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Pyroland for every Map script (2017)

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Updates

Version 1.1
  • Reorganized the cp_ maps, seperating them into two different catergories.
  • Added pl_millstone_event.
The Nooby Player avatar
Member Joined 3y
167 points Ranked 19609th
The Nooby Player
15d
141 lines | 3 kb | Raw Code
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"VisionFilterShadersMapWhitelist"
{
        #Arena
        "arena_badlands.bsp"                    "1"
        "arena_byre.bsp"                                "1"
        "arena_granary.bsp"                             "1"
        "arena_lumberyard.bsp"                  "1"
        "arena_nucleus.bsp"                             "1"
        "arena_offblast_final.bsp"              "1"
        "arena_ravine.bsp"                              "1"
        "arena_sawmill.bsp"                             "1"
        "arena_watchtower.bsp"                  "1"
        "arena_well.bsp"                                "1"
       
       
        #Capture The Flag
        "ctf_2fort.bsp"                                 "1"
        "ctf_2fort_invasion.bsp"                "1"
        "ctf_doublecross.bsp"                   "1"
        "ctf_foundry.bsp"                               "1"
        "ctf_gorge.bsp"                                 "1"
        "ctf_hellfire.bsp"                              "1"
        "ctf_landfall.bsp"                              "1"
        "ctf_sawmill.bsp"                               "1"
        "ctf_thundermountain.bsp"       "1"
        "ctf_turbine.bsp"                               "1"
        "ctf_well.bsp"                                  "1"
       
       
        #Control Point - Attack/Defend
        "cp_degrootkeep.bsp"                    "1"
        "cp_dustbowl.bsp"                               "1"
        "cp_egypt_final.bsp"                    "1"
        "cp_gorge.bsp"                                  "1"
        "cp_gorge_event.bsp"                    "1"
        "cp_gravelpit.bsp"                              "1"
        "cp_junction_final.bsp"                 "1"
        "cp_manor_event.bsp"                    "1"
        "cp_mountainlab.bsp"                    "1"
        "cp_snowplow.bsp"                               "1"
        "cp_steel.bsp"                                  "1"
       
       
        #Control Point - Symmetric
        "cp_5gorge.bsp"                                 "1"
        "cp_badlands.bsp"                               "1"
        "cp_coldfront.bsp"                              "1"
        "cp_fastlane.bsp"                               "1"
        "cp_foundry.bsp"                                "1"
        "cp_freight_final1.bsp"                 "1"
        "cp_granary.bsp"                                "1"
        "cp_gullywash_final1.bsp"               "1"
        "cp_metalworks.bsp"                             "1"
        "cp_powerhouse.bsp"                             "1"
        "cp_process_final.bsp"                  "1"
        "cp_sunshine"                                   "1"
        "cp_sunshine_event"                             "1"
        "cp_snakewater_final1.bsp"              "1"
        "cp_standin_final.bsp"                  "1"
        "cp_vanguard.bsp"                               "1"
        "cp_well.bsp"                                   "1"
        "cp_yukon_final.bsp"                    "1"
       
       
        #King of the Hill
        "koth_badlands.bsp"                             "1"
        "koth_harvest_event.bsp"                "1"
        "koth_harvest_final.bsp"                "1"
        "koth_highpass.bsp"                             "1"
        "koth_king.bsp"                                 "1"
        "koth_lakeside_event.bsp"               "1"
        "koth_lakeside_final.bsp"               "1"
        "koth_maple_ridge_event.bsp"    "1"
        "koth_moonshine_event.bsp"              "1"
        "koth_nucleus.bsp"                              "1"
        "koth_probed.bsp"                               "1"
        "koth_sawmill.bsp"                              "1"
        "koth_suijin.bsp"                               "1"
        "koth_viaduct.bsp"                              "1"
        "koth_viaduct_event.bsp"                "1"
       
       
        #Payload
        "pl_badwater.bsp"                               "1"
        "pl_barnblitz.bsp"                              "1"
        "pl_borneo.bsp"                                 "1"
        "pl_cactuscanyon.bsp"                   "1"
        "pl_fifthcurve_event.bsp"               "1"
        "pl_frontier_final.bsp"                 "1"
        "pl_goldrush.bsp"                               "1"
        "pl_hoodoo_final.bsp"                   "1"
        "pl_millstone_event.bsp"                "1"
        "pl_snowycoast.bsp"                             "1"
        "pl_swiftwater_final1.bsp"              "1"
        "pl_thundermountain.bsp"                "1"
        "pl_upward.bsp"                                 "1"
       
       
        #Payload Race
        "plr_hightower.bsp"                             "1"
        "plr_hightower_event.bsp"               "1"
        "plr_nightfall_final.bsp"               "1"
        "plr_pipeline.bsp"                              "1"
       
       
        #Mann Vs. Machine
        "mvm_bigrock.bsp"                               "1"
        "mvm_coaltown.bsp"                              "1"
        "mvm_decoy.bsp"                                 "1"
        "mvm_ghost_town.bsp"                    "1"
        "mvm_mannhattan.bsp"                    "1"
        "mvm_mannworks.bsp"                             "1"
        "mvm_rottenburg.bsp"                    "1"
       
       
        #Robot Destruction
        "rd_asteroid.bsp"                               "1"
       
       
        #Pass Time
        "pass_brickyard.bsp"                    "1"
        "pass_district.bsp"                             "1"
        "pass_timbertown.bsp"                   "1"
       
       
        #Player Destruction
        "pd_pit_of_death_event.bsp"             "1"
        "pd_watergate.bsp"                              "1"
       
       
        #Other
        "cp_cloak.bsp"                                  "1"
        "sd_doomsday.bsp"                               "1"
        "sd_doomsday_event.bsp"                 "1"
        "tc_hydro.bsp"                                  "1"
       
        "itemtest.bsp"                                  "1"
        "mvm_example.bsp"                               "1"
        "tr_dustbowl.bsp"                               "1"
        "tr_target.bsp"                                 "1"
}
An updated version of mtp.cfg so that Pyroland is visible and available on every known VALVe and Community map ever made, as of February 2017.

It will also be updated whenever a new map comes out, or if a map is missing.

NOTE: The code within the file has been organized so it can be easy to modify.

Screenshots:
cp_process_final
ctf_doublecross

Instructions on how to install:
  1. Download the file
  2. Right click on the mtp.cfg file and click on "Copy"
  3. Now go to your "Team Fortress 2" folder
  4. Go to the "tf" folder, then "cfg" folder
  5. Right click anywhere while in the "cfg" folder and click "Paste"
  6. Done!

Feedback is appreciated, please and thank you!

Posts

  • 1
  • 2
  • 14d
    Spooks! avatar
    Spooks! avatar Spookin' around
    Members > Spooks!
    TF2Modders Flag Affiliation: TF2Modders
    Member Joined 1y
    244 points Ranked 15184th
    9 medals 1 rare
    • Returned 1000 times Medal icon
    • One month a member Medal icon
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    Spooks! avatar
    Spooks!
    TF2Modders Flag
    TF2Modders
    Or just equip cosmetics/weapons that allow you to get to pyroland?

    4.8/10

    I like to make mods.
  • 2mo
    p3rkzitos avatar
    p3rkzitos Offline
    Member Joined 5mo
    216 points Ranked 16395th
    Already done before
    http://gamebanana.com/textures/3928


    (PS: You have to give correct credits, not funny credits. Credit to yourself and the Captain Capone, the Original Author.)
    Dude Perfect
  • 2mo
    gamer00218 avatar
    gamer00218 Offline
    Member Joined 6y
    134 points Ranked 22730th
    Nothings happening for me when i drop it in.
    Bananite
  • 3mo
    ScrapEngineer avatar
    Member Joined 7mo
    342 points Ranked 11649th
    VALVe can be lazy/forgetful, this fixes one of their laziness/forgetfulness issues.
    Boxcar Bomber Enthusiast.
  • 4mo
    The Nooby Player avatar
    Member Joined 3y
    167 points Ranked 19609th
    Posted by Testsubject276

    So, does this make every map Pyroland compatible when you wear a Pyroland cosmetic or weapon, or does it just turn it on all the time even if you're wearing any?
    For every known official valve and community 
    map in the game, yes.

    Hope this helps!
    Bananite
  • 4mo
    The Nooby Player avatar
    Member Joined 3y
    167 points Ranked 19609th
    Posted by PinkScug17

    would you mind adding instructions on how to use this?
    Instructions added!
    Bananite
  • 4mo
    The Nooby Player avatar
    Member Joined 3y
    167 points Ranked 19609th
    Posted by Skelemate

    Is there a way to stop seeing pyroland if you wear the pyrovision? I'm ok with the high pitch voices and particle for the most part, i just dont like the textures on maps.
    Yeah, it's quite easy actually.

    You just have to delete all the lines in the mtp.cfg file, save it as that, then you're good to go!
    Bananite
  • 4mo
    PinkScug17 avatar
    PinkScug17 Offline
    Member Joined 1y
    206 points Ranked 16967th
    would you mind adding instructions on how to use this?
    Getting Mods
  • 4mo
    404: User Not Found avatar
    404: User Not Found avatar Dave's Here
    Member Joined 6y
    1,053 points Ranked 4363rd
    19 medals 2 rare
    • Reached 50 subscribers Medal icon
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    Posted by Skelemate

    Is there a way to stop seeing pyroland if you wear the pyrovision? I'm ok with the high pitch voices and particle for the most part, i just dont like the textures on maps.
    There's a TXT file somewhere that controls the Pyrovision texture replacements (i.e. "texture1" > "pyrolandversionoftexture1"). Find that, edit that. Just replace the pyrovision texture names with the normal ones so when you enable Pyrovision the textures don't change.

    As for the overlay, should also be hidable given you find the overlay and edit the VMT and add "$nodraw" "1" to it. I believe that'll hide it.
    Anon commenting is 4 fuckgoofs
  • 4mo
    Testsubject276 avatar
    Testsubject276 avatar Offline
    Member Joined 3y
    1,380 points Ranked 3359th
    21 medals 2 legendary 4 rare
    • Returned 5000 times Medal icon
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    • 10 submissions featured Medal icon
    So, does this make every map Pyroland compatible when you wear a Pyroland cosmetic or weapon, or does it just turn it on all the time even if you're wearing any?
    Many ideas. Such little skill. avatar
    Mantra
    Many ideas. Such little skill.
  • 1
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For creating the original script

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The Nooby Player avatar
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Posts
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Views
1,092
Date Added
4mo
Date Modified
15d
Date Updated
15d

Rating

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