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Xenoblade Chronicles Colony 9 Map

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All World Geometry
  • All world geometry compiled
  • All world geometry running properly in tf2
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2mo
Map pieces now working ingame
  • 2 pieces of world geometry have been fully compiled and work in tf2
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3mo
My plan is to create a map of Colony 9 from Xenoblade Chronicles for the Wii.  Xenoblade is my favorite game of all time, and its beautiful world deserves its own map to play in tf2.  The whole Colony 9 area will be accessible, and I would like to add Tephra Cave as well if the source engine can handle it.

If you have any ideas, suggestions, would like to help me out, or even just talk about Xenoblade please let me know.

Todos

Port various props around the map
Improve texture quality
Add lighting and collisions

Posts

  • 2mo
    The ProfesSIR avatar
    Member Joined 6mo
    260 points Ranked 14400th
    obodobear, amazing work so far! It looks great, or the screenshots do. Can't wait for this to be done!

    Also, a little request. Could you, if at all possible when making this giant area, make it bot-compatible?
    Bananite
  • 3mo
    obodobear avatar
    obodobear Offline
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    Posted by The ProfesSIR

    Make it so there is multiple control points, and the Blue team has to capture them from the Red team! It could be like the Mechon(Blu) are trying to capture Colony 9! Blu could start up in Tephra cave.

    That's honestly one of the best ideas I've ever heard, if I can find some way to make that work then I would love to include it! Thanks for your input! 
    Bananite
  • 3mo
    The ProfesSIR avatar
    Member Joined 6mo
    260 points Ranked 14400th
    Make it so there is multiple control points, and the Blue team has to capture them from the Red team! It could be like the Mechon(Blu) are trying to capture Colony 9! Blu could start up in Tephra cave.
    Bananite
  • 3mo
    obodobear avatar
    obodobear Offline
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    Posted by Roople Pooples

    If the source engine cant handle Tephra Cave just make the exits/doors/other openings inaccessible and give all the players a grapple hook like in the Legend of Zelda: OoT map.

    PS: as soon as i read this i totally pre'd dude.

    I actually did have another idea that could work too, I was thinking the Tephra Cave entrance could just teleport the player up to the cylinder hangar.  Grapple hooks could be fun though on a giant map like this
    Bananite
  • 3mo
    If the source engine cant handle Tephra Cave just make the exits/doors/other openings inaccessible and give all the players a grapple hook like in the Legend of Zelda: OoT map.

    PS: as soon as i read this i totally pre'd dude.
    nice.
  • 3mo
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Completion
20%
Development State
In Development

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Posts
8
Views
630
Date Added
3mo
Date Modified
2mo
Date Updated
2mo

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