Left 4 Dead 2 Icon L4D2 Skin

STEVENS model 620

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Mr. Rifleman's stevens m620 for L4D2

Well, here it is, maybe cool, maybe not, but that's all what i have.

video
_______________________Video render from **mE**________________________



enjoy

Comments

  • TheMann avatar
    TheMann Offline
    Member Joined 4 years ago
    5,573 points Ranked 769th
    Report post
    3 months ago:
    Has this been fixed yet?
  • Uber Jerry avatar
    Uber Jerry Offline
    Member Joined 4 years ago
    Report post
    2 years ago:
    This is a mess. The animations are wonderful, but shooting with the flashlight on crashes the game with a "left4dead2.exe has stopped working" error. You put in a military sniper model that rotates the view and de-loads on reload. Uninstalling, you need to fix your submission.
    brap brapp pow motherhumpers avatar
    Mantra
    brap brapp pow motherhumpers
  • simple rulez avatar
    simple rulez avatar Out of Order
    Member Joined 5 years ago
    26,197 points Ranked 165th
    31 medals 4 legendary 5 rare
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    simple rulez avatar
    simple rulez
    980th Production Studios Flag
    980th Production Studios
    Report post
    3 years ago:
    You still need to fix the VPK, delete view model files for military sniper rifle that you included, it causing bugs.
    Next Generation of Gamebanana avatar
    Mantra
    Next Generation of Gamebanana
  • Ganryu avatar
    Ganryu avatar In the labs.
    Super Moderator Joined 7 years ago
    7,379 points Ranked 571st
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    Ganryu avatar
    Ganryu
    Helpful Toastie
    Report post
    3 years ago:
    Just a small heads-up for you; you might want to clean up your .VPK for this skin a tiny bit. For some reason, you have view model files included for the military sniper rifle, and it's causing a few bugs as a result.
    Not as serious as you'd think.
  • Anonymous
    Report post
    3 years ago:
    I really like your model, the animations, everything, but can you/someone please move the gun closer to the point of view? (i changed my FOV (it makes some models look way too far)
  • KylerAdams avatar
    KylerAdams Offline
    Member Joined 9 years ago
    665 points Ranked 6232nd
    Report post
    3 years ago:
    Wonderful.

    Personally, not fond of the onehanded cocking animation, but I can't complain, the rest of the animations are professionally done with just enough force for each action.

    Would you be kind enough to make the sauce files available so other people *coughmecough* could do model swaps? I'd *love* to see this on the "Renegade Rangemaster" from L4D.

    10/10

    Bananite
  • Inferuz avatar
    Inferuz Offline
    Member Joined 7 years ago
    Report post
    3 years ago:
    This is tricky, the reload animation ingame is kind of messed up when reloading only 1 bullet. Otherwhise its nice.. Far more uglier ingame tough.

    7.4/10

    Bananite
  • Carlostein avatar
    Carlostein Offline
    Member Joined 4 years ago
    Report post
    4 years ago:
    This mod gave me an orgasm. It's simply fantastic.
    Carls
  • STRIFER avatar
    STRIFER Offline
    Member Joined 5 years ago
    Report post
    4 years ago:
    > **Posted by 100 percent Cowboy**

    > > **Posted by STRIFER**
    >
    > > > **Posted by 100 percent Cowboy**
    > >
    > > > I'm not sure why, but in the video the steel looks more like a rugged grey and in game is looks like a new blued finish. Is there a texture option somewhere or an in game option setting? Or does it jsut look different depending on what kind of lighting it is in?
    > > >
    > > > I hope that makes sense. xD
    > >
    > > This video is my render in 3ds max with my texture settings, lights. In-game texture looks different cause it has shaders from another author, so this shaders has another settings and it looks not like in my video.
    >
    > Okay. Is it possible to personally remove the shaders so it looks like the video render or does that mean the addon has to be decompiled?
    > I am not asking you to resubmit it with different textures: I am just asking if it is something I could easily do myself; and no I do not know how to decompile and recompile addons.

    I don't know too. Just look at the credits. Who made shaders and who made compilation. I'm just animator here, nothing more. Sorry dude.
    • Helpful x 1
    • Thanks x 1
    AnimatoR
  • 100 percent Cowboy avatar
    Member Joined 5 years ago
    527 points Ranked 7598th
    Report post
    4 years ago:
    > **Posted by STRIFER**

    > > **Posted by 100 percent Cowboy**
    >
    > > I'm not sure why, but in the video the steel looks more like a rugged grey and in game is looks like a new blued finish. Is there a texture option somewhere or an in game option setting? Or does it jsut look different depending on what kind of lighting it is in?
    > >
    > > I hope that makes sense. xD
    >
    > This video is my render in 3ds max with my texture settings, lights. In-game texture looks different cause it has shaders from another author, so this shaders has another settings and it looks not like in my video.

    Okay. Is it possible to personally remove the shaders so it looks like the video render or does that mean the addon has to be decompiled?
    I am not asking you to resubmit it with different textures: I am just asking if it is something I could easily do myself; and no I do not know how to decompile and recompile addons.

    9.4/10

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Credits

Key Authors
STRIFER
animations
Mr. Rifleman
stevens m620 model/texture
Doktor haus
compiling, draw sound, sound editing
Nightmare Mutant
sounds
K1CHWA
VMT settings, gloss map edit
VALVe
flashlight
Max(R)
in-game screens

Submitter

STRIFER avatar
STRIFER Offline
Member Joined 5 years ago

STRIFER
Creator
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Category

Sub-category
Pump Shotgun icon
Pump Shotgun
Super-category
Shotguns icon
Shotguns

Attributes

Stats

Posts
56
Views
34,061
Downloads
10,556
Date Added
4 years ago
Nov 3 2012 @ 6:48am UTC
Date Modified
3 years ago
Oct 12 2013 @ 2:54pm UTC
Date Updated
4 years ago
Nov 3 2012 @ 6:48am UTC