Heckler & Koch VP70

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending KnechtRuprecht points.
  • Post: Give KnechtRuprecht your thoughts on this Skin.
  • Vote: Help KnechtRuprecht win the Monthly Awards.
  • Rate: Give this Skin a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Skin.
  • Watch: Get notified when this Skin is updated.
Mascot

Sound fun?

Join GameBanana

Already a Bananite? Login

This mod adds a custom made VP70 to the game. It comes with an attachable and detachable stock (attach/detachable at workbenches) that enables full auto fire, and custom shells. you can buy it at some vendors, and sometimes, raiders use it. If you want it quick, look inside the Jean Skydiving shack. ##Compatibility/Known Issues## - The normalmap is messed up at some places, and i dont know why, because this error appears only ingame, and not on my rendering inside Marmoset toolbag. Please write me an PM if you get a problem with this mod.

Download

Posts

  • 3y
    Cody Abode avatar
    Cody Abode Offline
    Member Joined 4y
    Awesome weapon, awesome mod.

    10/10

    • Thanks x 1
    Programmer
  • 4y
    KnechtRuprecht avatar
    Member Joined 4y
    > **Posted by Crash**

    > > **Posted by KnechtRuprecht**
    >
    > >
    > >Has the source engine the same problems in its newest revision? And how to fix this in older engines? More geo?
    >
    > I'm not exactly sure about the latest version (CSGO), but I'm sure that the CSS version of the engine has it. More geo should fix it unless the problem is your actual mesh.
    >
    > > Please nitpick :D
    >
    > I'm mostly gonna yap about the texture so here it goes;
    >
    > Your polymer looks like a mixture of a sponge and concrete (judging by your marmo render).
    >
    > Obvious differences when looking at both. You could have also given it some subtle details to really make it pop out;
    >
    > I like your metal but its not quite right. Looks like the one you'd see on a cheap Chinese replica or smth. Heckler & Koch have really good finishes on their guns so they don't get much wear from usage. Look at the reffie I posted above. I think thats as damages as a HK weapon will get.
    >
    > Bullets color looks a bit off, but I kinda suck at those too so I got nothing. Maybe add a bit more 'texture' to them for a more realistic feel. Right now they look like plastic.
    >
    > Do note that this is nitpicking. You did a better job then most people do so don't let this discourage you in any way :P

    Thank you very much for this awesome critique! I will try to improve in my next project :D
  • 4y
    Crash avatar
    Crash avatar Offline
    Member Joined 8y
    31,681 points Ranked 137th
    25 medals 1 legendary 7 rare
    • 1st Place - Toy Time Studio Contest Medal icon
    • 2nd Place - BLACKFOX Skinning Contest Medal icon
    • 3rd Place - Magnetic Justice Skinning Contest Medal icon
    • 2nd Place - Oddities Skinning Contest Medal icon
    • 2nd Place - Skyrim Swordmaster Skinning Contest Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    > **Posted by KnechtRuprecht**

    >
    >Has the source engine the same problems in its newest revision? And how to fix this in older engines? More geo?

    I'm not exactly sure about the latest version (CSGO), but I'm sure that the CSS version of the engine has it. More geo should fix it unless the problem is your actual mesh.

    > Please nitpick :D

    I'm mostly gonna yap about the texture so here it goes;

    Your polymer looks like a mixture of a sponge and concrete (judging by your marmo render).



    [Click to enlarge]

    Obvious differences when looking at both. You could have also given it some subtle details to really make it pop out;



    [Click to enlarge]

    I like your metal but its not quite right. Looks like the one you'd see on a cheap Chinese replica or smth. Heckler & Koch have really good finishes on their guns so they don't get much wear from usage. Look at the reffie I posted above. I think thats as damages as a HK weapon will get.

    Bullets color looks a bit off, but I kinda suck at those too so I got nothing. Maybe add a bit more 'texture' to them for a more realistic feel. Right now they look like plastic.

    Do note that this is nitpicking. You did a better job then most people do so don't let this discourage you in any way :P
    • Helpful x 1
  • 4y
    Rafael De Jongh avatar
    Rafael De Jongh avatar Offline
    Apocalyptic Flag Affiliation: Apocalyptic
    Super Moderator Joined 9y
    44,647 points Ranked 91st
    73 medals 8 legendary 19 rare
    • 1st Place - Winter Textures Contest Medal icon
    • 1st Place - GameBanana Around the Globe Contest Medal icon
    • 1st Place - Sci-Fi Skinning Contest Medal icon
    • 1st Place - Winter Warfare Medal icon
    • 1st Place - Movie Replicas Modeling Contest Medal icon
    • Submitted 100 WiPs Medal icon
    Rafael De Jongh avatar
    Rafael De Jongh
    Apocalyptic Flag
    Apocalyptic
    Skinning/Modelling Expert
    Fancy! Hit Remus or Sir Seven up in our studio I'm sure one of them likes to make some nice animations to put in CS:GO!

    Nice release on this one though!
    2D/3D Artist avatar
    Mantra
    2D/3D Artist
  • 4y
    KnechtRuprecht avatar
    Member Joined 4y
    > **Posted by Crash**

    > > **Posted by Teh Snake**
    >
    > > We've got awesome CSGO with its cute engine abilites. Yet he compiles it for Fallout :|
    >
    > Pretty sure most people don't mod games just so their stuff can have pretty lightning. They mod it because they want custom content in a certain game regardless of the engine capabilities. The very best singleplayer mod of 2012 was built on the old goldsrouce engine. :P
    >
    > Regarding the normal map issues, your problem is most likely extreme smoothing on the lowpoly. Marmoset's awesome normal map support covers that. Older games (engines) don't support normal maps as well as newer engines/marmo.
    >
    > To the actual skin, its looks good. I can nitpick, but given the overall quality of assets in the game, I don't think its necessary.

    Please nitpick :D. Has the source engine the same problems in its newest revision? And how to fix this in older engines? More geo?
  • 4y
    Crash avatar
    Crash avatar Offline
    Member Joined 8y
    31,681 points Ranked 137th
    25 medals 1 legendary 7 rare
    • 1st Place - Toy Time Studio Contest Medal icon
    • 2nd Place - BLACKFOX Skinning Contest Medal icon
    • 3rd Place - Magnetic Justice Skinning Contest Medal icon
    • 2nd Place - Oddities Skinning Contest Medal icon
    • 2nd Place - Skyrim Swordmaster Skinning Contest Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    > **Posted by Teh Snake**

    > We've got awesome CSGO with its cute engine abilites. Yet he compiles it for Fallout :|

    Pretty sure most people don't mod games just so their stuff can have pretty lightning. They mod it because they want custom content in a certain game regardless of the engine capabilities. The very best singleplayer mod of 2012 was built on the old goldsrouce engine. :P

    Regarding the normal map issues, your problem is most likely extreme smoothing on the lowpoly. Marmoset's awesome normal map support covers that. Older games (engines) don't support normal maps as well as newer engines/marmo.

    To the actual skin, its looks good. I can nitpick, but given the overall quality of assets in the game, I don't think its necessary.
  • 4y
    KnechtRuprecht avatar
    Member Joined 4y
    I have uploaded it into the "Models" Section of this site, so you can compile it for CS:GO. I'm very new at source modding and i have to learn it first, so please be patient :D
  • 4y
    Jimmakos avatar
    Jimmakos Offline
    Member Joined 5y
    668 points Ranked 6688th
    13 medals 1 rare
    • Returned 1000 times Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Reached 7,500 Points Medal icon
    > **Posted by Anonymous**

    > > **Posted by Teh Snake**
    >
    > > We've got awesome CSGO with its cute engine abilites. Yet he compiles it for Fallout :|
    >
    > Probably because Fallout is a better game.

    Yes but with not that potentials
    Mr. J
  • 4y
    Anonymous
    > **Posted by Teh Snake**

    > We've got awesome CSGO with its cute engine abilites. Yet he compiles it for Fallout :|

    Probably because Fallout is a better game.
    • Disagree x 1
    • Agree x 1
  • 4y
    Teh Snake avatar
    Teh Snake avatar Offline
    586 Studios Flag Affiliation: 586 Studios
    Member Joined 11y
    688,446 points Ranked 1st
    39 medals 10 legendary 9 rare
    • 1st Place - CT 2020 Skinning Contest Medal icon
    • 1st Place - Toy Time Studio Contest Medal icon
    • 1st Place - BLACKFOX Skinning Contest Medal icon
    • 1st Place - Magnetic Justice Skinning Contest Medal icon
    • 1st Place - CSGO Skinning Contest Medal icon
    • 1st Place - Character Modding Contest Medal icon
    Teh Snake avatar
    Teh Snake
    586 Studios Flag
    586 Studios
    Skin Expert
    We've got awesome CSGO with its cute engine abilites. Yet he compiles it for Fallout :|
    • Agree x 2
    • Dumb x 1
    • Win x 1
     avatar
    Mantra

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Key Authors
KnechtRuprecht
Modelling, baking, texturing
undyne777
Integration in the game
Special Thanks
Rafael De Jongh
For helping me with the polymer

Submitter

KnechtRuprecht avatar
Member Joined 4y

KnechtRuprecht
Creator
Send a Private Message to the submitter

Category

Attributes

Stats

Posts
10
Views
7,566
Downloads
1,327
Date Added
4y

Scores

90 bScore
10 Rating

3 voters

WiPs by Submitter

bcp.crwdcntrl.net tracking pixel