Commando Walther MPL

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A generic camouflage gun. Yep. Contains peewees. Not my proudest work. Uses default sig552 animations, although slightly edited. It was tested on a local server, don't know if it works online though.

Comments

  • Armael avatar
    Armael Offline
    Member Joined 8 years ago
    18,615 points Ranked 227th
    Report post
    4 years ago:
    > **Posted by A_inc**
    > - Model is enough realistic
    > - Blood camo is also not bad

    I could've picked a better camouflage.

    > - But animation fits it bad, specialy "reload", to steel animation from sg552 is not enough - he's still trying to catch a bold magasine))
    > - Also animation makes it look like mp5, if I were you, I'd make "idle" animaton with right hand holding body of a gun like kriss V

    I am no expert in animation, and I really hate the way he grips the magazine. I guess the mp5 animations would fit it more or something. I didn't remember to go around and find a more suitable animation.

    > - And blood camo again: however much cool it looks, it still does not fill in the game autmosphere

    I know, it looks too COD-ish.

    > - Next time search for more compitable animations or do them yourself, it is not hard

    Will do.

    >
    > - So, as I sad earlier, you've got a good taste)
    >

    Thanks :D!
    Serbian Commando
  • A_inc avatar
    A_inc Offline
    Member Joined 4 years ago
    Report post
    4 years ago:
    **Pros:**

    - Yeah, Germans made a lot of pretty guns and MPL is one of them.
    - Model is enough realistic.
    - Blood camo is also not bad.
    - Good UW map, optimal and low place taking.

    **Cons:**

    - But animation fits it bad, specially "reload", to steel animation from sg552 is not enough - he's still trying to catch a bold magazine.
    - Also animation makes it look like mp5, if I were you, I'd make "idle" animation with right hand holding body of a gun like KRISS V.
    - Bugs in texturing: holes on forearm and front sight.
    - Gun looks "separated" by planes because of separation in textures, it is not good.
    - Absolutely no optimization.
    - And blood camo again: however much cool it looks, it still does not fill in the game atmosphere.

    **Improvements:**

    - Next time search for more compatible animations or do them yourself, it is not hard.
    - Small texture is good, but you cannot show as much details as you may wish. Trust me, a couple of scratches, signs and etc. always looks good.
    - Consider the smoothing between planes while texturing, they should have some roundness (for example in the "nape" of the gun an angle looks too sharp).
    - "p" and "w" models should be lower detailed than "v", not only because of game atmosphere, but also for optimization.

    **Notes:**

    - When you decide to add camo, first think "would not it look better without it?"
    - Animating is not too hard to do, try it.
    - So, as I sad earlier, you've got a good taste.

    And a lst one: "p" models works on every servers if it works on yours, except the ones with high sv_accelerate.

    8.4/10

    • Helpful x 1
    • Interesting x 1
    • Thanks x 1
    Furry camrade

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Credits

Key Authors
Flakk/Twinke
Model
Armael
Retex, rigging, etc.
Valve
Animations, hand tex, magazine texture.

Submitter

Armael avatar
Armael Offline
Member Joined 8 years ago
18,615 points Ranked 227th

Armael
Creator
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Category

Sub-category
MP5 icon
MP5
Super-category
SMGs icon
SMGs

Stats

Posts
2
Views
20,631
Downloads
9,683
Date Added
4 years ago
May 2 2013 @ 4:09pm UTC
Date Updated
4 years ago
May 2 2013 @ 4:09pm UTC

Rating

9.1/10 by 3 raters
8.4/10 by 1 critic

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