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Xenoblade Chronicles Colony 9 Map

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Updates

All World Geometry
  • All world geometry compiled
  • All world geometry running properly in tf2
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obodobear Offline
Member Joined 1y
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obodobear
14d
Map pieces now working ingame
  • 2 pieces of world geometry have been fully compiled and work in tf2
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obodobear Offline
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obodobear
22d
My plan is to create a map of Colony 9 from Xenoblade Chronicles for the Wii.  Xenoblade is my favorite game of all time, and its beautiful world deserves its own map to play in tf2.  The whole Colony 9 area will be accessible, and I would like to add Tephra Cave as well if the source engine can handle it.

If you have any ideas, suggestions, would like to help me out, or even just talk about Xenoblade please let me know.

Todos

Port various props around the map
Improve texture quality
Add lighting and collisions

Posts

  • 12d
    The ProfesSIR avatar
    Member Joined 4mo
    208 points Ranked 16653rd
    obodobear, amazing work so far! It looks great, or the screenshots do. Can't wait for this to be done!

    Also, a little request. Could you, if at all possible when making this giant area, make it bot-compatible?
    Bananite
  • 1mo
    obodobear avatar
    obodobear Offline
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    792 points Ranked 5593rd
    Posted by The ProfesSIR

    Make it so there is multiple control points, and the Blue team has to capture them from the Red team! It could be like the Mechon(Blu) are trying to capture Colony 9! Blu could start up in Tephra cave.

    That's honestly one of the best ideas I've ever heard, if I can find some way to make that work then I would love to include it! Thanks for your input! 
    Bananite
  • 1mo
    The ProfesSIR avatar
    Member Joined 4mo
    208 points Ranked 16653rd
    Make it so there is multiple control points, and the Blue team has to capture them from the Red team! It could be like the Mechon(Blu) are trying to capture Colony 9! Blu could start up in Tephra cave.
    Bananite
  • 2mo
    obodobear avatar
    obodobear Offline
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    792 points Ranked 5593rd
    Posted by Roople Pooples

    If the source engine cant handle Tephra Cave just make the exits/doors/other openings inaccessible and give all the players a grapple hook like in the Legend of Zelda: OoT map.

    PS: as soon as i read this i totally pre'd dude.

    I actually did have another idea that could work too, I was thinking the Tephra Cave entrance could just teleport the player up to the cylinder hangar.  Grapple hooks could be fun though on a giant map like this
    Bananite
  • 2mo
    If the source engine cant handle Tephra Cave just make the exits/doors/other openings inaccessible and give all the players a grapple hook like in the Legend of Zelda: OoT map.

    PS: as soon as i read this i totally pre'd dude.
    nice.
  • 2mo
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    Backslash!
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Details

Completion
20%
Development State
In Development

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Posts
8
Views
446
Date Added
2mo
Date Modified
13d
Date Updated
14d

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