Server-Side ADMIN CT skins

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Admin CT skins for CSGO by -WB- Puliukot K-18

I saw that there's not much CSGO player skins so I decided to publish some of my own! Credits: -WB- Puliukot -K18 for testing and ideas, wiwwe for compiling (I couldn't do it myself.) Pictures: Frosty = adminscope, Boison = adminnooky How to install: Extract server/csgo/ folder to your server. Extract fastdownload/csgo/ folder to your fastdownload server (not 100% sure if you need packed files but if you have dropbox you'll needs those!!)

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  • 4y
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    Member Joined 5y
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    You should release the same skins with white/snow camo! it would look amazing!
    Bananite
  • 4y
    VJScope avatar
    VJScope Offline
    Member Joined 5y
    829 points Ranked 5537th
    > **Posted by VEC_Avo**

    > Compiling (with studiomdl.exe) the **mdldecompiler.qc** from original decompilation (with StudioCompiler), I don't have that ragdoll problem.
    >
    > http://i.imgur.com/KRCKTR2.jpg
    >
    > I still have one problem left, players are spawning on the same spot. :/

    Where did you installed StudioCompiler?
    Bananite
  • 4y
    VEC_Avo avatar
    VEC_Avo Offline
    Member Joined 5y
    313 points Ranked 12572nd
    Compiling (with studiomdl.exe) the **mdldecompiler.qc** from original decompilation (with StudioCompiler), I don't have that ragdoll problem.

    http://i.imgur.com/KRCKTR2.jpg

    I still have one problem left, players are spawning on the same spot. :/
    Vieux et Cons
  • 4y
    VJScope avatar
    VJScope Offline
    Member Joined 5y
    829 points Ranked 5537th
    > **Posted by VEC_Avo**

    > That's weird, and your ragdoll.smd came from decompiling original model ?

    Yep, I decompiled original CSGO models and renamed them. The problem seems to be in decompiler (MDL Decompiler). .phy doesn't seem to be the problem. Could you take a picture when the model dies. I'd like to see it. The ragdoll's textures are stretching when you die but I think I can scale it down so the ragdoll looks horrible but doesn't bother anyone. I can take a picture of my ragdoll when I just rename that .phy.

    Here's pictures of that ragdoll:
    http://img546.imageshack.us/img546/4528/mz0.png
    http://img7.imageshack.us/img7/8269/gmy.png
    Bananite
  • 4y
    VEC_Avo avatar
    VEC_Avo Offline
    Member Joined 5y
    313 points Ranked 12572nd
    That's weird, and your ragdoll.smd came from decompiling original model ?
    Vieux et Cons
  • 4y
    VJScope avatar
    VJScope Offline
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    I tried this VEC but the ragdoll was still horrible...
    Bananite
  • 4y
    VEC_Avo avatar
    VEC_Avo Offline
    Member Joined 5y
    313 points Ranked 12572nd
    > **Posted by VJScope**

    > > **Posted by VEC_Avo**
    >
    > > Ok, so after a test on my side on compiling another model, it could be that you don't have physic models (.phy) packed with your models. I just copy the original model .phy and it worked. To verify with yours
    >
    > Good for you if .phy solved the problem. I didn't see it fixing anything. It looks horrible (goes trough skybox etc.)
    >
    > E1: AH I just saw that you said ORIGINAL models' .phy. I'll give it a try. Can I change the name of the original .phy?

    Yeah original ones, just copy the .phy of your model's original source, place it next to your own .mdl and rename it likewise. Just rename it works, as there is no reference of this file anywere in the others, the game just use the .phy corresponding to the .mdl.

    - mymodel.mdl => compiled from mymodel.smd & ragdoll.smd, previously decompiled (and modified) from an officialmodel.mdl
    - mymodel.dx90.vtx => idem
    - mymodel.vvd => idem
    - mymodel.phy => simple copy of officialmodel.phy
    Vieux et Cons
  • 4y
    VJScope avatar
    VJScope Offline
    Member Joined 5y
    829 points Ranked 5537th
    CS:GOEditor : You can rent a game server and Internet is full of tutorials how to make your own.
    Bananite
  • 4y
    CS:GOEditor avatar
    Member Joined 5y
    364 points Ranked 11184th
    > **Posted by VJScope**

    > > **Posted by pazin**
    >
    > > Hi VJScope,
    > >
    > > Mate, this is a pretty decent effort, not a bad piece of work, I love the extensive detail in the skins themselves.
    > >
    > > Only thing I can really pick on is that there isn't enough variation, every skin is black (or low-range grey), if you could maybe implement a variation of skins, for admins to pick from a menu or something.
    > >
    > > The Type of skin you've created is an Urban skin, something used by military squads when operating covertly in cities, or large concrete jungles. It'd be great to have some snow gear, some forest and even some desert camo.
    > >
    > > Give it a go, I'm sure many people will appreciate the effort. (still only a suggestion).
    > >
    > > Overall, great skin, keep it up! :)
    >
    > I know.. I tried maybe 10 different variations for "frosty" which is my personal skin in our server. All of our admins have their own custom skin and I just created what they wished for. I'll keep making new ones but I can tell you that it is hard but I'm improving. Terrorist skins might have more variant. Thank you for feedback! If you have more specific suggestions or ideas, please let me know. Here's default models for CSGO http://csgo.gamebanana.com/threads/184982.
    >
    > > **Posted by CS:GOEditor**
    >
    > > Question.... How'd you get the SAS on Office???
    >
    > I used plugin called sm_skinchooser. Maps don't matter with that. I think there's another plugin that doesn't support custom skins but allows you to use any default skin in all maps.

    I Wish i could make a server, no idea how.
    Bananite
  • 4y
    VJScope avatar
    VJScope Offline
    Member Joined 5y
    829 points Ranked 5537th
    > **Posted by VEC_Avo**

    > Ok, so after a test on my side on compiling another model, it could be that you don't have physic models (.phy) packed with your models. I just copy the original model .phy and it worked. To verify with yours

    Good for you if .phy solved the problem. I didn't see it fixing anything. It looks horrible (goes trough skybox etc.)

    E1: AH I just saw that you said ORIGINAL models' .phy. I'll give it a try. Can I change the name of the original .phy?
    Bananite
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Credits

Head Devil
VJScope
Crazy enough to find out
My dear friends
Puliukot server
testing, ideas
wiwwe
Model compiling

Submitter

VJScope avatar
VJScope Offline
Member Joined 5y
829 points Ranked 5537th

VJScope
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Stats

Posts
18
Views
20,295
Downloads
3,515
Date Added
4y
Date Modified
4y

Scores

80 bScore
9 Rating

2 voters

DevNotes

Note these bugs:

Sometimes skins might be invisible for couple of seconds or in some parts of custom maps. CT skins can also be seen trough smoke.

If too many players (5-15) use these skins, they might cause lagging. This depends on the map. I'm sorry but I can't do anything about it.

There is no ragdolls so when you die you will not see the body. This is caused by a bug... so trust me, you don't want me to add them.

License

You can modify these models/textures as much as you want IF YOU GIVE CREDITS TO WIWWE, PULIUKOT-SERVER AND ME. I've spend 2-3 months with these so I hope you respect that!

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