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TheLama's H&K MK23 on Ocularis' Anims

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Yes, you read right. This is the first ever MK23 for the Five-Seven slot. Also my first pistol release. A lot of other .45cal handguns (including the USP45 which is derived from the MK23) have been put on this slot. So I was thinking why not this pistol?

A few things I've done to this was make four different variations, edit the weapon scripts for a more powerful round (IRL the .45ACP round has a lot of force) so the damage was increased, edited the magazine capacity and reserve ammo cap, and included Boba Fett's phong warp and VMT coding. Also the sounds were from my personal set taken from a few different releases.

So, why the Five-Seven slot? I already have a USP40 for its respective slot and it has already been made several times for that slot so that would be pointless, the DEagle slot would be quite off since that has a more powerful gun there (also my DEagle is Kimono's Colt .45), the Glock slot would make the MK23 seem like a really weak gun and wouldn't exactly fit a 9MM slot, the P228 slot would prove incompatible as the 228 is a very compact weapon (also my Beretta 92FS is on that). So I came to the conclusion that I was tired of always seeing Five-Seven's and wanted something totally new. SO if you like your M9, USP, Glock, or Colt.45 skins on all the other slots and don't want to move stuff around then look no further.

As far as the animation choice goes, I wanted to revive an old classic set. They're still perfectly functional and match this pistol perfectly.

### _**Update log**_
- 3/19/12: Initial release
- 3/20/12: Fixed the materials folder

Video preview by ItBankRock:



**Closing Note**
==================
If you leave an unjustified rating on the submission, you have 24 hours to justify it (regardless of the rating). If it is not justified before the 24 hours have expired, your rating will be removed.

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Posts

  • 1
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  • 4y
    Ganryu avatar
    Ganryu avatar Not here.
    Admin Joined 7y
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    Ganryu avatar
    Ganryu
    Helpful Toastie
    > **Posted by OscarTangoIndiaSierra**

    > The lack of flashes just really struck me because silenced skin after silenced skin, muzzleflashes remain in some form in all of them if the Valve default isn't silenced as well (still has the ambient flash, still has the muzzleflash in the wee, some modders don't even bother removing the flash from the v_model). This is the first skin I've found where they were all gone. Doesn't stop me from enjoying a skin if the flash remains, but it's a nice, detailed touch on this one that it's all gone. You know your stuff sir.

    Well, as I stated before, I'm glad you enjoy the skin.
    Not as serious as you'd think.
  • 4y
    O.T.I.S. avatar
    O.T.I.S. Offline
    Member Joined 4y
    226 points Ranked 15675th
    > **Posted by Ganryu**
    > It's good to know you enjoyed the skin, HylianWolf and I tried to do our best with it. The strength of the pistol is only affected by the weapon script (as I'm sure you've noticed) and really only affects offline gameplay. As for the muzzle flash and ambient muzzle flash being removed from the silenced version, that's actually a simple trick that can be done upon compiling the world model - one simply needs to remove or comment out the muzzleflash attachment line in the .qc before compiling, and it will force the world model to not use it. It's a noticeable trait that is commonly seen with the USP when the silencer is equipped, and it's a very effective method to follow with other compiles that use a silencer.

    The lack of flashes just really struck me because silenced skin after silenced skin, muzzleflashes remain in some form in all of them if the Valve default isn't silenced as well (still has the ambient flash, still has the muzzleflash in the wee, some modders don't even bother removing the flash from the v_model). This is the first skin I've found where they were all gone. Doesn't stop me from enjoying a skin if the flash remains, but it's a nice, detailed touch on this one that it's all gone. You know your stuff sir.
    Lowly End User avatar
    Mantra
    Lowly End User
  • 4y
    Ganryu avatar
    Ganryu avatar Not here.
    Admin Joined 7y
    8,806 points Ranked 487th
    34 medals 3 legendary 9 rare
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    Ganryu avatar
    Ganryu
    Helpful Toastie
    > **Posted by OscarTangoIndiaSierra**

    > AWESOME SKIN. Animations, sounds and texture are top notch. The choice of models is always a huge plus. After playing with this skin for a while I noticed two things that make this skin one for the ages:
    >
    > 1. This pistol is pretty damn powerful. In fact, as powerful as a Deagle. (Not a joke, check the damage modifier in the weapon script.)
    >
    > 2. This skin has no muzzle OR ambient flash on the suppressed versions. WTF?!?!? I knew you could remove muzzle flashes, but I didn't think you could get rid of the ambient flash on the player model and environs. That's fucking professional.
    >
    > To sum up: 10/10, A++, two thumbs up, all the clichéd BS that stands for massive approval.

    It's good to know you enjoyed the skin, HylianWolf and I tried to do our best with it. The strength of the pistol is only affected by the weapon script (as I'm sure you've noticed) and really only affects offline gameplay. As for the muzzle flash and ambient muzzle flash being removed from the silenced version, that's actually a simple trick that can be done upon compiling the world model - one simply needs to remove or comment out the muzzleflash attachment line in the .qc before compiling, and it will force the world model to not use it. It's a noticeable trait that is commonly seen with the USP when the silencer is equipped, and it's a very effective method to follow with other compiles that use a silencer.
    • Helpful x 1
    • Interesting x 1
    Not as serious as you'd think.
  • 4y
    O.T.I.S. avatar
    O.T.I.S. Offline
    Member Joined 4y
    226 points Ranked 15675th
    AWESOME SKIN. Animations, sounds and texture are top notch. The choice of models is always a huge plus. After playing with this skin for a while I noticed two things that make this skin one for the ages:

    1. This pistol is pretty damn powerful. In fact, as powerful as a Deagle. (Not a joke, check the damage modifier in the weapon script.)

    2. This skin has no muzzle OR ambient flash on the suppressed versions. WTF?!?!? I knew you could remove muzzle flashes, but I didn't think you could get rid of the ambient flash on the player model and environs. That's fucking professional.

    To sum up: 10/10, A++, two thumbs up, all the clichéd BS that stands for massive approval.
    Lowly End User avatar
    Mantra
    Lowly End User
  • 5y
    TehSpitFyre avatar
    Member Joined 5y
    Love it.

    10/10

    You showed a lotta guts.
  • 5y
    > **Posted by HylianWolf**

    > > **Posted by Jack Stalker**
    >
    > > Whilst using this gun i noticed a major bug online in my own server where I test skins this works fine as I host it .... but cause you made a verry custom script even changing the ammo type of the five seven it bugs in mulitplayer for me. What it does is that when i draw it it reloads and when i reload it doesnt do anything please fix or tell me how to straighten your script out
    >
    > delete it if its messing up, scripts are mostly for offline use anyways

    K thanks
    Bananite
  • 5y
    HylianWolf avatar
    HylianWolf Offline
    Member Joined 6y
    > **Posted by Jack Stalker**

    > Whilst using this gun i noticed a major bug online in my own server where I test skins this works fine as I host it .... but cause you made a verry custom script even changing the ammo type of the five seven it bugs in mulitplayer for me. What it does is that when i draw it it reloads and when i reload it doesnt do anything please fix or tell me how to straighten your script out

    delete it if its messing up, scripts are mostly for offline use anyways
    I used to make things
  • 5y
    Whilst using this gun i noticed a major bug online in my own server where I test skins this works fine as I host it .... but cause you made a verry custom script even changing the ammo type of the five seven it bugs in mulitplayer for me. What it does is that when i draw it it reloads and when i reload it doesnt do anything please fix or tell me how to straighten your script out
    Bananite
  • 5y
    shockwave88 avatar
    shockwave88 avatar Offline
    Member Joined 8y
    3,178 points Ranked 1412th
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    pretty sexy man nice job

    10/10

     avatar
    Mantra
  • 5y
    Unit 1_262 avatar
    Unit 1_262 Offline
    Member Joined 5y
    224 points Ranked 15791st
    You know what makes me feel all warm inside, when I see a gun this beautiful.

    10/10

    Professional luck user
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Credits

Key Authors
HylianWolf
Compile
TheLama
Models
Kimono
Textures
Boba Fett
Phongwarp, VMTs
Ocularis
Animations
HK | Vunsunta | xLongWayHome
Sounds
Flamshmizer | LORDN00B
UV's | UV Edits
Unseen_1
Normals, Refs
Ganryu
Model Edits
BaM SuCks
VGUI's
Special Thanks
BaM SuCks
Render
Flakk (aka Win-Zip)
Render Edits

Submitter

HylianWolf avatar
HylianWolf Offline
Member Joined 6y

HylianWolf
Creator
Send a Private Message to the submitter

Category

Sub-category
Five-Seven icon
Five-Seven
Super-category
Pistols icon
Pistols

Attributes

Stats

Posts
19
Views
31,416
Downloads
11,275
Date Added
5y
Date Modified
2y

Rating

10/10 by 5 raters

DevNotes

Got an AK-74 in the works, but have yet to hear back from someone.

License

Please do not redistribute anything in this archive without the permission of either myself or anyone else listed in the credits. Absolutely NO 1.6 or CZ ports.