Counter-Strike: Source Icon CS:S Skin

Default Reanimation Pack

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A decent sized project I had been working on for a long while. This reanimation pack replaces most (not all) default weapons in CSS. I did not finish some weapons due to lost of interest. The weapons I did not finish are the Knife, USP, Fiveseven, P90, M249, and none of the grenades.

The basic style I was going for in this pack is to recreate valve's default animations with my own style. I kept the origins, sounds, and the concepts of the animations the same, but with my own way of doing it. Pretty much saying how I interpret what the animations should have looked like, instead of what was actually done.

Place the models folder in your cstrike directory. It does not require scripts or sounds, so you may need to delete those prior to installing this.

Itbankrock's Video:



Max(R)'s Video:

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Posts

  • 1y
    Thanks I love it when you use the original CSS models and re-animate it!

    Also can I ask a question.. If I have a re skin of a weapon (original model re skin) will it still work?

    Thanks

    Hacked Account 2015
  • 2y
    RareFeline avatar
    RareFeline Offline
    Member Joined 3y
    Do these still work online and will it change my weapon origins?
    Top Scrub Lord avatar
    Mantra
    Top Scrub Lord
  • 2y
    Clener74 avatar
    Clener74 avatar Turned off.
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    Clener74 avatar
    Clener74
    Pyro-Zone Flag
    Pyro-Zone
    Bug Journalist
    > **Posted by itzswift**
    >
    > Okay, can someone please help me out and explain to me how to correctly place the files into the game? I'm insanely confused

    Go to cstrike \> custom, make a new folder called "Animations", and paste inside it the "models" folder that comes from the download.

    Cheers.
    I ain't giving you a dollar. avatar
    Mantra
    I ain't giving you a dollar.
  • 2y
    itzswift avatar
    itzswift Offline
    Member Joined 2y
    Okay, can someone please help me out and explain to me how to correctly place the files into the game? I'm insanely confused
    Bananite
  • 2y
    Anonymous
    nice nice nice nice nice
  • 4y
    Pixel. avatar
    Pixel. Offline
    DARKSIDE Flag Affiliation: DARKSIDE
    Member Joined 4y
    Pixel. DARKSIDE Flag
    DARKSIDE
    hey,mantuna.this is just a suggestion so u dont have to do it but could u change the positioning of the weapons?
    • Agree x 1
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    Mantra
    WHO STOLE MAH BANANA
  • 5y
    SenorSmoothyBuns avatar
    Member Joined 6y
    1,930 points Ranked 2401st
    > **Posted by GhostFace0621**

    > Just one question. What program did you use to change the animations of these guns? I want to make my own animation.

    3dsmax
    Making,rating,and testing
  • 5y
    a Nice dEfault Reanims...

    SOme weapons have a **** bolt Up In AWP and SCOUT

    M4 is cool...

    BTW..

    MAKE A UPDATE FOR THIS!!!!
    Rst ツ avatar
    Mantra
    Rst ツ
  • 5y
    Just one question. What program did you use to change the animations of these guns? I want to make my own animation.
    Bananite
  • 5y
    Espaba avatar
    Espaba Offline
    Member Joined 5y
    **Pros:**

    - Good Animations for most of the guns

    **Cons:**

    - M4 is tilted a bit (im very picky)
    - for the snipers try making the slide acctually go back

    **Notes:**

    - everything else is fine, good job
    M4A1+Deagle FTW

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Credits

Key Authors
ManTuna
Animations, Compiles
Itbankrock
Muzzleflash, Shell Ejection, Recompile
Max(R)
Testing
Valve
Models, Textures, Sounds

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Category

Sub-category
Weapon icon
Weapon
Super-category
Packs icon
Packs

Attributes

Model
Default Model
Texture
Default

Stats

Posts
43
Views
52,211
Downloads
14,502
Date Added
6y

DevNotes

3dsmax 8

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