The Odd Job

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Comments

  • Kaiserdude avatar
    Kaiserdude Offline
    Member Joined 4 years ago
    705 points Ranked 5925th
    Report post
    3 years ago:
    **Pros:**

    - Killing those hat fetishists with a hat... irony right there
    - Throwback to nostalgia players who remember Oddjob from the movie and Goldeneye (N64) game (as a character you play as in multiplayer)
    - Nostalgia factor

    **Improvements:**

    - I'll be frank; there's little for me to comment on for improvements

    **Notes:**

    - The irony of this mod, and the jokes of Hat Simulator (Hat Fortress 2) makes this rather... fitting.
    - Interesting how Star_ used this particular mod for one of his videos
    - I'm usually one to give more well-rounded feedback, but I honestly didn't find anything to point out here for an improvement
    YT-er, constructive critic
  • CptXavious avatar
    CptXavious Offline
    Member Joined 5 years ago
    105 points Ranked 24893rd
    Report post
    4 years ago:
    > **Posted by Mexican Apple Thief**
    > Actually we made sure it fits perfectly on scout's head. He just has big hands.
    >
    > And I'm conservative with styles, I wouldn't do it just because I can, that just seems cluttery, I'd need a good idea first. But thank you!

    Yeah, I guess his big hands make it look off. I still love it all the same!

    And yeah, I know what you mean. Perfectly understandable.

    Once more, thanks for the great reskin!
    Bananite avatar
    Mantra
    Bananite
  • Mexican Apple Thief avatar
    Member Joined 8 years ago
    4,761 points Ranked 919th
    Report post
    4 years ago:
    > **Posted by CptXavious**

    > Love it! Seems entirely appropriate for the game, and the equip animation looks a heck of a lot better with this than the default model.
    >
    > I think it could be scaled up a bit, looks rather tiny right now (for the first person view) and unable to fit on anyone's head, but its not really going to make me stop using it, either way.
    >
    > I also wouldn't mind seeing it make use of the styles, simply because its there, but I have no idea what other style you could do for this other than maybe a dented brim or something.
    >
    > Anyways, thanks for the great model!

    Actually we made sure it fits perfectly on scout's head. He just has big hands.

    And I'm conservative with styles, I wouldn't do it just because I can, that just seems cluttery, I'd need a good idea first. But thank you!
    El ladrón de las manzanas avatar
    Mantra
    El ladrón de las manzanas
  • Mexican Apple Thief avatar
    Member Joined 8 years ago
    4,761 points Ranked 919th
    Report post
    4 years ago:
    > **Posted by Ryo Hazuki**

    > When you made this model and tested it ingame, did you get any errors like
    >
    > "Ignoring unreasonable position (x, y, z) from vphysics! (entity tf _ projectile _ cleaver)"
    >
    > I'm trying to make a new model myself and it keeps giving me that in the console, and it won't show up when I throw it.

    No, unfortunately I don't know what is causing your error, but good luck to you. Perhaps you should center your model and physics model at 0,0,0 ?
    El ladrón de las manzanas avatar
    Mantra
    El ladrón de las manzanas
  • CptXavious avatar
    CptXavious Offline
    Member Joined 5 years ago
    105 points Ranked 24893rd
    Report post
    4 years ago:
    Love it! Seems entirely appropriate for the game, and the equip animation looks a heck of a lot better with this than the default model.

    I think it could be scaled up a bit, looks rather tiny right now (for the first person view) and unable to fit on anyone's head, but its not really going to make me stop using it, either way.

    I also wouldn't mind seeing it make use of the styles, simply because its there, but I have no idea what other style you could do for this other than maybe a dented brim or something.

    Anyways, thanks for the great model!
    Bananite avatar
    Mantra
    Bananite
  • Ryo Hazuki avatar
    Ryo Hazuki Offline
    Member Joined 4 years ago
    3,237 points Ranked 1341st
    Report post
    4 years ago:
    When you made this model and tested it ingame, did you get any errors like

    "Ignoring unreasonable position (x, y, z) from vphysics! (entity tf _ projectile _ cleaver)"

    I'm trying to make a new model myself and it keeps giving me that in the console, and it won't show up when I throw it.
    Delta Green
  • louis14ph avatar
    louis14ph Offline
    Member Joined 4 years ago
    Report post
    4 years ago:
    Thanks STAR_ ! <3
    Bananite
  • Cheezeh avatar
    Cheezeh Offline
    Member Joined 4 years ago
    Report post
    4 years ago:
    They're not the greatest, but I made Backpack Icons.
    • Thanks x 1
    u wot m8 avatar
    Mantra
    u wot m8
  • Cal-See-Yum avatar
    Member Joined 4 years ago
    4,496 points Ranked 965th
    9 medals 1 rare
    • Returned 1000 times Medal icon
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    Report post
    4 years ago:
  • kilgorx avatar
    kilgorx Offline
    Member Joined 6 years ago
    Report post
    4 years ago:
    Free Hats For All!!!!

    10/10

    Bananite

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Credits

Key Authors
Mexican
Model
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Texture / Idea

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Mexican Apple Thief avatar
Member Joined 8 years ago
4,761 points Ranked 919th

Mexican Apple Thief
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Flying Guillotine icon
Flying Guillotine
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Scout icon
Scout

Stats

Posts
51
Views
58,898
Downloads
19,358
Date Added
4 years ago
Nov 13 2012 @ 3:51am UTC
Date Updated
4 years ago
Nov 13 2012 @ 3:51am UTC