CSGO BASIC HUD & UI config

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For new players who havent figured out which settings they like the most

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Echo ":: TheRA1DER BASIC Config Successfully Loaded ::"
Echo ":: Visit http://www.youtube.com/user/TheSkillClinic ::"


//Crosshair Type Settings
alias "cycle" "cycle1"
alias "cycle1" "cl_crosshairstyle 0; alias cycle cycle2"
alias "cycle2" "cl_crosshairstyle 1; alias cycle cycle3"
alias "cycle3" "cl_crosshairstyle 4; cl_crosshairdot 1; cl_crosshairgap 0; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshaircolor 1; alias cycle cycle4"
alias "cycle4" "cl_crosshairstyle 4; cl_crosshairdot 0; cl_crosshairgap 0; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshaircolor 1; alias cycle cycle5"
alias "cycle5" "cl_crosshairstyle 4; cl_crosshairdot 0; cl_crosshairgap -10; cl_crosshairsize 3; cl_crosshairthickness 1; cl_crosshaircolor 1; alias cycle cycle6"
alias "cycle6" "cl_crosshairstyle 4; cl_crosshairdot 0; cl_crosshairgap 0; cl_crosshairsize 1; cl_crosshairthickness 2; cl_crosshaircolor 1; alias cycle cycle7"
alias "cycle7" "cl_crosshairstyle 4; cl_crosshairdot 0; cl_crosshairgap -8; cl_crosshairsize 1; cl_crosshairthickness 2; cl_crosshaircolor 1; alias cycle cycle8"
alias "cycle8" "cl_crosshairstyle 4; cl_crosshairdot 1; cl_crosshairsize 0; cl_crosshairthickness 2; cl_crosshaircolor 1; alias cycle cycle1"
bind "KP_HOME" "cycle"

//Crosshair Color Settings
alias color "color1"
alias color1 "cl_crosshaircolor 0; alias color color2"
alias color2 "cl_crosshaircolor 1; alias color color3"
alias color3 "cl_crosshaircolor 2; alias color color4"
alias color4 "cl_crosshaircolor 3; alias color color5"
alias color5 "cl_crosshaircolor 4; alias color color1"
bind "KP_UPARROW" "color"

//Crosshair Dynamic Settings
alias dynamic "dynamic1"
alias dynamic1 "cl_crosshairstyle 2; alias dynamic dynamic2"
alias dynamic2 "cl_crosshairstyle 3; alias dynamic dynamic3"
alias dynamic3 "cl_crosshairstyle 4; alias dynamic dynamic1"
bind "KP_PGUP" "dynamic"

//Field of View Settings
alias fov "fov1"
alias fov1 "viewmodel_fov 62; viewmodel_offset_x -2; viewmodel_offset_y 0; viewmodel_offset_z -2; alias fov fov2"
alias fov2 "viewmodel_fov 54; viewmodel_offset_x 0; viewmodel_offset_y 0; viewmodel_offset_z 0; alias fov fov3"
alias fov3 "viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; alias fov fov4"
alias fov4 "viewmodel_fov 64; viewmodel_offset_x 2; viewmodel_offset_y 1; viewmodel_offset_z -1; alias fov fov5"
alias fov5 "viewmodel_fov 68; viewmodel_offset_x 2,5; viewmodel_offset_y 0; viewmodel_offset_z -2; alias fov fov1"
bind "KP_LEFTARROW" "fov"

//Weapon Hand Settings
alias rhand "rhand1"
alias rhand1 "cl_righthand 1; alias rhand rhand2"
alias rhand2 "cl_righthand 0; alias rhand rhand1"
bind "KP_5" "rhand"



//Weapon Animation Settings
alias bob "bob1"
alias bob1 "cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; cl_bob_lower_amt 21; cl_bobamt_lat 0.4; cl_bobamt_vert 0.25; cl_bobcycle 0.98; alias bob bob2"
alias bob2 "cl_viewmodel_shift_left_amt 0.5; cl_viewmodel_shift_right_amt 0.5; cl_bob_lower_amt 5; cl_bobamt_lat 0.1; cl_bobamt_vert 0.1; cl_bobcycle 2; alias bob bob3"
alias bob3 "cl_viewmodel_shift_left_amt 1; cl_viewmodel_shift_right_amt 1; cl_bob_lower_amt 12,5; cl_bobamt_lat 1; cl_bobamt_vert 1; cl_bobcycle 2; alias bob bob4"
alias bob4 "cl_viewmodel_shift_left_amt 2; cl_viewmodel_shift_right_amt 2; cl_bob_lower_amt 30; cl_bobamt_lat 2; cl_bobamt_vert 2; cl_bobcycle 2; alias bob bob1"
bind "KP_RIGHTARROW" "bob"

//HUD Settings
alias hud "hud1"
alias hud1 "hud_scaling 0.85; alias hud hud2"
alias hud2 "hud_scaling 0.5; alias hud hud3"
alias hud3 "hud_scaling 0.6; alias hud hud4"
alias hud4 "hud_scaling 0.7; alias hud hud5"
alias hud5 "hud_scaling 0.8; alias hud hud6"
alias hud6 "hud_scaling 0.9; alias hud hud7"
alias hud7 "hud_scaling 1; alias hud hud1"
bind "KP_END" "hud"

//NetGraph Settings
alias graph "graph1"
alias graph1 "net_graph 1; alias graph graph2"
alias graph2 "net_graph 2; alias graph graph3"
alias graph3 "net_graph 3; alias graph graph4"
alias graph4 "net_graph 0; alias graph graph1"
bind "KP_DOWNARROW" "graph"

//Binds
bind "KP_DOWNARROW" "graph"
bind "KP_PGDN" "fov4"
bind "KP_LEFTARROW" "fov"
bind "KP_5" "rhand"
bind "KP_RIGHTARROW" "bob"
bind "KP_HOME" "cycle"
bind "KP_UPARROW" "color"
bind "KP_PGUP" "dynamic"
bind "`" "toggleconsole"
bind "\" "toggleconsole"
INSTALL & TUTORIAL HERE: [http://www.youtube.com/watch?v=1guC39CFuZo](http://www.youtube.com/watch?v=1guC39CFuZo "CS GO BASIC GUIDE - HUD & UI Config") DOWNLOAD LINK: [http://www.mediafire.com/download.php?xzw6ojirjyonb7j](http://www.mediafire.com/download.php?xzw6ojirjyonb7j "CSGO Basic Config Download") KP_Home (7): Crosshair Type Settings KP_UPARROW (8): Crosshair Color Settings KP_PGUP (9): Crosshair Dynamic Settings KP_LEFTARROW (4): Field of View Settings KP_5 (5): Weapon Hand Settings KP_RIGHTARROW (6): Weapon Animation Settings KP_END (1): HUD Settings KP_DOWNARROW (2): NetGraph Settings ---------------------------------------- Stalk me for free candy!! xD ::SteamID:: http://steamcommunity.com/id/TheRA1DER ::Steam Group:: http://steamcommunity.com/groups/theskillclinic ::Facebook:: http://www.facebook.com/TheSkillClinic ::Twitter:: https://twitter.com/#!/TheRA1DER

Posts

  • 5y
    > **Posted by janitory**

    > > **Posted by [TheRA1DER]**
    >
    > > > **Posted by [janitory]**
    > >
    > > > You should also inform the people, that this script is not league-proof, since it uses various net_graph binds, which are forbidden in many competitive leagues.
    > >
    > > I wasnt aware of that, thanks for the head's up. Any particular reason as to why its forbidden? cheers
    >
    > I don't know exactly, but its rumored, that if you have the visual graph and you look at an enemy trough a wall without knowing, that he is there, the graph will show you an amplitude.

    Like you said, it's a rumor.
    It's legit to have net_graph turned "ON" on tournaments.
    Though it doesnt really matter, most tournaments have their own config which you have to use eitherway and is not allowed to be altered except whats in the menu ingame ofc.
    Bananite
  • 5y
    janitory avatar
    janitory Offline
    Member Joined 5y
    > **Posted by TheRA1DER**

    > > **Posted by janitory**
    >
    > > You should also inform the people, that this script is not league-proof, since it uses various net_graph binds, which are forbidden in many competitive leagues.
    >
    > I wasnt aware of that, thanks for the head's up. Any particular reason as to why its forbidden? cheers

    I don't know exactly, but its rumored, that if you have the visual graph and you look at an enemy trough a wall without knowing, that he is there, the graph will show you an amplitude.

    7/10

    Bananite
  • 5y
    TheRA1DER avatar
    TheRA1DER Offline
    Member Joined 5y
    263 points Ranked 14377th
    > **Posted by janitory**

    > You should also inform the people, that this script is not league-proof, since it uses various net_graph binds, which are forbidden in many competitive leagues.

    I wasnt aware of that, thanks for the head's up. Any particular reason as to why its forbidden? cheers
    Bananite
  • 5y
    janitory avatar
    janitory Offline
    Member Joined 5y
    You should also inform the people, that this script is not league-proof, since it uses various net_graph binds, which are forbidden in many competitive leagues.

    7/10

    Bananite

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TheRA1DER
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The SKill Clinic
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