Prototype Mac10

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Prototype Version of the Mac10

Prototype Mac10 =============================== This is a Prototype Version of the Mac10 it was found on the battlefield of Vietnam and is now being imported for Terrorist on the Battlefield! This Prototype is made with really rough materials and has quite the basic shape but does include all the functions like a later version Mac10 It still operates like it should so don't worry that your gun will jam! Credits =============================== Rafaël De Jongh - Texture, Shaders, VMT, Render
Arby26 - Modeling, Uv-Mapping, Baking
Unkn0wn - Compiling, Support, Creating awesome tool
Promotion =============================== This release supports the CS:GO Installation Tool created by Unkn0wn! For more information about this tool visit: www.unkn0wn.info

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  • 5y
    Rafael De Jongh avatar
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    Model and textures itself are not bad, it's very detailed work but everything is ruined in game. I would really tweak specular of it. look at second screenshoot, even glove is more highlighted than gun, it really gives it paper effect. Take something with you (remote control, black purse or anything black) and go outside, look how it looks when it's directed on sun light, how it looks on high angles. I did it someday and after that I did looked at shaders from another angle. :)

    Good work as I said in beginning :)
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  • 5y
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    > **Posted by Crash**

    > Made me giggle when I saw that the normal map was flipped the wrong way. CSGO wants normal maps to be flipped the other way from CSS since GO has weapons right handed by default.
    >
    > On another note, the textures look pretty boring and stone-like. They look like a few overlays stacked on top of each other. Next to no edge detailing, no unique details; just grunge and damage everywhere. There is not much I can advise really. I would completely redo the textures. Look at some other artist's work to see how they do stuff. Pay attention to all the details and see how they combine the diffuse,spec and gloss map to get a believable result.
    >
    > Rest looks fine really. I would have went with custom animations since the default suck, but I guess this would suffice.

    Indeed, thanks for the information about the normals, I'll get that fixed right away! I already thought something wasn't right, but as it looked somewhat normal my first thought wasn't to invert it so thanks for notifying me! As for the texture's yea you're right I'll be redoing the texture's of the new model Arby is making for the mac10 so lets see what I can do there, but for this I just wanted to release something!

    Either way thanks for your feedback! Much Appreciated Crash!

    Edit: Thanks I've fixed the Normal Map!
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    Am I the only one that likes the textures?

    10/10

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    Made me giggle when I saw that the normal map was flipped the wrong way. CSGO wants normal maps to be flipped the other way from CSS since GO has weapons right handed by default.

    On another note, the textures look pretty boring and stone-like. They look like a few overlays stacked on top of each other. Next to no edge detailing, no unique details; just grunge and damage everywhere. There is not much I can advise really. I would completely redo the textures. Look at some other artist's work to see how they do stuff. Pay attention to all the details and see how they combine the diffuse,spec and gloss map to get a believable result.

    Rest looks fine really. I would have went with custom animations since the default suck, but I guess this would suffice.
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    > **Posted by Mateoski.**

    > When will Valve make an update so we can mod more easily? Modding through the pak file is too complicated.

    Use unknown skin installation tool and it will become easy!
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  • 5y
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    When will Valve make an update so we can mod more easily? Modding through the pak file is too complicated.
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  • 5y
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    > **Posted by Teh Snake**

    > speculars could have been more spicy. Good work though :)

    Yea perhaps I've put more time on to get the small details out some bit and on the exponent map, either when're you going to release yours?
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    speculars could have been more spicy. Good work though :)
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Credits

Key Authors
Rafaël De Jongh
Texture, Shaders, VMT, Render
Arby26
Modeling, Uv-Mapping, Baking
unkn0wn
Compiling, Support, Creating Awesome Tool

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Rafael De Jongh avatar
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Apocalyptic Flag Affiliation: Apocalyptic
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Rafael De Jongh
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Apocalyptic

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MAC-10 icon
MAC-10
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SMGs icon
SMGs

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18
Views
15,725
Downloads
3,808
Date Added
5y
Date Modified
2y

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90 bScore
9.8 Rating

6 voters

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This is an official Apocalyptic Studios release and is copyrighted by their respected author(s).

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This work by Apocalyptic Studios is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

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