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[AMXX] Weapon Broker

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#include < amxmodx >
#include < hamsandwich >
#include < fakemeta >
#include < cstrike >
#include < fun >

new g_iCurWeaponSelected[ 33 ], g_iSetPrice[ 33 ]

const c_PistolWeaponsBit = ( 1 << CSW_GLOCK18 | 1 << CSW_USP | 1 << CSW_DEAGLE | 1 << CSW_P228 | 1 << CSW_FIVESEVEN | 1 << CSW_ELITE )

const c_DontStripThese = ( 1 << CSW_KNIFE | 1 << CSW_HEGRENADE | 1 << CSW_SMOKEGRENADE | 1 << CSW_FLASHBANG | 1 << CSW_C4 )
const c_ForbiddenWeaponsBit = ( 1 << CSW_GLOCK18 | 1 << CSW_USP )

#define IsPistol(%1) ( (1<<%1) & c_PistolWeaponsBit )
#define DontStripThese(%1) ( (1<<%1) & c_DontStripThese )
#define WeaponAllowed(%1) ( ( (1<<%1) & c_ForbiddenWeaponsBit ) )

enum _: DataFields
{
        WeaponId,
        SellerId,
        Price,
        Team,
        SellerUserId,
        ClipAmmo,
        BpAmmo
}

new Array: g_aBrokerData
new g_iTotalItems

new const c_WeaponNames[ ][ ] =
{
        "",                     // 0
        "P228",                 // 1
        "",                     // 2
        "Schmidt Scout",        // 3
        "HE Grenade",           // 4
        "XM1014",               // 5
        "C4",                   // 6
        "Mac-10",               // 7
        "Aug",                  // 8
        "Smoke Grenade",        // 9
        "Dual Elites",          // 10
        "Five-SeveN",           // 11
        "UMP45",                // 12
        "Sg550",                // 13
        "GALIL",                // 14
        "FAMAS",                // 15
        "USP",                  // 16
        "Glock-18",             // 17
        "AWP",                  // 18
        "MP5-Navy",             // 19
        "M249",                 // 20
        "M3",                   // 21
        "M4A1",                 // 22
        "TMP",                  // 23
        "G3SG1",                // 24
        "Flashbang",            // 25
        "Desert Eagle",         // 26
        "SG552",                // 27
        "AK-47",                // 28
        "Knife",                // 29
        "P90"                   // 30
}

new const c_LongWpnName[ ][ ] =
{
        "",
        "weapon_p228",
        "",
        "weapon_scout",
        "weapon_hegrenade",
        "weapon_xm1014",
        "weapon_c4",
        "weapon_mac10",
        "weapon_aug",
        "weapon_smokegrenade",
        "weapon_elite",
        "weapon_fiveseven",
        "weapon_ump45",
        "weapon_sg550",
        "weapon_galil",
        "weapon_famas",
        "weapon_usp",
        "weapon_glock18",
        "weapon_awp",
        "weapon_mp5navy",
        "weapon_m249",
        "weapon_m3",
        "weapon_m4a1",
        "weapon_tmp",
        "weapon_g3sg1",
        "weapon_flashbang",
        "weapon_deagle",
        "weapon_sg552",
        "weapon_ak47",
        "weapon_knife",
        "weapon_p90"
}
       
new g_cSellWithAmmo

public plugin_init( )
{
       
        g_aBrokerData = ArrayCreate( DataFields )
       
        register_plugin( "AMXX Broker", "1.1", "IdiotStrike" )
       
        register_clcmd( "say /broker", "_cSayBroker" )
        register_clcmd( "sell_price", "_cMsgModePrice" )
       
        g_cSellWithAmmo = register_cvar( "broker_ammo", "1" )
}


public _cSayBroker( id )
{
       
        new iMenu = menu_create( "In-Game Broker", "_mBrokerMainHandle" )
        menu_additem( iMenu, "\ySell my items", "-1" )
       
        if( g_iTotalItems == 0 )
        {
                menu_addtext( iMenu, "There are no items on the broker at this time.", 0 )
               
                goto __MENU_DISPLAY__
        }

        menu_addblank( iMenu, .slot = 0 )
       
        new szMenuString[ 64 ], szArrayIndex[ 4 ]
       
        new aBrokerItem[ DataFields ]
       
        for( new iArrayCounter; iArrayCounter < g_iTotalItems; iArrayCounter ++ )
        {
               
                ArrayGetArray( g_aBrokerData, iArrayCounter, aBrokerItem )
               
                if( aBrokerItem[ Team ] != get_user_team( id ) )
                        continue
                       
                new szAmmoInfo[ 15 ]
                formatex( szAmmoInfo, charsmax( szAmmoInfo ), " C: %d B: %d", aBrokerItem[ ClipAmmo ], aBrokerItem[ BpAmmo ] )
               
                formatex( szMenuString, charsmax( szMenuString ), "[$%d] %s%s",
                aBrokerItem[ Price ], c_WeaponNames[ aBrokerItem[ WeaponId ] ], get_pcvar_num( g_cSellWithAmmo ) ? szAmmoInfo : "" )
               
               
                num_to_str( iArrayCounter, szArrayIndex, charsmax( szArrayIndex ) )
               
                menu_additem( iMenu, szMenuString, szArrayIndex )
        }
       
__MENU_DISPLAY__:
       
        menu_display( id, iMenu )
        return PLUGIN_HANDLED
}

public _cMsgModePrice( id )
{
       
        new iWeapon = g_iCurWeaponSelected[ id ]
       
        if( !iWeapon )
        {
                return PLUGIN_HANDLED
        }
       
       
        const c_PriceLimit = 5000
       
        new szArgs[ 32 ]
        read_args( szArgs, charsmax( szArgs ) )
       
        remove_quotes( szArgs )
        trim( szArgs )
       
        new iArgs = str_to_num( szArgs )
       
        if( iArgs <= 0 || iArgs > c_PriceLimit )
        {
               
                g_iSetPrice[ id ] = 0
               
                client_print( id, print_chat, "You didn't specify a price, it was below 0 or the price was over the limit ($%d)", c_PriceLimit )
                return PLUGIN_HANDLED
        }
       
        g_iSetPrice[ id ] = iArgs
       
        new szMsg[ 256 ]
        formatex( szMsg, charsmax( szMsg ), "Sell \r%s\w for \y$%d\w?", c_WeaponNames[ iWeapon ], iArgs )
       
        new iMenu = menu_create( szMsg, "_mSellFinalHandler" )
       
        menu_additem( iMenu, "\yYes", "1" )
        menu_additem( iMenu, "\rNo", "0" )
       
        menu_display( id, iMenu )
        return PLUGIN_HANDLED
}

public _mSellFinalHandler( id, iMenu, iItem )
{
       
        if( !is_user_alive( id ) )
        {
                client_print( id, print_chat, "You must be alive to sell a weapon." )
               
                goto __DESTROY__
        }
       
        if( iItem == MENU_EXIT )
        {
                goto __DESTROY__
        }
       
        new iStuff, szKey[ 2 ]
        menu_item_getinfo( iMenu, iItem, iStuff, szKey, charsmax( szKey ), _, _, iStuff )
       
        if( !str_to_num( szKey ) )
        {
                goto __DESTROY__
        }
       
        new iWeapon = g_iCurWeaponSelected[ id ]
       
        if( !user_has_weapon( id, iWeapon ) )
        {
                client_print( id, print_chat, "You do not have the weapon anymore." )
                goto __DESTROY__
        }
       
        new iTeam = get_user_team( id )
       
        if( iTeam != 1 && iTeam != 2 )
        {
                client_print( id, print_chat, "You must be either Terrorist or Counter-Terrorist to sell a weapon." )
                goto __DESTROY__
        }
       
        new aBrokerItem[ DataFields ]
       
        aBrokerItem[ WeaponId ] =       iWeapon
        aBrokerItem[ SellerId ] =       id
        aBrokerItem[ Price ] =          g_iSetPrice[ id ]
        aBrokerItem[ Team ] =           iTeam
        aBrokerItem[ SellerUserId ] =   get_user_userid( id )
       
        if( get_pcvar_num( g_cSellWithAmmo ) )
        {
                aBrokerItem[ ClipAmmo ] =       cs_get_weapon_ammo( fm_find_ent_by_owner( -1, c_LongWpnName[ iWeapon ], id ) )
                aBrokerItem[ BpAmmo ] =         cs_get_user_bpammo( id, iWeapon )
               
                cs_set_user_bpammo( id, iWeapon, 0 )
        }
       
        ArrayPushArray( g_aBrokerData, aBrokerItem )
       
        g_iTotalItems ++
       
        ham_strip_user_weapon( id, iWeapon )
        client_print( id, print_chat, "Your weapon was put up to broker. You will be notified when anyone buys it." )
       
__DESTROY__:
       
        g_iCurWeaponSelected[ id ] = 0
        g_iSetPrice[ id ] = 0
       
        menu_destroy( iMenu )
        return PLUGIN_HANDLED
}
       
public _mBrokerMainHandle( id, iMenu, iItem )
{
       
        if( iItem == MENU_EXIT )
        {
                goto __DESTROY__
        }
       
        new iStuff, szKey[ 4 ]
        menu_item_getinfo( iMenu, iItem, iStuff, szKey, charsmax( szKey ), _, _, iStuff )
       
        new iKey = str_to_num( szKey )
       
        if( iKey == -1 )
        {      
                Show_Sell_Menu( id )
                goto __DESTROY__
        }
       
        new iMenuConfirm = menu_create( "Are you sure?", "_mBuyConfirmHandle" )
        new iCb = menu_makecallback( "_mCbDisable" )
       
        new aBrokerItem[ DataFields ]
        ArrayGetArray( g_aBrokerData, iKey, aBrokerItem )
       
        new szMenuItem[ 64 ]
       
        formatex( szMenuItem, charsmax( szMenuItem ), "Weapon: %s", c_WeaponNames[ aBrokerItem[ WeaponId ] ] )
        menu_additem( iMenuConfirm, szMenuItem, "0", _, iCb )
       
       
        new iSellerIndex = aBrokerItem[ SellerId ], szSellerName[ 32 ]
       
        if( is_user_connected( iSellerIndex ) && get_user_userid( iSellerIndex ) == aBrokerItem[ SellerUserId ] )
        {
                get_user_name( iSellerIndex, szSellerName, charsmax( szSellerName ) )
        }
        else
        {
                static const c_DefaultText[ ] = "\rOFFLINE"
               
                for( new iCnt; iCnt < sizeof c_DefaultText; iCnt ++ )
                {
                        szSellerName[ iCnt ] = c_DefaultText[ iCnt ]
                }
        }
       
        formatex( szMenuItem, charsmax( szMenuItem ), "Seller: %s", szSellerName )
        menu_additem( iMenuConfirm, szMenuItem, "0", _, iCb )
       
        formatex( szMenuItem, charsmax( szMenuItem ), "Price: $%d", aBrokerItem[ Price ] )
        menu_additem( iMenuConfirm, szMenuItem, "0", _, iCb )
       
        if( get_pcvar_num( g_cSellWithAmmo ) )
        {
               
                menu_addblank( iMenuConfirm, 0 )
               
                formatex( szMenuItem, charsmax( szMenuItem ), "Clip Ammo: %d", aBrokerItem[ ClipAmmo ] )
                menu_additem( iMenuConfirm, szMenuItem, "0", _, iCb )
               
                formatex( szMenuItem, charsmax( szMenuItem ), "Backpack Ammo: %d", aBrokerItem[ BpAmmo ] )
                menu_additem( iMenuConfirm, szMenuItem, "0", _, iCb )
        }
       
        menu_addblank( iMenuConfirm, 0 )
       
        menu_additem( iMenuConfirm, "\rYes, I want to buy this item", szKey )
        menu_additem( iMenuConfirm, "\yNo, I don't want to buy it", "-1" )
       
        menu_display( id, iMenuConfirm )
       
__DESTROY__:
        menu_destroy( iMenu )
        return PLUGIN_HANDLED
}

public _mBuyConfirmHandle( id, iMenu, iItem )
{      
        if( iItem == MENU_EXIT )
        {
                goto __DESTROY__
        }
       
        new iStuff, szKey[ 3 ]
        menu_item_getinfo( iMenu, iItem, iStuff, szKey, charsmax( szKey ), _, _, iStuff )
       
        new iArrayKey = str_to_num( szKey )

        if( iArrayKey == -1 )
        {
                goto __DESTROY__
        }
       
        if( !is_user_alive( id ) )
        {
                client_print( id, print_chat, "You must be alive to buy a weapon." )
                goto __DESTROY__
        }
       
        new aBrokerItem[ DataFields ]
        ArrayGetArray( g_aBrokerData, iArrayKey, aBrokerItem )
       
        if( get_user_team( id ) != aBrokerItem[ Team ] )
        {
                client_print( id, print_chat, "You cannot buy this weapon in this team." )
                goto __DESTROY__
        }
       
        new iSellerUserId = aBrokerItem[ SellerUserId ]
       
        if( get_user_userid( id ) == iSellerUserId )
        {
                client_print( id, print_chat, "You cannot buy your own weapon." )
                goto __DESTROY__
        }
       
        new iPrice = aBrokerItem[ Price ]
       
        if( !iPrice )
        {
                client_print( id, print_chat, "Oops! You were too late. This item no longer exists on the broker." )
                goto __DESTROY__
        }
       
        new iMoney = cs_get_user_money( id )
        if( iMoney < iPrice )
        {
                client_print( id, print_chat, "You don't have enough cash to buy this weapon." )
                goto __DESTROY__
        }
       
       
        cs_set_user_money( id, iMoney - iPrice )
       
        new iSellerId = aBrokerItem[ SellerId ]
        new iWeapon = aBrokerItem[ WeaponId ]
       
        if( is_user_connected( iSellerId ) && get_user_userid( iSellerId ) == iSellerUserId )
        {
                client_print( iSellerId, print_chat, "Someone bought your weapon %s for $%d!", c_WeaponNames[ iWeapon ], iPrice )
                cs_set_user_money( iSellerId, min( 16000, cs_get_user_money( iSellerId ) ) + iPrice )
        }
       
        // couldn't think of a better way
        new aWeapons[ 32 ], iTotalWeapons, iCurWpnId
        get_user_weapons( id, aWeapons, iTotalWeapons )
       
        new bool: iWpnTypePrimary = !( IsPistol( iWeapon ) )
       
        for( new iCnt; iCnt < iTotalWeapons; iCnt ++ )
        {
                iCurWpnId = aWeapons[ iCnt ]
               
                if( DontStripThese( iCurWpnId ) )
                        continue
               
                if( ( iWpnTypePrimary && !IsPistol( iCurWpnId ) ) || ( !iWpnTypePrimary && IsPistol( iCurWpnId ) ) )
                {
                        client_cmd( id, "drop %s", c_LongWpnName[ iCurWpnId ] )
                }
        }
       
        give_item( id, c_LongWpnName[ iWeapon ] )
       
        if( get_pcvar_num( g_cSellWithAmmo ) )
        {
                cs_set_weapon_ammo( fm_find_ent_by_owner( -1, c_LongWpnName[ iWeapon ], id ), aBrokerItem[ ClipAmmo ] )
               
                if( cs_get_user_bpammo( id, iWeapon ) < aBrokerItem[ BpAmmo ] )
                {
                        cs_set_user_bpammo( id, iWeapon, aBrokerItem[ BpAmmo ] )
                }
        }
       
        ArrayDeleteItem( g_aBrokerData, iArrayKey )
        g_iTotalItems --
       
        client_print( id, print_chat, "You have successfully bought the weapon." )

__DESTROY__:
        menu_destroy( iMenu )
        return PLUGIN_HANDLED
}
       
       
Show_Sell_Menu( id )
{
       
        if( !is_user_alive( id ) )
        {
                client_print( id, print_chat, "You must be alive to sell your weapon." )
                return
        }
       
        new iMenu = menu_create( "Sell Weapons", "_mSellWeaponsHandler" )
       
        g_iCurWeaponSelected[ id ] = 0
       
        new aWeapons[ 32 ], iTotalWeapons, iCurWpnId
        get_user_weapons( id, aWeapons, iTotalWeapons )
       
        new iCb = menu_makecallback( "_mCbDisable" ), szWpnId[ 3 ]
       
        for( new iCnt; iCnt < iTotalWeapons; iCnt ++ )
        {
                iCurWpnId = aWeapons[ iCnt ]
               
                num_to_str( iCurWpnId, szWpnId, charsmax( szWpnId ) )
                menu_additem( iMenu, c_WeaponNames[ iCurWpnId ], szWpnId, _, ( !WeaponAllowed( iCurWpnId ) && !DontStripThese( iCurWpnId ) ) ? -1 : iCb )
        }
       
        menu_display( id, iMenu )
}

public _mCbDisable( )
{
        return ITEM_DISABLED
}

public _mSellWeaponsHandler( id, iMenu, iItem )
{
       
        if( iItem == MENU_EXIT )
        {
                goto __DESTROY__
        }
       
        new iStuff, szKey[ 3 ]
        menu_item_getinfo( iMenu, iItem, iStuff, szKey, charsmax( szKey ), _, _, iStuff )
       
        g_iCurWeaponSelected[ id ] = str_to_num( szKey )
       
        client_cmd( id, "messagemode sell_price" )
       
__DESTROY__:
        menu_destroy( iMenu )
        return PLUGIN_HANDLED
}


// http://forums.alliedmods.net/showpost.php?p=1109747&postcount=42
stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
    new iWeapon
    if( !iSlot )
    {
        static const iWeaponsSlots[] = {
            -1,
            2, //CSW_P228
            -1,
            1, //CSW_SCOUT
            4, //CSW_HEGRENADE
            1, //CSW_XM1014
            5, //CSW_C4
            1, //CSW_MAC10
            1, //CSW_AUG
            4, //CSW_SMOKEGRENADE
            2, //CSW_ELITE
            2, //CSW_FIVESEVEN
            1, //CSW_UMP45
            1, //CSW_SG550
            1, //CSW_GALIL
            1, //CSW_FAMAS
            2, //CSW_USP
            2, //CSW_GLOCK18
            1, //CSW_AWP
            1, //CSW_MP5NAVY
            1, //CSW_M249
            1, //CSW_M3
            1, //CSW_M4A1
            1, //CSW_TMP
            1, //CSW_G3SG1
            4, //CSW_FLASHBANG
            2, //CSW_DEAGLE
            1, //CSW_SG552
            1, //CSW_AK47
            3, //CSW_KNIFE
            1 //CSW_P90
        }
        iSlot = iWeaponsSlots[iCswId]
    }

    const XTRA_OFS_PLAYER = 5
    const m_rgpPlayerItems_Slot0 = 367

    iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)

    const XTRA_OFS_WEAPON = 4
    const m_pNext = 42
    const m_iId = 43

    while( iWeapon > 0 )
    {
        if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
        {
            break
        }
        iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
    }

    if( iWeapon > 0 )
    {
        const m_pActiveItem = 373
        if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
        {
            ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
        }

        if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
        {
            user_has_weapon(id, iCswId, 0)
            ExecuteHamB(Ham_Item_Kill, iWeapon)
            return 1
        }
    }

    return 0
}  


stock fm_find_ent_by_owner(index, const classname[], owner, jghgtype = 0) {
    new strtype[11] = "classname", ent = index;
    switch (jghgtype) {
        case 1: strtype = "target";
        case 2: strtype = "targetname";
    }

    while ((ent = engfunc(EngFunc_FindEntityByString, ent, strtype, classname)) && pev(ent, pev_owner) != owner) {}

    return ent;
}
Weapon Broker

Description
This plugin let's each player use the broker function (accessible by typing /broker in chat).
Broker is a system similar to auction, except it doesn't contain bids. It's very simple in this mod - players are given choice to sell any of the weapons they currently hold (except USP, glock, all grenades and of course Knife & C4) with the price they chose. Other players can then buy the weapons, which gives them the option to get the weapons at lower price than in the standard buy menu.

Cvars
broker_ammo < 1 | 0 > - if 1, players will also sell their BpAmmo and the weapon will save it's ClipAmmo. Default: 1

Screenshots
- Thanks to BLacking98 for taking these.

1: http://s22.************/twqro9bdt/image.jpg
2: http://s18.************/5i08j05g9/image.jpg
3: http://s11.************/49z58efyb/image.jpg
4: http://s21.************/ftus2wqif/image.jpg
5: http://s21.************/duirp8lkn/image.jpg

Changelog

1.1
  • Code optimization, reduced the amount of arrays to one
  • You now also sell your BpAmmo and the weapon has the clipammo you had before selling it
1.0
  • Initial release
  • Fixed a minor bug

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Credits

Special Thanks
BLacking98
Screenshots
Original Authors
Backstabnoob
Amxx codes/script

Submitter

Rj. avatar
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Views
145
Date Added
11 days ago
Feb 17 2017 @ 4:36pm UTC
Date Updated
11 days ago
Feb 17 2017 @ 4:36pm UTC