V0 ALPHA IS OUT!
WAY WAY WAY TO FRAKKING OVERDUE BUT HERE IT IS:
http://www.mediafire.com/?4ecry6c04jtq1n2
And here are the props in a separate file as too large for mediafire's 200mb limit
http://www.mediafire.com/?o7897156jwb8tpy
Updated with a screenshot of the corruption effect im working on (present on leaves on the map called harvest) as well as intended eventually to replace snow effects
its still very early idea wise but i think it looks pretty damn good if i do say so myself
Basically im almost done with a style that took some time to perfect
now the pack has a nice contrast to it, retaining dark textures for neutral stuff with whitish (bit of cyan added) highlights and trim
blue bases are generally darker and have cyan trim, while red bases have a much lighter shades of grey for walls with orange trim (tried to get similar efect to onboard the carrier)
genrally i dropped the original concept of very dark and creepy for a more balanced approach that doesnt loose the tron feeling but allows for some brighter lit areas (and it nolonger looks terible on some custom maps that lack tf2's overly bright lighting)
still it is defenetely dark in general especially the outdoors (i really like the rock/ground textures now)
PROPS ARE STILL BEING WORKED ON AND ARE about 50% done of 50% of the maps in tf2
still majority of the LARGE props are done (bridges, supports, anything cinematic as in tall/large)
final note, im trying to think of a cool idea for a particle replacement for the smoke stacks (teh stuff that comes out of chimneys) and cant think of anything really good (best idea was fireworks fired randomly like on the motorbike grid but i cant get it to work well)
also for those wondering what i am doing for this week, finishing overlays (the decals on maps) to a more tron liek symbolism ect
this honestly is starting to look like tron fortress but still wip as sme of teh decals are not really working (apparently map makers dont like the idea of making teh decals too big as shit clips into walls ect)
also im wortking on a new HUD (not the font but actual hud) which will hopefully be releaseable in a few days)




