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- RAWRSOMENESS from a high-detailed M4A1 and it's attachments.
- Viewmodel, and Worldmodel Included (There's no Pee model. I dont recommend it because of the high Polycount. Sorry :3)
- Sounds, with alternate sounds included.
- A Folder (wut?)
1. The hand will clip through the Magpul AFG Since I don't have time to rig the hand holding the AFG. (and I can't do it yet :3) If someone wanna fix it, tell me ASAP.
2. > Why'd the EOTech glass isn't in additive mode? man you're bad!
Slow down, man. If i sets the glass to additive, The hand bugs. And it's annoying. (something like see-through bug on the hand so we can see the triangles inside the hand) But if u rlly want to make it transparent, I've separated the glass texture and you just need to click "Additive" at JHLMV for Glass.bmp and you're done.
Tell me if i missed someone for the Credits, enjoy and Have fun!
excellent model, weapon position, but can you make a version without the aimpoint and eotech ? may be with just a red dot sight ? and fix the joining position of the stock marked in the screenshot (http://tinypic.com/view.php?pic=30joim0&s=5) . looks dull. make those modifications-and it'll be the best m4 skin for cscz of gamebanana. thank you
> - A different custom M4 carbine than usual stuff on this site! More of that please!
> - Good textures, UV maps good, execept on charge handle (-> black outline)
> - Too soft unsil-shooting sound. Not powerfull = No kills
> - no p model. Let us decide if we want it with high polys or not ^^
> - Origin position is too high = unused optics cover to much of viewing field
> - No big drama: EOtech logo mirrored on V-model for right handed (just say it's lefthanded!)
> - Like always: Text on w_model is mirrored ingame...
> - See above Cons... fix and repost --> 10/10
Since this is a high poly i dont think i can reupload it. A lil feel about realism, you're using an M4 and put the stock on your shoulder. then, it makes the gun goin up. since the M4 using an EOTech sight, it's better (for me) to put it high, so you can 'EOTech'-it easier lol.
I dont want to ruin the texture so i leave the EOTech texture w/o changing anything.
P model, trust me it doesn't affect much. Even you have a big bro highen computer, we (the compiler) don't have much time to make a HP P model.
And about the sounds, at least it wont hurt your ear so bad right? =D
Thanks for the helpfull feedback btw, you're the rare user who can gimme those useful crits. thanks.
- A different custom M4 carbine than usual stuff on this site! More of that please!
- Good textures, UV maps good, execept on charge handle (-> black outline)
- Too soft unsil-shooting sound. Not powerfull = No kills
- no p model. Let us decide if we want it with high polys or not ^^
- Origin position is too high = unused optics cover to much of viewing field
- No big drama: EOtech logo mirrored on V-model for right handed (just say it's lefthanded!)
- Like always: Text on w_model is mirrored ingame...
My new favorite M4 skin, very well done. I just noticed the shadow errors that Shiban mentioned firsthand, not a big deal to me if I just leave the EOtech black, but it would be nice if you did what he said and recompile it right.