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Pyroland for every TF2 map script (2017)

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"VisionFilterShadersMapWhitelist"
{
        "arena_badlands.bsp"            "1"
        "arena_byre.bsp"                "1"
        "arena_granary.bsp"             "1"
        "arena_lumberyard.bsp"          "1"
        "arena_nucleus.bsp"             "1"
        "arena_offblast_final.bsp"      "1"
        "arena_ravine.bsp"              "1"
        "arena_sawmill.bsp"             "1"
        "arena_watchtower.bsp"          "1"
        "arena_well.bsp"                "1"
       
        "ctf_2fort.bsp"                 "1"
        "ctf_2fort_invasion.bsp"        "1"
        "ctf_doublecross.bsp"           "1"
        "ctf_foundry.bsp"               "1"
        "ctf_gorge.bsp"                 "1"
        "ctf_hellfire.bsp"              "1"
        "ctf_landfall.bsp"              "1"
        "ctf_sawmill.bsp"               "1"
        "ctf_thundermountain.bsp"       "1"
        "ctf_turbine.bsp"               "1"
        "ctf_well.bsp"                  "1"
       
        "cp_5gorge.bsp"                 "1"
        "cp_badlands.bsp"               "1"
        "cp_coldfront.bsp"              "1"
        "cp_dustbowl.bsp"               "1"
        "cp_egypt_final.bsp"            "1"
        "cp_fastlane.bsp"               "1"
        "cp_foundry.bsp"                "1"
        "cp_freight_final1.bsp"         "1"
        "cp_gorge.bsp"                  "1"
        "cp_gorge_event.bsp"            "1"
        "cp_granary.bsp"                "1"
        "cp_gravelpit.bsp"              "1"
        "cp_gullywash_final1.bsp"       "1"
        "cp_junction_final1.bsp"        "1"
        "cp_manor_event.bsp"            "1"
        "cp_metalworks.bsp"             "1"
        "cp_mountainlab.bsp"            "1"
        "cp_powerhouse.bsp"             "1"
        "cp_process_final.bsp"          "1"
        "cp_snakewater_final1.bsp"      "1"
        "cp_snowplow.bsp"               "1"
        "cp_standin_final.bsp"          "1"
        "cp_steel.bsp"                  "1"
        "cp_sunshine.bsp"               "1"
        "cp_sunshine_event.bsp"         "1"
        "cp_vanguard.bsp"               "1"
        "cp_well.bsp"                   "1"
        "cp_yukon_final.bsp"            "1"
       
        "koth_badlands.bsp"             "1"
        "koth_harvest_event.bsp"        "1"
        "koth_harvest_final.bsp"        "1"
        "koth_highpass.bsp"             "1"
        "koth_king.bsp"                 "1"
        "koth_lakeside_event.bsp"       "1"
        "koth_lakeside_final.bsp"       "1"
        "koth_maple_ridge_event.bsp"    "1"
        "koth_moonshine_event.bsp"      "1"
        "koth_nucleus.bsp"              "1"
        "koth_probed.bsp"               "1"
        "koth_sawmill.bsp"              "1"
        "koth_suijin.bsp"               "1"
        "koth_viaduct.bsp"              "1"
        "koth_viaduct_event.bsp"        "1"
       
        "pl_badwater.bsp"               "1"
        "pl_barnblitz.bsp"              "1"
        "pl_borneo.bsp"                 "1"
        "pl_cactuscanyon.bsp"           "1"
        "pl_fifthcurve_event.bsp"       "1"
        "pl_frontier_final.bsp"         "1"
        "pl_goldrush.bsp"               "1"
        "pl_hoodoo_final.bsp"           "1"
        "pl_snowycoast.bsp"             "1"
        "pl_swiftwater_final1.bsp"      "1"
        "pl_thundermountain.bsp"        "1"
        "pl_upward.bsp"                 "1"
       
        "plr_hightower.bsp"             "1"
        "plr_hightower_event.bsp"       "1"
        "plr_nightfall_final.bsp"       "1"
        "plr_pipeline.bsp"              "1"
       
        "mvm_bigrock.bsp"               "1"
        "mvm_coaltown.bsp"              "1"
        "mvm_decoy.bsp"                 "1"
        "mvm_ghost_town.bsp"            "1"
        "mvm_mannhattan.bsp"            "1"
        "mvm_mannworks.bsp"             "1"
        "mvm_rottenburg.bsp"            "1"
       
        "rd_asteroid.bsp"               "1"    
        "pass_brickyard.bsp"            "1"
        "pass_district.bsp"             "1"
        "pass_timbertown.bsp"           "1"
       
       
        "pd_pit_of_death_event.bsp"     "1"
        "pd_watergate.bsp"              "1"
       
        "cp_cloak.bsp"                  "1"
        "cp_degrootkeep.bsp"            "1"
        "sd_doomsday.bsp"               "1"
        "sd_doomsday_event.bsp"         "1"
        "tc_hydro.bsp"                  "1"
       
        "itemtest.bsp"                  "1"
        "mvm_example.bsp"               "1"
        "tr_dustbowl.bsp"               "1"
        "tr_target.bsp"                 "1"
}
An updated version of mtp.cfg so that Pyroland is visible and available on every known VALVe and Community map ever made, as of February 2017.

It will also be updated whenever a new map comes out, or if a map is missing.

NOTE: The code within the file has been organized so it can be easy to modify.

Screenshots:
cp_process_final
ctf_doublecross

Instructions on how to install:
  1. Download the file
  2. Right click on the mtp.cfg file and click on "Copy"
  3. Now go to your "Team Fortress 2" folder
  4. Go to the "tf" folder, then "cfg" folder
  5. Right click anywhere while in the "cfg" folder and click "Paste"
  6. Done!

Feedback is appreciated, please and thank you!

Comments

  • The Nooby Player avatar
    Member Joined 2 years ago
    134 points Ranked 22131st
    Report post
    22 days ago:
    Posted by Testsubject276

    So, does this make every map Pyroland compatible when you wear a Pyroland cosmetic or weapon, or does it just turn it on all the time even if you're wearing any?
    For every known official valve and community 
    map in the game, yes.

    Hope this helps!
    Bananite
  • The Nooby Player avatar
    Member Joined 2 years ago
    134 points Ranked 22131st
    Report post
    22 days ago:
    Posted by PinkScug17

    would you mind adding instructions on how to use this?
    Instructions added!
    Bananite
  • The Nooby Player avatar
    Member Joined 2 years ago
    134 points Ranked 22131st
    Report post
    22 days ago:
    Posted by Skelemate

    Is there a way to stop seeing pyroland if you wear the pyrovision? I'm ok with the high pitch voices and particle for the most part, i just dont like the textures on maps.
    Yeah, it's quite easy actually.

    You just have to delete all the lines in the mtp.cfg file, save it as that, then you're good to go!
    Bananite
  • PinkScug17 avatar
    PinkScug17 Offline
    Member Joined 11 months ago
    112 points Ranked 24792nd
    Report post
    27 days ago:
    would you mind adding instructions on how to use this?
    Getting Mods
  • 404: User Not Found avatar
    404: User Not Found avatar Dave's Not Here
    Members > 404: User Not Found
    Member Joined 6 years ago
    806 points Ranked 5513rd
    19 medals 2 rare
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    Report post
    28 days ago:
    Posted by Skelemate

    Is there a way to stop seeing pyroland if you wear the pyrovision? I'm ok with the high pitch voices and particle for the most part, i just dont like the textures on maps.
    There's a TXT file somewhere that controls the Pyrovision texture replacements (i.e. "texture1" > "pyrolandversionoftexture1"). Find that, edit that. Just replace the pyrovision texture names with the normal ones so when you enable Pyrovision the textures don't change.

    As for the overlay, should also be hidable given you find the overlay and edit the VMT and add "$nodraw" "1" to it. I believe that'll hide it.
    be a man, dont comment anon'ly
  • Testsubject276 avatar
    Member Joined 2 years ago
    627 points Ranked 7019th
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    • Submitted 10 Skins Medal icon
    Report post
    28 days ago:
    So, does this make every map Pyroland compatible when you wear a Pyroland cosmetic or weapon, or does it just turn it on all the time even if you're wearing any?
    Many ideas. Such little skill. avatar
    Mantra
    Many ideas. Such little skill.
  • Skelemate avatar
    Skelemate Offline
    Member Joined 10 months ago
    Report post
    28 days ago:
    Is there a way to stop seeing pyroland if you wear the pyrovision? I'm ok with the high pitch voices and particle for the most part, i just dont like the textures on maps.
    Bananite

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Credits

Original Authors
VALVe
For creating the original script

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The Nooby Player avatar
Member Joined 2 years ago
134 points Ranked 22131st

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Posts
7
Views
402
Date Added
29 days ago
Feb 26 2017 @ 8:04am UTC
Date Modified
22 days ago
Mar 4 2017 @ 6:26pm UTC
Date Updated
29 days ago
Feb 26 2017 @ 8:04am UTC

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