  • Replaced H.E.V hand textures with a better one
  • Added H.E.C.U and Security gaurd arms

Preview Video:



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  • 3mo
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    Posted by *LittleCutieBee*


    Im just giving you A tip here: The viewmodels are seems too large, just to be sure if this is happen to glock, muzzleflash might be not showen when you close to the wall, you need to smaller the size of the viewmodels, its simple, just write 0.5 or 0.3 or 0.6 or 0.7 or 0.9 in Jeds Half Life model viewer in Scale mesh and Scale bones option until its small (but dont too small, you can click Show Ground option in JHLMV to know how the size) if the origin are changed, change it again until its  match the view like BMS ;)
    That Actually worked out ! Thank You :)
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    Mantra
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  • 3mo
    Posted by CS PRO

    Posted by *LittleCutieBee*

    Posted by CS PRO

    Posted by *LittleCutieBee*

    This is more like it!!! :D
    That's the actual one from BM .. Along with the hands and animations ! ;)
    Yeah, I know, I love it! :D

    How long you port this to gold source?
    Well .. It's supposed to take 1-2 days "I don't have the whole day to work on :c"

    But there was a problem, that took me 1 month of searching and asking till Anonym00se told me how to fix it .. Done fixing and peewees and released it !

    I'm working on Glock now .. It'll be easier and I'll release a WIP soon :)
    Thats great! :D

    If I could I might be also make it match to Brutal Half Life If I could... Just need to know more about Milkshape 3D and texturing blood texture, hopefully I can learn because im just A begginer... :)

    Im just giving you A tip here: The viewmodels are seems too large, just to be sure if this is happen to glock, muzzleflash might be not showen when you close to the wall, you need to smaller the size of the viewmodels, its simple, just write 0.5 or 0.3 or 0.6 or 0.7 or 0.9 in Jeds Half Life model viewer in Scale mesh and Scale bones option until its small (but dont too small, you can click Show Ground option in JHLMV to know how the size) if the origin are changed, change it again until its  match the view like BMS ;)

    Sorry for bad english here, wasnt from english

    10/10

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  • 3mo
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    Posted by *LittleCutieBee*

    Posted by CS PRO

    Posted by *LittleCutieBee*

    This is more like it!!! :D
    That's the actual one from BM .. Along with the hands and animations ! ;)
    Yeah, I know, I love it! :D

    How long you port this to gold source?
    Well .. It's supposed to take 1-2 days "I don't have the whole day to work on :c"

    But there was a problem, that took me 1 month of searching and asking till Anonym00se told me how to fix it .. Done fixing and peewees and released it !

    I'm working on Glock now .. It'll be easier and I'll release a WIP soon :)
    • Agree x 1
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    • Helpful x 1
    • Interesting x 1
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    Mantra
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  • 3mo
    Posted by CS PRO

    Posted by *LittleCutieBee*

    This is more like it!!! :D
    That's the actual one from BM .. Along with the hands and animations ! ;)
    Yeah, I know, I love it! :D

    How long you port this to gold source?

    10/10

    Bee Your Self avatar
    Mantra
    Bee Your Self
  • 3mo
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    AWESOME JOB !!

    10/10

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  • 3mo
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    Posted by *LittleCutieBee*

    This is more like it!!! :D
    That's the actual one from BM .. Along with the hands and animations ! ;)
    Moderator of HL1/CS:CZ avatar
    Mantra
    Moderator of HL1/CS:CZ
  • 3mo
    This is more like it!!! :D

    10/10

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    Bee Your Self
  • 3mo
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    People still make mods for this game...amazing and heartwarming.
    • Agree x 1
    • Correct x 1
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    Far beyond driven.
  • 3mo
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    Posted by CS PRO

     If you have a better replacement tell me plz :)
    Yeah, sure! ;) 

    10/10

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    Mantra
    N + 1
  • 3mo
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    Posted by NekroMancer

    Posted by Ezequiel-TM

    Does not have sounds when it hits a wall
    LOL X2, I think he missed them? 
    No actually .. There are no sounds for these in BM:S since it's the SOURCE engine .. no need to have a sound for that since different materials in Source uses different sounds!

     If you have a better replacement tell me plz :)
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Port, Compile
Original Authors
Crowbar Collective
Models, Animations, Sounds
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Preview Vid
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Ported From
Black Mesa
Aesthetic
Realistic
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22
Views
2,986
Downloads
917
Date Added
3mo
Date Modified
20d
Date Updated
20d

Featurings

  • Today's Pick Jan 23 2017
  • Best of Yesterday Jan 24 2017

Rating

10/10 by 4 raters

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