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Mad Cows Weapons Reborn For Gmod 13

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Hallo Dort...
Another addon...(RE)done by Siminov 0.0

If you reupload this... Meh

** **Controls** **

Left Click= Fire

Right Click= Ironsights

E + Right Click= Change Firemode

E + Left Click= Holster

R key = rrerr

** **Current List Of Weapons** **

-CSS Weapons - Need Css to use them

-Mad Cows Extras

** **Features** **

* Custom Iron Sight sound (Fortunately)
* Customizable Crosshair (with a control panel in the options tab of the QMenu)
* The crosshair is not a fixed dot in the center of your screen; it aims direcly where you wish to shoot. (Useful for thirdperson view & camera views)
* Bullets rebound on metal.
* Bullets can go throught certain walls.
* There is differents types of ammunition depending on the weapon's calibre (9mm, 7.62mm, .50, .45, etc.).
* Custom effects for guns/grenades that doesn't produce lag.
* Admin Menu in the QMenu to adjust damage, recoil (etc.) of general weapons and to entirely customize the admin gun.
* Weapons holsters when you run.
* Custom scopes and reddot.
* Custom weapons like the RPG, Grenage Launcher, Flare Gun, and many more.
* RPGs missiles consume all their gaz after a while so they don't fly indefinetely.
* Some different fire modes available on some weapons like the Glock, Famas & Alyxgun.
* Custom Icons.
* Support for NPCs
* More, more, more... can't tell you everything.


  • ANTONlO avatar
    ANTONlO Offline
    Member Joined 4 years ago
    860 points Ranked 5144th
    Report post
    3 years ago:
    It always gives me a error when i spawn a gun.
    You post I post.
  • Mad_Ptyik avatar
    Mad_Ptyik Offline
    Member Joined 4 years ago
    101 points Ranked 26572nd
    Report post
    4 years ago:
    ###### AWESOME !!! I really like the shotgun because it can breach the door :D
    Newbie mapper.
  • DeadKnight150 avatar
    Member Joined 5 years ago
    741 points Ranked 5837th
    Report post
    4 years ago:
    Sorry man... but what the hell is mad cows mode? I mean it has sweps but it has HL2 weapons like on GMod... please.
  • Crazy Guy of Doom avatar
    Member Joined 7 years ago
    2,054 points Ranked 2212th
    8 medals 1 rare
    • 6 years a member Medal icon
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    Report post
    4 years ago:
    Eh-ggscellent work!

    Great revival mate, in my opinion this is the best SWEP Pack since GMod 12 and into 13 :)


    All toasters toast TOAST!
  • maikeldoren avatar
    Member Joined 4 years ago
    Report post
    4 years ago:
    Im getting this error when i use flashbang:

    NULL Ent in GiveNamedItem!

    [ERROR] lua/entities/ent_mad_flash/init.lua:42: attempt to index a nil value
    1. Explode - lua/entities/ent_mad_flash/init.lua:42
    2. unknown - lua/entities/ent_mad_flash/shared.lua:55

    Timer Failed! [Simple][@lua/entities/ent_mad_flash/shared.lua (line 51)]
  • SenorSmoothyBuns avatar
    Member Joined 5 years ago
    1,930 points Ranked 2372nd
    Report post
    4 years ago:
    This might sound stupid, but how did you restore this SWEP?
    Making,rating,and testing
  • vladka24 avatar
    vladka24 Offline
    Member Joined 4 years ago
    Report post
    4 years ago:
    Dude thanks for fixing them, but I can't seem to find the C4


  • Max.10.07 avatar
    Max.10.07 Offline
    Member Joined 4 years ago
    882 points Ranked 5018th
    Report post
    4 years ago:
    _FR_Starfox64 (the flagger) dud on gamebanana gmoid sweps go to skins section and read the chain gmod-skins-SWEPS
    Mapper... Well... kinda...


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MAD COWS BASE (Learned to make sweps because of him) All the credit goes to you, just fixed it up as best I could.
Repairing some elements of the base that started my fuel to do sweps while adding other little parts to fix it.


Siminov avatar
Siminov Offline
Member Joined 4 years ago
646 points Ranked 6578th

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Date Added
4 years ago
Dec 28 2012 @ 4:54pm UTC
Date Modified
4 years ago
Feb 5 2013 @ 2:09am UTC
Date Updated
4 years ago
Dec 28 2012 @ 4:54pm UTC


9.8/10 by 7 raters


There are currently some bugs being worked out, let me know what you find...

did not change the weapons as much as I could from their original state, What I did do is use the scope bob I modified and the menu I use which is a mod of the original mad cows one. Otherwise it should be the same

I have not finished, some of the errors are being a massive bitch and I still am in the process of working them out. Until then I have disabled like 4 weapons or so. Off the top of my head, the incendeary and flash style grenades.

For some reason, in the weapons tab, they are classified under Other, have no idea why because I specifically put the title as Mad Cows.

Admin weapons didn't want to show up for me, so I don't know how well they work.


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