Killing Floor Icon KF Skin

Type 30 Bayonet

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Type 30 Bayonet COmpiled for Killing Floor!

![](http://img266.imageshack.us/img266/6492/og3.png "") [Video Preview (Click)](http://youtu.be/Y6f_vcJBZOE "") [Steam Workshop (Click)](http://steamcommunity.com/sharedfiles/filedetails/?id=156858360 "")

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  • 1
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  • 4y
    Sally-2K avatar
    Sally-2K Offline
    Member Joined 5y
    > **Posted by [UltraKillCL]**

    > > **Posted by Sally-2K**
    >
    > > > **Posted by [UltraKillCL]**
    > >
    > > > > **Posted by Sally-2K**
    > > >
    > > > > Unless the player stabs with it the player model is holding it wrong.
    > > > >
    > > > > Also you do know you can burn on reflections and such so it doesn't look like ass.
    > > >
    > > > i know, thats name "TexEnvMap".. and all my weapon, have shaders or combiners with reflections (non real time, simple picture reflected)
    > >
    > > Why not this one?
    >
    > this model too have.

    I cant see it in the preview...
    Call me Masterb8es
  • 4y
    UltraKill[CL] avatar
    UltraKill[CL] avatar Offline
    Ultra Modding Flag Affiliation: Ultra Modding
    Member Joined 5y
    2,094 points Ranked 2223rd
    19 medals 1 rare
    • Submitted 20 Maps Medal icon
    • Winter Props/Prefabs Contest Entrant Medal icon
    • Submitted 10 Skins Medal icon
    • Killing Floor 2 Early Adopter (1+ submissions) Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    > **Posted by Sally-2K**

    > > **Posted by [UltraKillCL]**
    >
    > > > **Posted by Sally-2K**
    > >
    > > > Unless the player stabs with it the player model is holding it wrong.
    > > >
    > > > Also you do know you can burn on reflections and such so it doesn't look like ass.
    > >
    > > i know, thats name "TexEnvMap".. and all my weapon, have shaders or combiners with reflections (non real time, simple picture reflected)
    >
    > Why not this one?

    this model too have.
    UltraModding Developer avatar
    Mantra
    UltraModding Developer
  • 4y
    Sally-2K avatar
    Sally-2K Offline
    Member Joined 5y
    > **Posted by [UltraKillCL]**

    > > **Posted by Sally-2K**
    >
    > > Unless the player stabs with it the player model is holding it wrong.
    > >
    > > Also you do know you can burn on reflections and such so it doesn't look like ass.
    >
    > i know, thats name "TexEnvMap".. and all my weapon, have shaders or combiners with reflections (non real time, simple picture reflected)

    Why not this one?
    Call me Masterb8es
  • 4y
    UltraKill[CL] avatar
    UltraKill[CL] avatar Offline
    Ultra Modding Flag Affiliation: Ultra Modding
    Member Joined 5y
    2,094 points Ranked 2223rd
    19 medals 1 rare
    • Submitted 20 Maps Medal icon
    • Winter Props/Prefabs Contest Entrant Medal icon
    • Submitted 10 Skins Medal icon
    • Killing Floor 2 Early Adopter (1+ submissions) Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    > **Posted by Sally-2K**

    > Unless the player stabs with it the player model is holding it wrong.
    >
    > Also you do know you can burn on reflections and such so it doesn't look like ass.

    i know, thats name "TexEnvMap".. and all my weapon, have shaders or combiners with reflections (non real time, simple picture reflected)
    UltraModding Developer avatar
    Mantra
    UltraModding Developer
  • 4y
    Sally-2K avatar
    Sally-2K Offline
    Member Joined 5y
    Unless the player stabs with it the player model is holding it wrong.

    Also you do know you can burn on reflections and such so it doesn't look like ass.
    Call me Masterb8es
  • 4y
    UltraKill[CL] avatar
    UltraKill[CL] avatar Offline
    Ultra Modding Flag Affiliation: Ultra Modding
    Member Joined 5y
    2,094 points Ranked 2223rd
    19 medals 1 rare
    • Submitted 20 Maps Medal icon
    • Winter Props/Prefabs Contest Entrant Medal icon
    • Submitted 10 Skins Medal icon
    • Killing Floor 2 Early Adopter (1+ submissions) Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    > **Posted by Rafael De Jongh**

    > Haha someone was right **Sally-2K**
    >
    > @OP
    >
    > I don't see why you would do this, the size is rather off as this is a bayonet and not a freaking sword! For reference:
    >
    >
    >
    > That's how big it is, so don't oversize it and why would you even want to use it like that, the purpose of a bayonet is clearly not to hold it in your hand and sway with it (well it's optional but you don't do that normally).
    >
    > So rather a pointless submission if you ask me. Also once more like Yogensia already said make sure the normal is inverted for the previewer!!!
    >
    > I knew Killingfloor had bad shaders but didn't know it was that bad :\

    why it seems to me that you are always nervous? =)
    Rafael, in Killing Floor no reflectivity in real time.
    and yes, it is an honor to turn your models into the murder weapon ...

    sry for bad english, i used translator.
    UltraModding Developer avatar
    Mantra
    UltraModding Developer
  • 4y
    Harris avatar
    Harris Offline
    Member Joined 8y
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    > **Posted by [UltraKillCL]**

    > > **Posted by Harris**
    >
    > > Nice one .. i bet TWI will ask you permission to sell this as DLC hahahah,fucking sellouts.
    >
    > you really think so?
    >
    > ---
    > I making content for Killing Floor game, for All players, with pirate client or steam, Do not discriminate.
    > ---
    > and yes, they usually do not ask permission, and silently steal the idea.

    Well the weapons DLC they added was community made so i don't think it would be impossible.
    aaabdurazak! avatar
    Mantra
    aaabdurazak!
  • 4y
    Rafael De Jongh avatar
    Rafael De Jongh avatar Offline
    Apocalyptic Flag Affiliation: Apocalyptic
    Super Moderator Joined 9y
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    Rafael De Jongh avatar
    Rafael De Jongh
    Apocalyptic Flag
    Apocalyptic
    Skinning/Modelling Expert
    Haha someone was right **Sally-2K**

    @OP

    I don't see why you would do this, the size is rather off as this is a bayonet and not a freaking sword! For reference:



    That's how big it is, so don't oversize it and why would you even want to use it like that, the purpose of a bayonet is clearly not to hold it in your hand and sway with it (well it's optional but you don't do that normally).

    So rather a pointless submission if you ask me. Also once more like Yogensia already said make sure the normal is inverted for the previewer!!!

    I knew Killingfloor had bad shaders but didn't know it was that bad :\
    2D/3D Artist avatar
    Mantra
    2D/3D Artist
  • 4y
    UltraKill[CL] avatar
    UltraKill[CL] avatar Offline
    Ultra Modding Flag Affiliation: Ultra Modding
    Member Joined 5y
    2,094 points Ranked 2223rd
    19 medals 1 rare
    • Submitted 20 Maps Medal icon
    • Winter Props/Prefabs Contest Entrant Medal icon
    • Submitted 10 Skins Medal icon
    • Killing Floor 2 Early Adopter (1+ submissions) Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    > **Posted by Eventyr**

    > if possible can you then change range and dmg to max?

    yes.

    over 999999
    UltraModding Developer avatar
    Mantra
    UltraModding Developer
  • 4y
    UltraKill[CL] avatar
    UltraKill[CL] avatar Offline
    Ultra Modding Flag Affiliation: Ultra Modding
    Member Joined 5y
    2,094 points Ranked 2223rd
    19 medals 1 rare
    • Submitted 20 Maps Medal icon
    • Winter Props/Prefabs Contest Entrant Medal icon
    • Submitted 10 Skins Medal icon
    • Killing Floor 2 Early Adopter (1+ submissions) Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    > **Posted by Harris**

    > Nice one .. i bet TWI will ask you permission to sell this as DLC hahahah,fucking sellouts.

    you really think so?

    ---
    I making content for Killing Floor game, for All players, with pirate client or steam, Do not discriminate.
    ---
    and yes, they usually do not ask permission, and silently steal the idea.
    UltraModding Developer avatar
    Mantra
    UltraModding Developer
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Credits

Key Authors
UltraKill[CL]
Compiler
Original Authors
KnechtRuprecht
Model/Bake/Texture

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UltraKill[CL] avatar
UltraKill[CL] avatar Offline
Ultra Modding Flag Affiliation: Ultra Modding
Member Joined 5y
2,094 points Ranked 2223rd
19 medals 1 rare
  • Submitted 20 Maps Medal icon
  • Winter Props/Prefabs Contest Entrant Medal icon
  • Submitted 10 Skins Medal icon
  • Killing Floor 2 Early Adopter (1+ submissions) Medal icon
  • Became a Studio Leader Medal icon
  • Reached 1,000 Points Medal icon

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UltraKill[CL]

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15
Views
9,204
Downloads
2,184
Date Added
4y
Date Modified
4y

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do not use it commercially please.

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