some useful and funny Quake III additions

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// WEapon Autoswitch toggle
bind x "toggle cg_autoswitch"

// Mid-range zoom toggle
bind x "vstr zoomtoggle2"
seta zoomtoggle2 "vstr zoomin2"
seta zoomin2 "cg_zoomfov 50; +zoom; set zoomtoggle2 vstr zoomout2"
seta zoomout2 "-zoom; set zoomtoggle2 vstr zoomin2"

// Long-range zoom toggle
bind x "vstr zoomtoggle1"
seta zoomtoggle1 "vstr zoomin"
seta zoomin "cg_zoomfov 10; +zoom; set zoomtoggle1 vstr zoomout"
seta zoomout "-zoom; set zoomtoggle1 vstr zoomin"

// DEMO RECORD toggle
bind x "vstr REC"
seta REC "vstr RECON"
seta RECON "g_synchronousClients 1; record; set REC vstr RECOFF"
seta RECOFF "g_synchronousClients 0; stoprecord; set REC vstr RECON"

// SLOW MOTION (SLO-MO, Bullet-Time, Doom: RoE effect) toggle
timescale "1" // realtime = 1
bind x "vstr BT"
seta BT "vstr SlowMo1"
seta SlowMo1 "timescale 0.0; give speed; set BT vstr SlowMo2"
seta SlowMo2 "timescale 1; set BT vstr SlowMo1"

// FAST MOTION (Fast-Forward effect) toggle
timescale "1" // realtime = 1
bind x "vstr FastMo"
seta FastMo "vstr FastMo1"
seta FastMo1 "timescale 5; set FastMo vstr FastMo2"
seta FastMo2 "timescale 1; set FastMo vstr FastMo1"

// Plasma, Rocket & BFG Jump
bind x "vstr rocketjump"
seta rocketjump "centerview; cl_pitchspeed 99990000; +lookdown; +moveup; +attack; wait 2; -lookdown; -moveup; -attack; cl_pitchspeed 140; centerview"
For all features to work, the maps must be run in "devmap" mode, due to the lack of "sv_cheats 1" in singleplayer maps.

Wherever the equis are in front of the configuration variables, they should be replaced with custom keys of YOUR preference.

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